1// dear imgui, v1.92.2b
2// (drawing and font code)
3
4/*
5
6Index of this file:
7
8// [SECTION] STB libraries implementation
9// [SECTION] Style functions
10// [SECTION] ImDrawList
11// [SECTION] ImTriangulator, ImDrawList concave polygon fill
12// [SECTION] ImDrawListSplitter
13// [SECTION] ImDrawData
14// [SECTION] Helpers ShadeVertsXXX functions
15// [SECTION] ImFontConfig
16// [SECTION] ImFontAtlas, ImFontAtlasBuilder
17// [SECTION] ImFontAtlas: backend for stb_truetype
18// [SECTION] ImFontAtlas: glyph ranges helpers
19// [SECTION] ImFontGlyphRangesBuilder
20// [SECTION] ImFont
21// [SECTION] ImGui Internal Render Helpers
22// [SECTION] Decompression code
23// [SECTION] Default font data (ProggyClean.ttf)
24
25*/
26
27#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
28#define _CRT_SECURE_NO_WARNINGS
29#endif
30
31#ifndef IMGUI_DEFINE_MATH_OPERATORS
32#define IMGUI_DEFINE_MATH_OPERATORS
33#endif
34
35#include "imgui.h"
36#ifndef IMGUI_DISABLE
37#include "imgui_internal.h"
38#ifdef IMGUI_ENABLE_FREETYPE
39#include "misc/freetype/imgui_freetype.h"
40#endif
41
42#include <stdio.h> // vsnprintf, sscanf, printf
43#include <stdint.h> // intptr_t
44
45// Visual Studio warnings
46#ifdef _MSC_VER
47#pragma warning (disable: 4127) // condition expression is constant
48#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
49#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
50#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
51#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
52#endif
53
54// Clang/GCC warnings with -Weverything
55#if defined(__clang__)
56#if __has_warning("-Wunknown-warning-option")
57#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
58#endif
59#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
60#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
61#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
62#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
63#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
64#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
65#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
66#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
67#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
68#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
69#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
70#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
71#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
72#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
73#pragma clang diagnostic ignored "-Wswitch-default" // warning: 'switch' missing 'default' label
74#elif defined(__GNUC__)
75#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
76#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
77#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
78#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
79#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
80#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
81#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1
82#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
83#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
84#endif
85
86//-------------------------------------------------------------------------
87// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
88//-------------------------------------------------------------------------
89
90// Compile time options:
91//#define IMGUI_STB_NAMESPACE ImStb
92//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
93//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
94//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
95//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
96
97#ifdef IMGUI_STB_NAMESPACE
98namespace IMGUI_STB_NAMESPACE
99{
100#endif
101
102#ifdef _MSC_VER
103#pragma warning (push)
104#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
105#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
106#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
107#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
108#endif
109
110#if defined(__clang__)
111#pragma clang diagnostic push
112#pragma clang diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
113#pragma clang diagnostic ignored "-Wmissing-prototypes"
114#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
115#endif
116
117#if defined(__GNUC__)
118#pragma GCC diagnostic push
119#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
120#pragma GCC diagnostic ignored "-Wimplicit-fallthrough" // warning: this statement may fall through
121#endif
122
123#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
124#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
125#define STBRP_STATIC
126#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
127#define STBRP_SORT ImQsort
128#define STB_RECT_PACK_IMPLEMENTATION
129#endif
130#ifdef IMGUI_STB_RECT_PACK_FILENAME
131#include IMGUI_STB_RECT_PACK_FILENAME
132#else
133#include "imstb_rectpack.h"
134#endif
135#endif
136
137#ifdef IMGUI_ENABLE_STB_TRUETYPE
138#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
139#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
140#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
141#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
142#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
143#define STBTT_fmod(x,y) ImFmod(x,y)
144#define STBTT_sqrt(x) ImSqrt(x)
145#define STBTT_pow(x,y) ImPow(x,y)
146#define STBTT_fabs(x) ImFabs(x)
147#define STBTT_ifloor(x) ((int)ImFloor(x))
148#define STBTT_iceil(x) ((int)ImCeil(x))
149#define STBTT_strlen(x) ImStrlen(x)
150#define STBTT_STATIC
151#define STB_TRUETYPE_IMPLEMENTATION
152#else
153#define STBTT_DEF extern
154#endif
155#ifdef IMGUI_STB_TRUETYPE_FILENAME
156#include IMGUI_STB_TRUETYPE_FILENAME
157#else
158#include "imstb_truetype.h"
159#endif
160#endif
161#endif // IMGUI_ENABLE_STB_TRUETYPE
162
163#if defined(__GNUC__)
164#pragma GCC diagnostic pop
165#endif
166
167#if defined(__clang__)
168#pragma clang diagnostic pop
169#endif
170
171#if defined(_MSC_VER)
172#pragma warning (pop)
173#endif
174
175#ifdef IMGUI_STB_NAMESPACE
176} // namespace ImStb
177using namespace IMGUI_STB_NAMESPACE;
178#endif
179
180//-----------------------------------------------------------------------------
181// [SECTION] Style functions
182//-----------------------------------------------------------------------------
183
184void ImGui::StyleColorsDark(ImGuiStyle* dst)
185{
186 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
187 ImVec4* colors = style->Colors;
188
189 colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
190 colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
191 colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
192 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
193 colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
194 colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
195 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
196 colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
197 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
198 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
199 colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
200 colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
201 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
202 colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
203 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
204 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
205 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
206 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
207 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
208 colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
209 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
210 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
211 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
212 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
213 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
214 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
215 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
216 colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
217 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
218 colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
219 colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
220 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
221 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
222 colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
223 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
224 colors[ImGuiCol_Tab] = ImLerp(a: colors[ImGuiCol_Header], b: colors[ImGuiCol_TitleBgActive], t: 0.80f);
225 colors[ImGuiCol_TabSelected] = ImLerp(a: colors[ImGuiCol_HeaderActive], b: colors[ImGuiCol_TitleBgActive], t: 0.60f);
226 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
227 colors[ImGuiCol_TabDimmed] = ImLerp(a: colors[ImGuiCol_Tab], b: colors[ImGuiCol_TitleBg], t: 0.80f);
228 colors[ImGuiCol_TabDimmedSelected] = ImLerp(a: colors[ImGuiCol_TabSelected], b: colors[ImGuiCol_TitleBg], t: 0.40f);
229 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
230 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
231 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
232 colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
233 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
234 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
235 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
236 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
237 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
238 colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
239 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
240 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
241 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
242 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
243 colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
244 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
245 colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
246 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
247 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
248 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
249}
250
251void ImGui::StyleColorsClassic(ImGuiStyle* dst)
252{
253 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
254 ImVec4* colors = style->Colors;
255
256 colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
257 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
258 colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
259 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
260 colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
261 colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
262 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
263 colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
264 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
265 colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
266 colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
267 colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
268 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
269 colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
270 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
271 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
272 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
273 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
274 colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
275 colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
276 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
277 colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
278 colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
279 colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
280 colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
281 colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
282 colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
283 colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
284 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
285 colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
286 colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
287 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
288 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
289 colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
290 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
291 colors[ImGuiCol_Tab] = ImLerp(a: colors[ImGuiCol_Header], b: colors[ImGuiCol_TitleBgActive], t: 0.80f);
292 colors[ImGuiCol_TabSelected] = ImLerp(a: colors[ImGuiCol_HeaderActive], b: colors[ImGuiCol_TitleBgActive], t: 0.60f);
293 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
294 colors[ImGuiCol_TabDimmed] = ImLerp(a: colors[ImGuiCol_Tab], b: colors[ImGuiCol_TitleBg], t: 0.80f);
295 colors[ImGuiCol_TabDimmedSelected] = ImLerp(a: colors[ImGuiCol_TabSelected], b: colors[ImGuiCol_TitleBg], t: 0.40f);
296 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
297 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
298 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
299 colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
300 colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
301 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
302 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
303 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
304 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
305 colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
306 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
307 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
308 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
309 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
310 colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
311 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
312 colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
313 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
314 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
315 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
316}
317
318// Those light colors are better suited with a thicker font than the default one + FrameBorder
319void ImGui::StyleColorsLight(ImGuiStyle* dst)
320{
321 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
322 ImVec4* colors = style->Colors;
323
324 colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
325 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
326 colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
327 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
328 colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
329 colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
330 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
331 colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
332 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
333 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
334 colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
335 colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
336 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
337 colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
338 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
339 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
340 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
341 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
342 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
343 colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
344 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
345 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
346 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
347 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
348 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
349 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
350 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
351 colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
352 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
353 colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
354 colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
355 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
356 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
357 colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
358 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
359 colors[ImGuiCol_Tab] = ImLerp(a: colors[ImGuiCol_Header], b: colors[ImGuiCol_TitleBgActive], t: 0.90f);
360 colors[ImGuiCol_TabSelected] = ImLerp(a: colors[ImGuiCol_HeaderActive], b: colors[ImGuiCol_TitleBgActive], t: 0.60f);
361 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
362 colors[ImGuiCol_TabDimmed] = ImLerp(a: colors[ImGuiCol_Tab], b: colors[ImGuiCol_TitleBg], t: 0.80f);
363 colors[ImGuiCol_TabDimmedSelected] = ImLerp(a: colors[ImGuiCol_TabSelected], b: colors[ImGuiCol_TitleBg], t: 0.40f);
364 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
365 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
366 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
367 colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
368 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
369 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
370 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
371 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
372 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
373 colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
374 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
375 colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
376 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
377 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
378 colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
379 colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
380 colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
381 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
382 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
383 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
384}
385
386//-----------------------------------------------------------------------------
387// [SECTION] ImDrawList
388//-----------------------------------------------------------------------------
389
390ImDrawListSharedData::ImDrawListSharedData()
391{
392 memset(s: this, c: 0, n: sizeof(*this));
393 InitialFringeScale = 1.0f;
394 for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
395 {
396 const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
397 ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
398 }
399 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
400}
401
402ImDrawListSharedData::~ImDrawListSharedData()
403{
404 IM_ASSERT(DrawLists.Size == 0);
405}
406
407void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
408{
409 if (CircleSegmentMaxError == max_error)
410 return;
411
412 IM_ASSERT(max_error > 0.0f);
413 CircleSegmentMaxError = max_error;
414 for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
415 {
416 const float radius = (float)i;
417 CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
418 }
419 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
420}
421
422ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
423{
424 memset(s: this, c: 0, n: sizeof(*this));
425 _SetDrawListSharedData(data: shared_data);
426}
427
428ImDrawList::~ImDrawList()
429{
430 _ClearFreeMemory();
431 _SetDrawListSharedData(NULL);
432}
433
434void ImDrawList::_SetDrawListSharedData(ImDrawListSharedData* data)
435{
436 if (_Data != NULL)
437 _Data->DrawLists.find_erase_unsorted(v: this);
438 _Data = data;
439 if (_Data != NULL)
440 _Data->DrawLists.push_back(v: this);
441}
442
443// Initialize before use in a new frame. We always have a command ready in the buffer.
444// In the majority of cases, you would want to call PushClipRect() and PushTexture() after this.
445void ImDrawList::_ResetForNewFrame()
446{
447 // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
448 IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
449 IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == sizeof(ImVec4));
450 IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureRef));
451 if (_Splitter._Count > 1)
452 _Splitter.Merge(draw_list: this);
453
454 CmdBuffer.resize(new_size: 0);
455 IdxBuffer.resize(new_size: 0);
456 VtxBuffer.resize(new_size: 0);
457 Flags = _Data->InitialFlags;
458 memset(s: &_CmdHeader, c: 0, n: sizeof(_CmdHeader));
459 _VtxCurrentIdx = 0;
460 _VtxWritePtr = NULL;
461 _IdxWritePtr = NULL;
462 _ClipRectStack.resize(new_size: 0);
463 _TextureStack.resize(new_size: 0);
464 _CallbacksDataBuf.resize(new_size: 0);
465 _Path.resize(new_size: 0);
466 _Splitter.Clear();
467 CmdBuffer.push_back(v: ImDrawCmd());
468 _FringeScale = _Data->InitialFringeScale;
469}
470
471void ImDrawList::_ClearFreeMemory()
472{
473 CmdBuffer.clear();
474 IdxBuffer.clear();
475 VtxBuffer.clear();
476 Flags = ImDrawListFlags_None;
477 _VtxCurrentIdx = 0;
478 _VtxWritePtr = NULL;
479 _IdxWritePtr = NULL;
480 _ClipRectStack.clear();
481 _TextureStack.clear();
482 _CallbacksDataBuf.clear();
483 _Path.clear();
484 _Splitter.ClearFreeMemory();
485}
486
487ImDrawList* ImDrawList::CloneOutput() const
488{
489 ImDrawList* dst = IM_NEW(ImDrawList(_Data));
490 dst->CmdBuffer = CmdBuffer;
491 dst->IdxBuffer = IdxBuffer;
492 dst->VtxBuffer = VtxBuffer;
493 dst->Flags = Flags;
494 return dst;
495}
496
497void ImDrawList::AddDrawCmd()
498{
499 ImDrawCmd draw_cmd;
500 draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
501 draw_cmd.TexRef = _CmdHeader.TexRef;
502 draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
503 draw_cmd.IdxOffset = IdxBuffer.Size;
504
505 IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
506 CmdBuffer.push_back(v: draw_cmd);
507}
508
509// Pop trailing draw command (used before merging or presenting to user)
510// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
511void ImDrawList::_PopUnusedDrawCmd()
512{
513 while (CmdBuffer.Size > 0)
514 {
515 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
516 if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
517 return;// break;
518 CmdBuffer.pop_back();
519 }
520}
521
522void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
523{
524 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
525 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
526 IM_ASSERT(curr_cmd->UserCallback == NULL);
527 if (curr_cmd->ElemCount != 0)
528 {
529 AddDrawCmd();
530 curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
531 }
532
533 curr_cmd->UserCallback = callback;
534 if (userdata_size == 0)
535 {
536 // Store user data directly in command (no indirection)
537 curr_cmd->UserCallbackData = userdata;
538 curr_cmd->UserCallbackDataSize = 0;
539 curr_cmd->UserCallbackDataOffset = -1;
540 }
541 else
542 {
543 // Copy and store user data in a buffer
544 IM_ASSERT(userdata != NULL);
545 IM_ASSERT(userdata_size < (1u << 31));
546 curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
547 curr_cmd->UserCallbackDataSize = (int)userdata_size;
548 curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
549 _CallbacksDataBuf.resize(new_size: _CallbacksDataBuf.Size + (int)userdata_size);
550 memcpy(dest: _CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, src: userdata, n: userdata_size);
551 }
552
553 AddDrawCmd(); // Force a new command after us (see comment below)
554}
555
556// Compare ClipRect, TexRef and VtxOffset with a single memcmp()
557#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
558#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TexRef, VtxOffset
559#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TexRef, VtxOffset
560#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
561
562// Try to merge two last draw commands
563void ImDrawList::_TryMergeDrawCmds()
564{
565 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
566 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
567 ImDrawCmd* prev_cmd = curr_cmd - 1;
568 if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
569 {
570 prev_cmd->ElemCount += curr_cmd->ElemCount;
571 CmdBuffer.pop_back();
572 }
573}
574
575// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
576// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
577void ImDrawList::_OnChangedClipRect()
578{
579 // If current command is used with different settings we need to add a new command
580 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
581 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
582 if (curr_cmd->ElemCount != 0 && memcmp(s1: &curr_cmd->ClipRect, s2: &_CmdHeader.ClipRect, n: sizeof(ImVec4)) != 0)
583 {
584 AddDrawCmd();
585 return;
586 }
587 IM_ASSERT(curr_cmd->UserCallback == NULL);
588
589 // Try to merge with previous command if it matches, else use current command
590 ImDrawCmd* prev_cmd = curr_cmd - 1;
591 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
592 {
593 CmdBuffer.pop_back();
594 return;
595 }
596 curr_cmd->ClipRect = _CmdHeader.ClipRect;
597}
598
599void ImDrawList::_OnChangedTexture()
600{
601 // If current command is used with different settings we need to add a new command
602 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
603 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
604 if (curr_cmd->ElemCount != 0 && curr_cmd->TexRef != _CmdHeader.TexRef)
605 {
606 AddDrawCmd();
607 return;
608 }
609
610 // Unlike other _OnChangedXXX functions this may be called by ImFontAtlasUpdateDrawListsTextures() in more locations so we need to handle this case.
611 if (curr_cmd->UserCallback != NULL)
612 return;
613
614 // Try to merge with previous command if it matches, else use current command
615 ImDrawCmd* prev_cmd = curr_cmd - 1;
616 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
617 {
618 CmdBuffer.pop_back();
619 return;
620 }
621 curr_cmd->TexRef = _CmdHeader.TexRef;
622}
623
624void ImDrawList::_OnChangedVtxOffset()
625{
626 // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
627 _VtxCurrentIdx = 0;
628 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
629 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
630 //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
631 if (curr_cmd->ElemCount != 0)
632 {
633 AddDrawCmd();
634 return;
635 }
636 IM_ASSERT(curr_cmd->UserCallback == NULL);
637 curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
638}
639
640int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
641{
642 // Automatic segment count
643 const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
644 if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
645 return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
646 else
647 return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
648}
649
650// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
651void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
652{
653 ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
654 if (intersect_with_current_clip_rect)
655 {
656 ImVec4 current = _CmdHeader.ClipRect;
657 if (cr.x < current.x) cr.x = current.x;
658 if (cr.y < current.y) cr.y = current.y;
659 if (cr.z > current.z) cr.z = current.z;
660 if (cr.w > current.w) cr.w = current.w;
661 }
662 cr.z = ImMax(lhs: cr.x, rhs: cr.z);
663 cr.w = ImMax(lhs: cr.y, rhs: cr.w);
664
665 _ClipRectStack.push_back(v: cr);
666 _CmdHeader.ClipRect = cr;
667 _OnChangedClipRect();
668}
669
670void ImDrawList::PushClipRectFullScreen()
671{
672 PushClipRect(cr_min: ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), cr_max: ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
673}
674
675void ImDrawList::PopClipRect()
676{
677 _ClipRectStack.pop_back();
678 _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
679 _OnChangedClipRect();
680}
681
682void ImDrawList::PushTexture(ImTextureRef tex_ref)
683{
684 _TextureStack.push_back(v: tex_ref);
685 _CmdHeader.TexRef = tex_ref;
686 if (tex_ref._TexData != NULL)
687 IM_ASSERT(tex_ref._TexData->WantDestroyNextFrame == false);
688 _OnChangedTexture();
689}
690
691void ImDrawList::PopTexture()
692{
693 _TextureStack.pop_back();
694 _CmdHeader.TexRef = (_TextureStack.Size == 0) ? ImTextureRef() : _TextureStack.Data[_TextureStack.Size - 1];
695 _OnChangedTexture();
696}
697
698// This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTexture()/PopTexture().
699void ImDrawList::_SetTexture(ImTextureRef tex_ref)
700{
701 if (_CmdHeader.TexRef == tex_ref)
702 return;
703 _CmdHeader.TexRef = tex_ref;
704 _TextureStack.back() = tex_ref;
705 _OnChangedTexture();
706}
707
708// Reserve space for a number of vertices and indices.
709// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
710// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
711void ImDrawList::PrimReserve(int idx_count, int vtx_count)
712{
713 // Large mesh support (when enabled)
714 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
715 if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
716 {
717 // FIXME: In theory we should be testing that vtx_count <64k here.
718 // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
719 // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
720 _CmdHeader.VtxOffset = VtxBuffer.Size;
721 _OnChangedVtxOffset();
722 }
723
724 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
725 draw_cmd->ElemCount += idx_count;
726
727 int vtx_buffer_old_size = VtxBuffer.Size;
728 VtxBuffer.resize(new_size: vtx_buffer_old_size + vtx_count);
729 _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
730
731 int idx_buffer_old_size = IdxBuffer.Size;
732 IdxBuffer.resize(new_size: idx_buffer_old_size + idx_count);
733 _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
734}
735
736// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
737void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
738{
739 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
740
741 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
742 draw_cmd->ElemCount -= idx_count;
743 VtxBuffer.shrink(new_size: VtxBuffer.Size - vtx_count);
744 IdxBuffer.shrink(new_size: IdxBuffer.Size - idx_count);
745}
746
747// Fully unrolled with inline call to keep our debug builds decently fast.
748void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
749{
750 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
751 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
752 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
753 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
754 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
755 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
756 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
757 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
758 _VtxWritePtr += 4;
759 _VtxCurrentIdx += 4;
760 _IdxWritePtr += 6;
761}
762
763void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
764{
765 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
766 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
767 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
768 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
769 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
770 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
771 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
772 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
773 _VtxWritePtr += 4;
774 _VtxCurrentIdx += 4;
775 _IdxWritePtr += 6;
776}
777
778void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
779{
780 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
781 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
782 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
783 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
784 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
785 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
786 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
787 _VtxWritePtr += 4;
788 _VtxCurrentIdx += 4;
789 _IdxWritePtr += 6;
790}
791
792// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
793// - Those macros expects l-values and need to be used as their own statement.
794// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
795#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
796#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
797#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
798
799// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
800// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
801void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
802{
803 if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
804 return;
805
806 const bool closed = (flags & ImDrawFlags_Closed) != 0;
807 const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
808 const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
809 const bool thick_line = (thickness > _FringeScale);
810
811 if (Flags & ImDrawListFlags_AntiAliasedLines)
812 {
813 // Anti-aliased stroke
814 const float AA_SIZE = _FringeScale;
815 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
816
817 // Thicknesses <1.0 should behave like thickness 1.0
818 thickness = ImMax(lhs: thickness, rhs: 1.0f);
819 const int integer_thickness = (int)thickness;
820 const float fractional_thickness = thickness - integer_thickness;
821
822 // Do we want to draw this line using a texture?
823 // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
824 // - If AA_SIZE is not 1.0f we cannot use the texture path.
825 const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
826
827 // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
828 IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
829
830 const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
831 const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
832 PrimReserve(idx_count, vtx_count);
833
834 // Temporary buffer
835 // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
836 _Data->TempBuffer.reserve_discard(new_capacity: points_count * ((use_texture || !thick_line) ? 3 : 5));
837 ImVec2* temp_normals = _Data->TempBuffer.Data;
838 ImVec2* temp_points = temp_normals + points_count;
839
840 // Calculate normals (tangents) for each line segment
841 for (int i1 = 0; i1 < count; i1++)
842 {
843 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
844 float dx = points[i2].x - points[i1].x;
845 float dy = points[i2].y - points[i1].y;
846 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
847 temp_normals[i1].x = dy;
848 temp_normals[i1].y = -dx;
849 }
850 if (!closed)
851 temp_normals[points_count - 1] = temp_normals[points_count - 2];
852
853 // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
854 if (use_texture || !thick_line)
855 {
856 // [PATH 1] Texture-based lines (thick or non-thick)
857 // [PATH 2] Non texture-based lines (non-thick)
858
859 // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
860 // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
861 // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
862 // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
863 // allow scaling geometry while preserving one-screen-pixel AA fringe).
864 const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
865
866 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
867 if (!closed)
868 {
869 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
870 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
871 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
872 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
873 }
874
875 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
876 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
877 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
878 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
879 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
880 {
881 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
882 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
883
884 // Average normals
885 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
886 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
887 IM_FIXNORMAL2F(dm_x, dm_y);
888 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
889 dm_y *= half_draw_size;
890
891 // Add temporary vertices for the outer edges
892 ImVec2* out_vtx = &temp_points[i2 * 2];
893 out_vtx[0].x = points[i2].x + dm_x;
894 out_vtx[0].y = points[i2].y + dm_y;
895 out_vtx[1].x = points[i2].x - dm_x;
896 out_vtx[1].y = points[i2].y - dm_y;
897
898 if (use_texture)
899 {
900 // Add indices for two triangles
901 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
902 _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
903 _IdxWritePtr += 6;
904 }
905 else
906 {
907 // Add indexes for four triangles
908 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
909 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
910 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
911 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
912 _IdxWritePtr += 12;
913 }
914
915 idx1 = idx2;
916 }
917
918 // Add vertices for each point on the line
919 if (use_texture)
920 {
921 // If we're using textures we only need to emit the left/right edge vertices
922 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
923 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
924 {
925 const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
926 tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
927 tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
928 tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
929 tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
930 }*/
931 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
932 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
933 for (int i = 0; i < points_count; i++)
934 {
935 _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
936 _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
937 _VtxWritePtr += 2;
938 }
939 }
940 else
941 {
942 // If we're not using a texture, we need the center vertex as well
943 for (int i = 0; i < points_count; i++)
944 {
945 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
946 _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
947 _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
948 _VtxWritePtr += 3;
949 }
950 }
951 }
952 else
953 {
954 // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
955 const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
956
957 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
958 if (!closed)
959 {
960 const int points_last = points_count - 1;
961 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
962 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
963 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
964 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
965 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
966 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
967 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
968 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
969 }
970
971 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
972 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
973 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
974 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
975 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
976 {
977 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
978 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
979
980 // Average normals
981 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
982 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
983 IM_FIXNORMAL2F(dm_x, dm_y);
984 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
985 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
986 float dm_in_x = dm_x * half_inner_thickness;
987 float dm_in_y = dm_y * half_inner_thickness;
988
989 // Add temporary vertices
990 ImVec2* out_vtx = &temp_points[i2 * 4];
991 out_vtx[0].x = points[i2].x + dm_out_x;
992 out_vtx[0].y = points[i2].y + dm_out_y;
993 out_vtx[1].x = points[i2].x + dm_in_x;
994 out_vtx[1].y = points[i2].y + dm_in_y;
995 out_vtx[2].x = points[i2].x - dm_in_x;
996 out_vtx[2].y = points[i2].y - dm_in_y;
997 out_vtx[3].x = points[i2].x - dm_out_x;
998 out_vtx[3].y = points[i2].y - dm_out_y;
999
1000 // Add indexes
1001 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
1002 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
1003 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
1004 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
1005 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
1006 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
1007 _IdxWritePtr += 18;
1008
1009 idx1 = idx2;
1010 }
1011
1012 // Add vertices
1013 for (int i = 0; i < points_count; i++)
1014 {
1015 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
1016 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
1017 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
1018 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
1019 _VtxWritePtr += 4;
1020 }
1021 }
1022 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1023 }
1024 else
1025 {
1026 // [PATH 4] Non texture-based, Non anti-aliased lines
1027 const int idx_count = count * 6;
1028 const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
1029 PrimReserve(idx_count, vtx_count);
1030
1031 for (int i1 = 0; i1 < count; i1++)
1032 {
1033 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
1034 const ImVec2& p1 = points[i1];
1035 const ImVec2& p2 = points[i2];
1036
1037 float dx = p2.x - p1.x;
1038 float dy = p2.y - p1.y;
1039 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1040 dx *= (thickness * 0.5f);
1041 dy *= (thickness * 0.5f);
1042
1043 _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
1044 _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
1045 _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
1046 _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
1047 _VtxWritePtr += 4;
1048
1049 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
1050 _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
1051 _IdxWritePtr += 6;
1052 _VtxCurrentIdx += 4;
1053 }
1054 }
1055}
1056
1057// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
1058// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
1059void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1060{
1061 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1062 return;
1063
1064 const ImVec2 uv = _Data->TexUvWhitePixel;
1065
1066 if (Flags & ImDrawListFlags_AntiAliasedFill)
1067 {
1068 // Anti-aliased Fill
1069 const float AA_SIZE = _FringeScale;
1070 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1071 const int idx_count = (points_count - 2)*3 + points_count * 6;
1072 const int vtx_count = (points_count * 2);
1073 PrimReserve(idx_count, vtx_count);
1074
1075 // Add indexes for fill
1076 unsigned int vtx_inner_idx = _VtxCurrentIdx;
1077 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1078 for (int i = 2; i < points_count; i++)
1079 {
1080 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
1081 _IdxWritePtr += 3;
1082 }
1083
1084 // Compute normals
1085 _Data->TempBuffer.reserve_discard(new_capacity: points_count);
1086 ImVec2* temp_normals = _Data->TempBuffer.Data;
1087 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1088 {
1089 const ImVec2& p0 = points[i0];
1090 const ImVec2& p1 = points[i1];
1091 float dx = p1.x - p0.x;
1092 float dy = p1.y - p0.y;
1093 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1094 temp_normals[i0].x = dy;
1095 temp_normals[i0].y = -dx;
1096 }
1097
1098 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1099 {
1100 // Average normals
1101 const ImVec2& n0 = temp_normals[i0];
1102 const ImVec2& n1 = temp_normals[i1];
1103 float dm_x = (n0.x + n1.x) * 0.5f;
1104 float dm_y = (n0.y + n1.y) * 0.5f;
1105 IM_FIXNORMAL2F(dm_x, dm_y);
1106 dm_x *= AA_SIZE * 0.5f;
1107 dm_y *= AA_SIZE * 0.5f;
1108
1109 // Add vertices
1110 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1111 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1112 _VtxWritePtr += 2;
1113
1114 // Add indexes for fringes
1115 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1116 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1117 _IdxWritePtr += 6;
1118 }
1119 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1120 }
1121 else
1122 {
1123 // Non Anti-aliased Fill
1124 const int idx_count = (points_count - 2)*3;
1125 const int vtx_count = points_count;
1126 PrimReserve(idx_count, vtx_count);
1127 for (int i = 0; i < vtx_count; i++)
1128 {
1129 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1130 _VtxWritePtr++;
1131 }
1132 for (int i = 2; i < points_count; i++)
1133 {
1134 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1135 _IdxWritePtr += 3;
1136 }
1137 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1138 }
1139}
1140
1141void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1142{
1143 if (radius < 0.5f)
1144 {
1145 _Path.push_back(v: center);
1146 return;
1147 }
1148
1149 // Calculate arc auto segment step size
1150 if (a_step <= 0)
1151 a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1152
1153 // Make sure we never do steps larger than one quarter of the circle
1154 a_step = ImClamp(v: a_step, mn: 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1155
1156 const int sample_range = ImAbs(x: a_max_sample - a_min_sample);
1157 const int a_next_step = a_step;
1158
1159 int samples = sample_range + 1;
1160 bool extra_max_sample = false;
1161 if (a_step > 1)
1162 {
1163 samples = sample_range / a_step + 1;
1164 const int overstep = sample_range % a_step;
1165
1166 if (overstep > 0)
1167 {
1168 extra_max_sample = true;
1169 samples++;
1170
1171 // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1172 // distribute first step range evenly between them by reducing first step size.
1173 if (sample_range > 0)
1174 a_step -= (a_step - overstep) / 2;
1175 }
1176 }
1177
1178 _Path.resize(new_size: _Path.Size + samples);
1179 ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1180
1181 int sample_index = a_min_sample;
1182 if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1183 {
1184 sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1185 if (sample_index < 0)
1186 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1187 }
1188
1189 if (a_max_sample >= a_min_sample)
1190 {
1191 for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1192 {
1193 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1194 if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1195 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1196
1197 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1198 out_ptr->x = center.x + s.x * radius;
1199 out_ptr->y = center.y + s.y * radius;
1200 out_ptr++;
1201 }
1202 }
1203 else
1204 {
1205 for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1206 {
1207 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1208 if (sample_index < 0)
1209 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1210
1211 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1212 out_ptr->x = center.x + s.x * radius;
1213 out_ptr->y = center.y + s.y * radius;
1214 out_ptr++;
1215 }
1216 }
1217
1218 if (extra_max_sample)
1219 {
1220 int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1221 if (normalized_max_sample < 0)
1222 normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1223
1224 const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1225 out_ptr->x = center.x + s.x * radius;
1226 out_ptr->y = center.y + s.y * radius;
1227 out_ptr++;
1228 }
1229
1230 IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1231}
1232
1233void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1234{
1235 if (radius < 0.5f)
1236 {
1237 _Path.push_back(v: center);
1238 return;
1239 }
1240
1241 // Note that we are adding a point at both a_min and a_max.
1242 // If you are trying to draw a full closed circle you don't want the overlapping points!
1243 _Path.reserve(new_capacity: _Path.Size + (num_segments + 1));
1244 for (int i = 0; i <= num_segments; i++)
1245 {
1246 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1247 _Path.push_back(v: ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1248 }
1249}
1250
1251// 0: East, 3: South, 6: West, 9: North, 12: East
1252void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1253{
1254 if (radius < 0.5f)
1255 {
1256 _Path.push_back(v: center);
1257 return;
1258 }
1259 _PathArcToFastEx(center, radius, a_min_sample: a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_sample: a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_step: 0);
1260}
1261
1262void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1263{
1264 if (radius < 0.5f)
1265 {
1266 _Path.push_back(v: center);
1267 return;
1268 }
1269
1270 if (num_segments > 0)
1271 {
1272 _PathArcToN(center, radius, a_min, a_max, num_segments);
1273 return;
1274 }
1275
1276 // Automatic segment count
1277 if (radius <= _Data->ArcFastRadiusCutoff)
1278 {
1279 const bool a_is_reverse = a_max < a_min;
1280
1281 // We are going to use precomputed values for mid samples.
1282 // Determine first and last sample in lookup table that belong to the arc.
1283 const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1284 const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1285
1286 const int a_min_sample = a_is_reverse ? (int)ImFloor(f: a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1287 const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(f: a_max_sample_f);
1288 const int a_mid_samples = a_is_reverse ? ImMax(lhs: a_min_sample - a_max_sample, rhs: 0) : ImMax(lhs: a_max_sample - a_min_sample, rhs: 0);
1289
1290 const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1291 const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1292 const bool a_emit_start = ImAbs(x: a_min_segment_angle - a_min) >= 1e-5f;
1293 const bool a_emit_end = ImAbs(x: a_max - a_max_segment_angle) >= 1e-5f;
1294
1295 _Path.reserve(new_capacity: _Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1296 if (a_emit_start)
1297 _Path.push_back(v: ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1298 if (a_mid_samples > 0)
1299 _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step: 0);
1300 if (a_emit_end)
1301 _Path.push_back(v: ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1302 }
1303 else
1304 {
1305 const float arc_length = ImAbs(x: a_max - a_min);
1306 const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1307 const int arc_segment_count = ImMax(lhs: (int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), rhs: (int)(2.0f * IM_PI / arc_length));
1308 _PathArcToN(center, radius, a_min, a_max, num_segments: arc_segment_count);
1309 }
1310}
1311
1312void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
1313{
1314 if (num_segments <= 0)
1315 num_segments = _CalcCircleAutoSegmentCount(radius: ImMax(lhs: radius.x, rhs: radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1316
1317 _Path.reserve(new_capacity: _Path.Size + (num_segments + 1));
1318
1319 const float cos_rot = ImCos(rot);
1320 const float sin_rot = ImSin(rot);
1321 for (int i = 0; i <= num_segments; i++)
1322 {
1323 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1324 ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
1325 const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
1326 point.x = rel.x + center.x;
1327 point.y = rel.y + center.y;
1328 _Path.push_back(v: point);
1329 }
1330}
1331
1332ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1333{
1334 float u = 1.0f - t;
1335 float w1 = u * u * u;
1336 float w2 = 3 * u * u * t;
1337 float w3 = 3 * u * t * t;
1338 float w4 = t * t * t;
1339 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1340}
1341
1342ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1343{
1344 float u = 1.0f - t;
1345 float w1 = u * u;
1346 float w2 = 2 * u * t;
1347 float w3 = t * t;
1348 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1349}
1350
1351// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1352static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1353{
1354 float dx = x4 - x1;
1355 float dy = y4 - y1;
1356 float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1357 float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1358 d2 = (d2 >= 0) ? d2 : -d2;
1359 d3 = (d3 >= 0) ? d3 : -d3;
1360 if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1361 {
1362 path->push_back(v: ImVec2(x4, y4));
1363 }
1364 else if (level < 10)
1365 {
1366 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1367 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1368 float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1369 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1370 float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1371 float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1372 PathBezierCubicCurveToCasteljau(path, x1, y1, x2: x12, y2: y12, x3: x123, y3: y123, x4: x1234, y4: y1234, tess_tol, level: level + 1);
1373 PathBezierCubicCurveToCasteljau(path, x1: x1234, y1: y1234, x2: x234, y2: y234, x3: x34, y3: y34, x4, y4, tess_tol, level: level + 1);
1374 }
1375}
1376
1377static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1378{
1379 float dx = x3 - x1, dy = y3 - y1;
1380 float det = (x2 - x3) * dy - (y2 - y3) * dx;
1381 if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1382 {
1383 path->push_back(v: ImVec2(x3, y3));
1384 }
1385 else if (level < 10)
1386 {
1387 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1388 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1389 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1390 PathBezierQuadraticCurveToCasteljau(path, x1, y1, x2: x12, y2: y12, x3: x123, y3: y123, tess_tol, level: level + 1);
1391 PathBezierQuadraticCurveToCasteljau(path, x1: x123, y1: y123, x2: x23, y2: y23, x3, y3, tess_tol, level: level + 1);
1392 }
1393}
1394
1395void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1396{
1397 ImVec2 p1 = _Path.back();
1398 if (num_segments == 0)
1399 {
1400 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1401 PathBezierCubicCurveToCasteljau(path: &_Path, x1: p1.x, y1: p1.y, x2: p2.x, y2: p2.y, x3: p3.x, y3: p3.y, x4: p4.x, y4: p4.y, tess_tol: _Data->CurveTessellationTol, level: 0); // Auto-tessellated
1402 }
1403 else
1404 {
1405 float t_step = 1.0f / (float)num_segments;
1406 for (int i_step = 1; i_step <= num_segments; i_step++)
1407 _Path.push_back(v: ImBezierCubicCalc(p1, p2, p3, p4, t: t_step * i_step));
1408 }
1409}
1410
1411void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1412{
1413 ImVec2 p1 = _Path.back();
1414 if (num_segments == 0)
1415 {
1416 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1417 PathBezierQuadraticCurveToCasteljau(path: &_Path, x1: p1.x, y1: p1.y, x2: p2.x, y2: p2.y, x3: p3.x, y3: p3.y, tess_tol: _Data->CurveTessellationTol, level: 0);// Auto-tessellated
1418 }
1419 else
1420 {
1421 float t_step = 1.0f / (float)num_segments;
1422 for (int i_step = 1; i_step <= num_segments; i_step++)
1423 _Path.push_back(v: ImBezierQuadraticCalc(p1, p2, p3, t: t_step * i_step));
1424 }
1425}
1426
1427static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1428{
1429 /*
1430 IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
1431#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1432 // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
1433 // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1434 if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
1435 // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
1436 if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
1437 // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1438#endif
1439 */
1440 // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1441 // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
1442 // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
1443 IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1444
1445 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1446 flags |= ImDrawFlags_RoundCornersAll;
1447
1448 return flags;
1449}
1450
1451void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1452{
1453 if (rounding >= 0.5f)
1454 {
1455 flags = FixRectCornerFlags(flags);
1456 rounding = ImMin(lhs: rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
1457 rounding = ImMin(lhs: rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
1458 }
1459 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1460 {
1461 PathLineTo(pos: a);
1462 PathLineTo(pos: ImVec2(b.x, a.y));
1463 PathLineTo(pos: b);
1464 PathLineTo(pos: ImVec2(a.x, b.y));
1465 }
1466 else
1467 {
1468 const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
1469 const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
1470 const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1471 const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
1472 PathArcToFast(center: ImVec2(a.x + rounding_tl, a.y + rounding_tl), radius: rounding_tl, a_min_of_12: 6, a_max_of_12: 9);
1473 PathArcToFast(center: ImVec2(b.x - rounding_tr, a.y + rounding_tr), radius: rounding_tr, a_min_of_12: 9, a_max_of_12: 12);
1474 PathArcToFast(center: ImVec2(b.x - rounding_br, b.y - rounding_br), radius: rounding_br, a_min_of_12: 0, a_max_of_12: 3);
1475 PathArcToFast(center: ImVec2(a.x + rounding_bl, b.y - rounding_bl), radius: rounding_bl, a_min_of_12: 3, a_max_of_12: 6);
1476 }
1477}
1478
1479void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1480{
1481 if ((col & IM_COL32_A_MASK) == 0)
1482 return;
1483 PathLineTo(pos: p1 + ImVec2(0.5f, 0.5f));
1484 PathLineTo(pos: p2 + ImVec2(0.5f, 0.5f));
1485 PathStroke(col, flags: 0, thickness);
1486}
1487
1488// p_min = upper-left, p_max = lower-right
1489// Note we don't render 1 pixels sized rectangles properly.
1490void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1491{
1492 if ((col & IM_COL32_A_MASK) == 0)
1493 return;
1494 if (Flags & ImDrawListFlags_AntiAliasedLines)
1495 PathRect(a: p_min + ImVec2(0.50f, 0.50f), b: p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1496 else
1497 PathRect(a: p_min + ImVec2(0.50f, 0.50f), b: p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1498 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1499}
1500
1501void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1502{
1503 if ((col & IM_COL32_A_MASK) == 0)
1504 return;
1505 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1506 {
1507 PrimReserve(idx_count: 6, vtx_count: 4);
1508 PrimRect(a: p_min, c: p_max, col);
1509 }
1510 else
1511 {
1512 PathRect(a: p_min, b: p_max, rounding, flags);
1513 PathFillConvex(col);
1514 }
1515}
1516
1517// p_min = upper-left, p_max = lower-right
1518void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1519{
1520 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1521 return;
1522
1523 const ImVec2 uv = _Data->TexUvWhitePixel;
1524 PrimReserve(idx_count: 6, vtx_count: 4);
1525 PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 2));
1526 PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 3));
1527 PrimWriteVtx(pos: p_min, uv, col: col_upr_left);
1528 PrimWriteVtx(pos: ImVec2(p_max.x, p_min.y), uv, col: col_upr_right);
1529 PrimWriteVtx(pos: p_max, uv, col: col_bot_right);
1530 PrimWriteVtx(pos: ImVec2(p_min.x, p_max.y), uv, col: col_bot_left);
1531}
1532
1533void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1534{
1535 if ((col & IM_COL32_A_MASK) == 0)
1536 return;
1537
1538 PathLineTo(pos: p1);
1539 PathLineTo(pos: p2);
1540 PathLineTo(pos: p3);
1541 PathLineTo(pos: p4);
1542 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1543}
1544
1545void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1546{
1547 if ((col & IM_COL32_A_MASK) == 0)
1548 return;
1549
1550 PathLineTo(pos: p1);
1551 PathLineTo(pos: p2);
1552 PathLineTo(pos: p3);
1553 PathLineTo(pos: p4);
1554 PathFillConvex(col);
1555}
1556
1557void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1558{
1559 if ((col & IM_COL32_A_MASK) == 0)
1560 return;
1561
1562 PathLineTo(pos: p1);
1563 PathLineTo(pos: p2);
1564 PathLineTo(pos: p3);
1565 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1566}
1567
1568void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1569{
1570 if ((col & IM_COL32_A_MASK) == 0)
1571 return;
1572
1573 PathLineTo(pos: p1);
1574 PathLineTo(pos: p2);
1575 PathLineTo(pos: p3);
1576 PathFillConvex(col);
1577}
1578
1579void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1580{
1581 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1582 return;
1583
1584 if (num_segments <= 0)
1585 {
1586 // Use arc with automatic segment count
1587 _PathArcToFastEx(center, radius: radius - 0.5f, a_min_sample: 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, a_step: 0);
1588 _Path.Size--;
1589 }
1590 else
1591 {
1592 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1593 num_segments = ImClamp(v: num_segments, mn: 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1594
1595 // Because we are filling a closed shape we remove 1 from the count of segments/points
1596 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1597 PathArcTo(center, radius: radius - 0.5f, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1598 }
1599
1600 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1601}
1602
1603void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1604{
1605 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1606 return;
1607
1608 if (num_segments <= 0)
1609 {
1610 // Use arc with automatic segment count
1611 _PathArcToFastEx(center, radius, a_min_sample: 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, a_step: 0);
1612 _Path.Size--;
1613 }
1614 else
1615 {
1616 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1617 num_segments = ImClamp(v: num_segments, mn: 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1618
1619 // Because we are filling a closed shape we remove 1 from the count of segments/points
1620 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1621 PathArcTo(center, radius, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1622 }
1623
1624 PathFillConvex(col);
1625}
1626
1627// Guaranteed to honor 'num_segments'
1628void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1629{
1630 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1631 return;
1632
1633 // Because we are filling a closed shape we remove 1 from the count of segments/points
1634 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1635 PathArcTo(center, radius: radius - 0.5f, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1636 PathStroke(col, flags: ImDrawFlags_Closed, thickness);
1637}
1638
1639// Guaranteed to honor 'num_segments'
1640void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1641{
1642 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1643 return;
1644
1645 // Because we are filling a closed shape we remove 1 from the count of segments/points
1646 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1647 PathArcTo(center, radius, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1648 PathFillConvex(col);
1649}
1650
1651// Ellipse
1652void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
1653{
1654 if ((col & IM_COL32_A_MASK) == 0)
1655 return;
1656
1657 if (num_segments <= 0)
1658 num_segments = _CalcCircleAutoSegmentCount(radius: ImMax(lhs: radius.x, rhs: radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1659
1660 // Because we are filling a closed shape we remove 1 from the count of segments/points
1661 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1662 PathEllipticalArcTo(center, radius, rot, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1663 PathStroke(col, flags: true, thickness);
1664}
1665
1666void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
1667{
1668 if ((col & IM_COL32_A_MASK) == 0)
1669 return;
1670
1671 if (num_segments <= 0)
1672 num_segments = _CalcCircleAutoSegmentCount(radius: ImMax(lhs: radius.x, rhs: radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1673
1674 // Because we are filling a closed shape we remove 1 from the count of segments/points
1675 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1676 PathEllipticalArcTo(center, radius, rot, a_min: 0.0f, a_max, num_segments: num_segments - 1);
1677 PathFillConvex(col);
1678}
1679
1680// Cubic Bezier takes 4 controls points
1681void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1682{
1683 if ((col & IM_COL32_A_MASK) == 0)
1684 return;
1685
1686 PathLineTo(pos: p1);
1687 PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1688 PathStroke(col, flags: 0, thickness);
1689}
1690
1691// Quadratic Bezier takes 3 controls points
1692void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1693{
1694 if ((col & IM_COL32_A_MASK) == 0)
1695 return;
1696
1697 PathLineTo(pos: p1);
1698 PathBezierQuadraticCurveTo(p2, p3, num_segments);
1699 PathStroke(col, flags: 0, thickness);
1700}
1701
1702void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1703{
1704 if ((col & IM_COL32_A_MASK) == 0)
1705 return;
1706
1707 // Accept null ranges
1708 if (text_begin == text_end || text_begin[0] == 0)
1709 return;
1710 // No need to strlen() here: font->RenderText() will do it and may early out.
1711
1712 // Pull default font/size from the shared ImDrawListSharedData instance
1713 if (font == NULL)
1714 font = _Data->Font;
1715 if (font_size == 0.0f)
1716 font_size = _Data->FontSize;
1717
1718 ImVec4 clip_rect = _CmdHeader.ClipRect;
1719 if (cpu_fine_clip_rect)
1720 {
1721 clip_rect.x = ImMax(lhs: clip_rect.x, rhs: cpu_fine_clip_rect->x);
1722 clip_rect.y = ImMax(lhs: clip_rect.y, rhs: cpu_fine_clip_rect->y);
1723 clip_rect.z = ImMin(lhs: clip_rect.z, rhs: cpu_fine_clip_rect->z);
1724 clip_rect.w = ImMin(lhs: clip_rect.w, rhs: cpu_fine_clip_rect->w);
1725 }
1726 font->RenderText(draw_list: this, size: font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip: cpu_fine_clip_rect != NULL);
1727}
1728
1729void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1730{
1731 AddText(font: _Data->Font, font_size: _Data->FontSize, pos, col, text_begin, text_end);
1732}
1733
1734void ImDrawList::AddImage(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1735{
1736 if ((col & IM_COL32_A_MASK) == 0)
1737 return;
1738
1739 const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
1740 if (push_texture_id)
1741 PushTexture(tex_ref);
1742
1743 PrimReserve(idx_count: 6, vtx_count: 4);
1744 PrimRectUV(a: p_min, c: p_max, uv_a: uv_min, uv_c: uv_max, col);
1745
1746 if (push_texture_id)
1747 PopTexture();
1748}
1749
1750void ImDrawList::AddImageQuad(ImTextureRef tex_ref, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1751{
1752 if ((col & IM_COL32_A_MASK) == 0)
1753 return;
1754
1755 const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
1756 if (push_texture_id)
1757 PushTexture(tex_ref);
1758
1759 PrimReserve(idx_count: 6, vtx_count: 4);
1760 PrimQuadUV(a: p1, b: p2, c: p3, d: p4, uv_a: uv1, uv_b: uv2, uv_c: uv3, uv_d: uv4, col);
1761
1762 if (push_texture_id)
1763 PopTexture();
1764}
1765
1766void ImDrawList::AddImageRounded(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1767{
1768 if ((col & IM_COL32_A_MASK) == 0)
1769 return;
1770
1771 flags = FixRectCornerFlags(flags);
1772 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1773 {
1774 AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col);
1775 return;
1776 }
1777
1778 const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
1779 if (push_texture_id)
1780 PushTexture(tex_ref);
1781
1782 int vert_start_idx = VtxBuffer.Size;
1783 PathRect(a: p_min, b: p_max, rounding, flags);
1784 PathFillConvex(col);
1785 int vert_end_idx = VtxBuffer.Size;
1786 ImGui::ShadeVertsLinearUV(draw_list: this, vert_start_idx, vert_end_idx, a: p_min, b: p_max, uv_a: uv_min, uv_b: uv_max, clamp: true);
1787
1788 if (push_texture_id)
1789 PopTexture();
1790}
1791
1792//-----------------------------------------------------------------------------
1793// [SECTION] ImTriangulator, ImDrawList concave polygon fill
1794//-----------------------------------------------------------------------------
1795// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
1796// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
1797// Provided as a convenience for user but not used by main library.
1798//-----------------------------------------------------------------------------
1799// - ImTriangulator [Internal]
1800// - AddConcavePolyFilled()
1801//-----------------------------------------------------------------------------
1802
1803enum ImTriangulatorNodeType
1804{
1805 ImTriangulatorNodeType_Convex,
1806 ImTriangulatorNodeType_Ear,
1807 ImTriangulatorNodeType_Reflex
1808};
1809
1810struct ImTriangulatorNode
1811{
1812 ImTriangulatorNodeType Type;
1813 int Index;
1814 ImVec2 Pos;
1815 ImTriangulatorNode* Next;
1816 ImTriangulatorNode* Prev;
1817
1818 void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
1819};
1820
1821struct ImTriangulatorNodeSpan
1822{
1823 ImTriangulatorNode** Data = NULL;
1824 int Size = 0;
1825
1826 void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
1827 void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
1828};
1829
1830struct ImTriangulator
1831{
1832 static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
1833 static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
1834
1835 void Init(const ImVec2* points, int points_count, void* scratch_buffer);
1836 void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
1837
1838 // Internal functions
1839 void BuildNodes(const ImVec2* points, int points_count);
1840 void BuildReflexes();
1841 void BuildEars();
1842 void FlipNodeList();
1843 bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
1844 void ReclassifyNode(ImTriangulatorNode* node);
1845
1846 // Internal members
1847 int _TrianglesLeft = 0;
1848 ImTriangulatorNode* _Nodes = NULL;
1849 ImTriangulatorNodeSpan _Ears;
1850 ImTriangulatorNodeSpan _Reflexes;
1851};
1852
1853// Distribute storage for nodes, ears and reflexes.
1854// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
1855// (this would require first building reflexes to bail to convex if empty, without even building nodes)
1856void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
1857{
1858 IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
1859 _TrianglesLeft = EstimateTriangleCount(points_count);
1860 _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
1861 _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
1862 _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
1863 BuildNodes(points, points_count);
1864 BuildReflexes();
1865 BuildEars();
1866}
1867
1868void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
1869{
1870 for (int i = 0; i < points_count; i++)
1871 {
1872 _Nodes[i].Type = ImTriangulatorNodeType_Convex;
1873 _Nodes[i].Index = i;
1874 _Nodes[i].Pos = points[i];
1875 _Nodes[i].Next = _Nodes + i + 1;
1876 _Nodes[i].Prev = _Nodes + i - 1;
1877 }
1878 _Nodes[0].Prev = _Nodes + points_count - 1;
1879 _Nodes[points_count - 1].Next = _Nodes;
1880}
1881
1882void ImTriangulator::BuildReflexes()
1883{
1884 ImTriangulatorNode* n1 = _Nodes;
1885 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1886 {
1887 if (ImTriangleIsClockwise(a: n1->Prev->Pos, b: n1->Pos, c: n1->Next->Pos))
1888 continue;
1889 n1->Type = ImTriangulatorNodeType_Reflex;
1890 _Reflexes.push_back(node: n1);
1891 }
1892}
1893
1894void ImTriangulator::BuildEars()
1895{
1896 ImTriangulatorNode* n1 = _Nodes;
1897 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1898 {
1899 if (n1->Type != ImTriangulatorNodeType_Convex)
1900 continue;
1901 if (!IsEar(i0: n1->Prev->Index, i1: n1->Index, i2: n1->Next->Index, v0: n1->Prev->Pos, v1: n1->Pos, v2: n1->Next->Pos))
1902 continue;
1903 n1->Type = ImTriangulatorNodeType_Ear;
1904 _Ears.push_back(node: n1);
1905 }
1906}
1907
1908void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
1909{
1910 if (_Ears.Size == 0)
1911 {
1912 FlipNodeList();
1913
1914 ImTriangulatorNode* node = _Nodes;
1915 for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
1916 node->Type = ImTriangulatorNodeType_Convex;
1917 _Reflexes.Size = 0;
1918 BuildReflexes();
1919 BuildEars();
1920
1921 // If we still don't have ears, it means geometry is degenerated.
1922 if (_Ears.Size == 0)
1923 {
1924 // Return first triangle available, mimicking the behavior of convex fill.
1925 IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
1926 _Ears.Data[0] = _Nodes;
1927 _Ears.Size = 1;
1928 }
1929 }
1930
1931 ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
1932 out_triangle[0] = ear->Prev->Index;
1933 out_triangle[1] = ear->Index;
1934 out_triangle[2] = ear->Next->Index;
1935
1936 ear->Unlink();
1937 if (ear == _Nodes)
1938 _Nodes = ear->Next;
1939
1940 ReclassifyNode(node: ear->Prev);
1941 ReclassifyNode(node: ear->Next);
1942 _TrianglesLeft--;
1943}
1944
1945void ImTriangulator::FlipNodeList()
1946{
1947 ImTriangulatorNode* prev = _Nodes;
1948 ImTriangulatorNode* temp = _Nodes;
1949 ImTriangulatorNode* current = _Nodes->Next;
1950 prev->Next = prev;
1951 prev->Prev = prev;
1952 while (current != _Nodes)
1953 {
1954 temp = current->Next;
1955
1956 current->Next = prev;
1957 prev->Prev = current;
1958 _Nodes->Next = current;
1959 current->Prev = _Nodes;
1960
1961 prev = current;
1962 current = temp;
1963 }
1964 _Nodes = prev;
1965}
1966
1967// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
1968bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
1969{
1970 ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
1971 for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
1972 {
1973 ImTriangulatorNode* reflex = *p;
1974 if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
1975 if (ImTriangleContainsPoint(a: v0, b: v1, c: v2, p: reflex->Pos))
1976 return false;
1977 }
1978 return true;
1979}
1980
1981void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
1982{
1983 // Classify node
1984 ImTriangulatorNodeType type;
1985 const ImTriangulatorNode* n0 = n1->Prev;
1986 const ImTriangulatorNode* n2 = n1->Next;
1987 if (!ImTriangleIsClockwise(a: n0->Pos, b: n1->Pos, c: n2->Pos))
1988 type = ImTriangulatorNodeType_Reflex;
1989 else if (IsEar(i0: n0->Index, i1: n1->Index, i2: n2->Index, v0: n0->Pos, v1: n1->Pos, v2: n2->Pos))
1990 type = ImTriangulatorNodeType_Ear;
1991 else
1992 type = ImTriangulatorNodeType_Convex;
1993
1994 // Update lists when a type changes
1995 if (type == n1->Type)
1996 return;
1997 if (n1->Type == ImTriangulatorNodeType_Reflex)
1998 _Reflexes.find_erase_unsorted(idx: n1->Index);
1999 else if (n1->Type == ImTriangulatorNodeType_Ear)
2000 _Ears.find_erase_unsorted(idx: n1->Index);
2001 if (type == ImTriangulatorNodeType_Reflex)
2002 _Reflexes.push_back(node: n1);
2003 else if (type == ImTriangulatorNodeType_Ear)
2004 _Ears.push_back(node: n1);
2005 n1->Type = type;
2006}
2007
2008// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
2009// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
2010// It is up to caller to ensure not making costly calls that will be outside of visible area.
2011// As concave fill is noticeably more expensive than other primitives, be mindful of this...
2012// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
2013void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
2014{
2015 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
2016 return;
2017
2018 const ImVec2 uv = _Data->TexUvWhitePixel;
2019 ImTriangulator triangulator;
2020 unsigned int triangle[3];
2021 if (Flags & ImDrawListFlags_AntiAliasedFill)
2022 {
2023 // Anti-aliased Fill
2024 const float AA_SIZE = _FringeScale;
2025 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
2026 const int idx_count = (points_count - 2) * 3 + points_count * 6;
2027 const int vtx_count = (points_count * 2);
2028 PrimReserve(idx_count, vtx_count);
2029
2030 // Add indexes for fill
2031 unsigned int vtx_inner_idx = _VtxCurrentIdx;
2032 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
2033
2034 _Data->TempBuffer.reserve_discard(new_capacity: (ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2035 triangulator.Init(points, points_count, scratch_buffer: _Data->TempBuffer.Data);
2036 while (triangulator._TrianglesLeft > 0)
2037 {
2038 triangulator.GetNextTriangle(out_triangle: triangle);
2039 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
2040 _IdxWritePtr += 3;
2041 }
2042
2043 // Compute normals
2044 _Data->TempBuffer.reserve_discard(new_capacity: points_count);
2045 ImVec2* temp_normals = _Data->TempBuffer.Data;
2046 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2047 {
2048 const ImVec2& p0 = points[i0];
2049 const ImVec2& p1 = points[i1];
2050 float dx = p1.x - p0.x;
2051 float dy = p1.y - p0.y;
2052 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
2053 temp_normals[i0].x = dy;
2054 temp_normals[i0].y = -dx;
2055 }
2056
2057 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2058 {
2059 // Average normals
2060 const ImVec2& n0 = temp_normals[i0];
2061 const ImVec2& n1 = temp_normals[i1];
2062 float dm_x = (n0.x + n1.x) * 0.5f;
2063 float dm_y = (n0.y + n1.y) * 0.5f;
2064 IM_FIXNORMAL2F(dm_x, dm_y);
2065 dm_x *= AA_SIZE * 0.5f;
2066 dm_y *= AA_SIZE * 0.5f;
2067
2068 // Add vertices
2069 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
2070 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
2071 _VtxWritePtr += 2;
2072
2073 // Add indexes for fringes
2074 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
2075 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
2076 _IdxWritePtr += 6;
2077 }
2078 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2079 }
2080 else
2081 {
2082 // Non Anti-aliased Fill
2083 const int idx_count = (points_count - 2) * 3;
2084 const int vtx_count = points_count;
2085 PrimReserve(idx_count, vtx_count);
2086 for (int i = 0; i < vtx_count; i++)
2087 {
2088 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
2089 _VtxWritePtr++;
2090 }
2091 _Data->TempBuffer.reserve_discard(new_capacity: (ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2092 triangulator.Init(points, points_count, scratch_buffer: _Data->TempBuffer.Data);
2093 while (triangulator._TrianglesLeft > 0)
2094 {
2095 triangulator.GetNextTriangle(out_triangle: triangle);
2096 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
2097 _IdxWritePtr += 3;
2098 }
2099 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2100 }
2101}
2102
2103//-----------------------------------------------------------------------------
2104// [SECTION] ImDrawListSplitter
2105//-----------------------------------------------------------------------------
2106// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
2107//-----------------------------------------------------------------------------
2108
2109void ImDrawListSplitter::ClearFreeMemory()
2110{
2111 for (int i = 0; i < _Channels.Size; i++)
2112 {
2113 if (i == _Current)
2114 memset(s: &_Channels[i], c: 0, n: sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
2115 _Channels[i]._CmdBuffer.clear();
2116 _Channels[i]._IdxBuffer.clear();
2117 }
2118 _Current = 0;
2119 _Count = 1;
2120 _Channels.clear();
2121}
2122
2123void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
2124{
2125 IM_UNUSED(draw_list);
2126 IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
2127 int old_channels_count = _Channels.Size;
2128 if (old_channels_count < channels_count)
2129 {
2130 _Channels.reserve(new_capacity: channels_count); // Avoid over reserving since this is likely to stay stable
2131 _Channels.resize(new_size: channels_count);
2132 }
2133 _Count = channels_count;
2134
2135 // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
2136 // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
2137 // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
2138 memset(s: &_Channels[0], c: 0, n: sizeof(ImDrawChannel));
2139 for (int i = 1; i < channels_count; i++)
2140 {
2141 if (i >= old_channels_count)
2142 {
2143 IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
2144 }
2145 else
2146 {
2147 _Channels[i]._CmdBuffer.resize(new_size: 0);
2148 _Channels[i]._IdxBuffer.resize(new_size: 0);
2149 }
2150 }
2151}
2152
2153void ImDrawListSplitter::Merge(ImDrawList* draw_list)
2154{
2155 // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
2156 if (_Count <= 1)
2157 return;
2158
2159 SetCurrentChannel(draw_list, channel_idx: 0);
2160 draw_list->_PopUnusedDrawCmd();
2161
2162 // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
2163 int new_cmd_buffer_count = 0;
2164 int new_idx_buffer_count = 0;
2165 ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
2166 int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
2167 for (int i = 1; i < _Count; i++)
2168 {
2169 ImDrawChannel& ch = _Channels[i];
2170 if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2171 ch._CmdBuffer.pop_back();
2172
2173 if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
2174 {
2175 // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
2176 // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
2177 ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
2178 if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
2179 {
2180 // Merge previous channel last draw command with current channel first draw command if matching.
2181 last_cmd->ElemCount += next_cmd->ElemCount;
2182 idx_offset += next_cmd->ElemCount;
2183 ch._CmdBuffer.erase(it: ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
2184 }
2185 }
2186 if (ch._CmdBuffer.Size > 0)
2187 last_cmd = &ch._CmdBuffer.back();
2188 new_cmd_buffer_count += ch._CmdBuffer.Size;
2189 new_idx_buffer_count += ch._IdxBuffer.Size;
2190 for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
2191 {
2192 ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
2193 idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
2194 }
2195 }
2196 draw_list->CmdBuffer.resize(new_size: draw_list->CmdBuffer.Size + new_cmd_buffer_count);
2197 draw_list->IdxBuffer.resize(new_size: draw_list->IdxBuffer.Size + new_idx_buffer_count);
2198
2199 // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
2200 ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
2201 ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
2202 for (int i = 1; i < _Count; i++)
2203 {
2204 ImDrawChannel& ch = _Channels[i];
2205 if (int sz = ch._CmdBuffer.Size) { memcpy(dest: cmd_write, src: ch._CmdBuffer.Data, n: sz * sizeof(ImDrawCmd)); cmd_write += sz; }
2206 if (int sz = ch._IdxBuffer.Size) { memcpy(dest: idx_write, src: ch._IdxBuffer.Data, n: sz * sizeof(ImDrawIdx)); idx_write += sz; }
2207 }
2208 draw_list->_IdxWritePtr = idx_write;
2209
2210 // Ensure there's always a non-callback draw command trailing the command-buffer
2211 if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
2212 draw_list->AddDrawCmd();
2213
2214 // If current command is used with different settings we need to add a new command
2215 ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2216 if (curr_cmd->ElemCount == 0)
2217 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
2218 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2219 draw_list->AddDrawCmd();
2220
2221 _Count = 1;
2222}
2223
2224void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
2225{
2226 IM_ASSERT(idx >= 0 && idx < _Count);
2227 if (_Current == idx)
2228 return;
2229
2230 // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
2231 memcpy(dest: &_Channels.Data[_Current]._CmdBuffer, src: &draw_list->CmdBuffer, n: sizeof(draw_list->CmdBuffer));
2232 memcpy(dest: &_Channels.Data[_Current]._IdxBuffer, src: &draw_list->IdxBuffer, n: sizeof(draw_list->IdxBuffer));
2233 _Current = idx;
2234 memcpy(dest: &draw_list->CmdBuffer, src: &_Channels.Data[idx]._CmdBuffer, n: sizeof(draw_list->CmdBuffer));
2235 memcpy(dest: &draw_list->IdxBuffer, src: &_Channels.Data[idx]._IdxBuffer, n: sizeof(draw_list->IdxBuffer));
2236 draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
2237
2238 // If current command is used with different settings we need to add a new command
2239 ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2240 if (curr_cmd == NULL)
2241 draw_list->AddDrawCmd();
2242 else if (curr_cmd->ElemCount == 0)
2243 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
2244 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2245 draw_list->AddDrawCmd();
2246}
2247
2248//-----------------------------------------------------------------------------
2249// [SECTION] ImDrawData
2250//-----------------------------------------------------------------------------
2251
2252void ImDrawData::Clear()
2253{
2254 Valid = false;
2255 CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
2256 CmdLists.resize(new_size: 0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
2257 DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
2258 OwnerViewport = NULL;
2259 Textures = NULL;
2260}
2261
2262// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
2263// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
2264void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
2265{
2266 if (draw_list->CmdBuffer.Size == 0)
2267 return;
2268 if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
2269 return;
2270
2271 // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
2272 // May trigger for you if you are using PrimXXX functions incorrectly.
2273 IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
2274 IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
2275 if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
2276 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
2277
2278 // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
2279 // If this assert triggers because you are drawing lots of stuff manually:
2280 // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
2281 // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
2282 // - If you want large meshes with more than 64K vertices, you can either:
2283 // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
2284 // Most example backends already support this from 1.71. Pre-1.71 backends won't.
2285 // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
2286 // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
2287 // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
2288 // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
2289 // Your own engine or render API may use different parameters or function calls to specify index sizes.
2290 // 2 and 4 bytes indices are generally supported by most graphics API.
2291 // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
2292 // the 64K limit to split your draw commands in multiple draw lists.
2293 if (sizeof(ImDrawIdx) == 2)
2294 IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
2295
2296 // Resolve callback data pointers
2297 if (draw_list->_CallbacksDataBuf.Size > 0)
2298 for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2299 if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
2300 cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
2301
2302 // Add to output list + records state in ImDrawData
2303 out_list->push_back(v: draw_list);
2304 draw_data->CmdListsCount++;
2305 draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
2306 draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
2307}
2308
2309void ImDrawData::AddDrawList(ImDrawList* draw_list)
2310{
2311 IM_ASSERT(CmdLists.Size == CmdListsCount);
2312 draw_list->_PopUnusedDrawCmd();
2313 ImGui::AddDrawListToDrawDataEx(draw_data: this, out_list: &CmdLists, draw_list);
2314}
2315
2316// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2317void ImDrawData::DeIndexAllBuffers()
2318{
2319 ImVector<ImDrawVert> new_vtx_buffer;
2320 TotalVtxCount = TotalIdxCount = 0;
2321 for (ImDrawList* draw_list : CmdLists)
2322 {
2323 if (draw_list->IdxBuffer.empty())
2324 continue;
2325 new_vtx_buffer.resize(new_size: draw_list->IdxBuffer.Size);
2326 for (int j = 0; j < draw_list->IdxBuffer.Size; j++)
2327 new_vtx_buffer[j] = draw_list->VtxBuffer[draw_list->IdxBuffer[j]];
2328 draw_list->VtxBuffer.swap(rhs&: new_vtx_buffer);
2329 draw_list->IdxBuffer.resize(new_size: 0);
2330 TotalVtxCount += draw_list->VtxBuffer.Size;
2331 }
2332}
2333
2334// Helper to scale the ClipRect field of each ImDrawCmd.
2335// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
2336// or if there is a difference between your window resolution and framebuffer resolution.
2337void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
2338{
2339 for (ImDrawList* draw_list : CmdLists)
2340 for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2341 cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
2342}
2343
2344//-----------------------------------------------------------------------------
2345// [SECTION] Helpers ShadeVertsXXX functions
2346//-----------------------------------------------------------------------------
2347
2348// Generic linear color gradient, write to RGB fields, leave A untouched.
2349void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
2350{
2351 ImVec2 gradient_extent = gradient_p1 - gradient_p0;
2352 float gradient_inv_length2 = 1.0f / ImLengthSqr(lhs: gradient_extent);
2353 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2354 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2355 const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
2356 const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
2357 const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
2358 const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
2359 const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
2360 const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
2361 for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
2362 {
2363 float d = ImDot(a: vert->pos - gradient_p0, b: gradient_extent);
2364 float t = ImClamp(v: d * gradient_inv_length2, mn: 0.0f, mx: 1.0f);
2365 int r = (int)(col0_r + col_delta_r * t);
2366 int g = (int)(col0_g + col_delta_g * t);
2367 int b = (int)(col0_b + col_delta_b * t);
2368 vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
2369 }
2370}
2371
2372// Distribute UV over (a, b) rectangle
2373void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
2374{
2375 const ImVec2 size = b - a;
2376 const ImVec2 uv_size = uv_b - uv_a;
2377 const ImVec2 scale = ImVec2(
2378 size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
2379 size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
2380
2381 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2382 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2383 if (clamp)
2384 {
2385 const ImVec2 min = ImMin(lhs: uv_a, rhs: uv_b);
2386 const ImVec2 max = ImMax(lhs: uv_a, rhs: uv_b);
2387 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2388 vertex->uv = ImClamp(v: uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale), mn: min, mx: max);
2389 }
2390 else
2391 {
2392 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2393 vertex->uv = uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale);
2394 }
2395}
2396
2397void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
2398{
2399 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2400 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2401 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2402 vertex->pos = ImRotate(v: vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
2403}
2404
2405//-----------------------------------------------------------------------------
2406// [SECTION] ImFontConfig
2407//-----------------------------------------------------------------------------
2408
2409// FIXME-NEWATLAS: Oversample specification could be more dynamic. For now, favoring automatic selection.
2410ImFontConfig::ImFontConfig()
2411{
2412 memset(s: this, c: 0, n: sizeof(*this));
2413 FontDataOwnedByAtlas = true;
2414 OversampleH = 0; // Auto == 1 or 2 depending on size
2415 OversampleV = 0; // Auto == 1
2416 GlyphMaxAdvanceX = FLT_MAX;
2417 RasterizerMultiply = 1.0f;
2418 RasterizerDensity = 1.0f;
2419 EllipsisChar = 0;
2420}
2421
2422//-----------------------------------------------------------------------------
2423// [SECTION] ImTextureData
2424//-----------------------------------------------------------------------------
2425// - ImTextureData::Create()
2426// - ImTextureData::DestroyPixels()
2427//-----------------------------------------------------------------------------
2428
2429int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format)
2430{
2431 switch (format)
2432 {
2433 case ImTextureFormat_Alpha8: return 1;
2434 case ImTextureFormat_RGBA32: return 4;
2435 }
2436 IM_ASSERT(0);
2437 return 0;
2438}
2439
2440const char* ImTextureDataGetStatusName(ImTextureStatus status)
2441{
2442 switch (status)
2443 {
2444 case ImTextureStatus_OK: return "OK";
2445 case ImTextureStatus_Destroyed: return "Destroyed";
2446 case ImTextureStatus_WantCreate: return "WantCreate";
2447 case ImTextureStatus_WantUpdates: return "WantUpdates";
2448 case ImTextureStatus_WantDestroy: return "WantDestroy";
2449 }
2450 return "N/A";
2451}
2452
2453const char* ImTextureDataGetFormatName(ImTextureFormat format)
2454{
2455 switch (format)
2456 {
2457 case ImTextureFormat_Alpha8: return "Alpha8";
2458 case ImTextureFormat_RGBA32: return "RGBA32";
2459 }
2460 return "N/A";
2461}
2462
2463void ImTextureData::Create(ImTextureFormat format, int w, int h)
2464{
2465 IM_ASSERT(Status == ImTextureStatus_Destroyed);
2466 DestroyPixels();
2467 Format = format;
2468 Status = ImTextureStatus_WantCreate;
2469 Width = w;
2470 Height = h;
2471 BytesPerPixel = ImTextureDataGetFormatBytesPerPixel(format);
2472 UseColors = false;
2473 Pixels = (unsigned char*)IM_ALLOC(Width * Height * BytesPerPixel);
2474 IM_ASSERT(Pixels != NULL);
2475 memset(s: Pixels, c: 0, n: Width * Height * BytesPerPixel);
2476 UsedRect.x = UsedRect.y = UsedRect.w = UsedRect.h = 0;
2477 UpdateRect.x = UpdateRect.y = (unsigned short)~0;
2478 UpdateRect.w = UpdateRect.h = 0;
2479}
2480
2481void ImTextureData::DestroyPixels()
2482{
2483 if (Pixels)
2484 IM_FREE(Pixels);
2485 Pixels = NULL;
2486 UseColors = false;
2487}
2488
2489//-----------------------------------------------------------------------------
2490// [SECTION] ImFontAtlas, ImFontAtlasBuilder
2491//-----------------------------------------------------------------------------
2492// - Default texture data encoded in ASCII
2493// - ImFontAtlas()
2494// - ImFontAtlas::Clear()
2495// - ImFontAtlas::CompactCache()
2496// - ImFontAtlas::ClearInputData()
2497// - ImFontAtlas::ClearTexData()
2498// - ImFontAtlas::ClearFonts()
2499//-----------------------------------------------------------------------------
2500// - ImFontAtlasUpdateNewFrame()
2501// - ImFontAtlasTextureBlockConvert()
2502// - ImFontAtlasTextureBlockPostProcess()
2503// - ImFontAtlasTextureBlockPostProcessMultiply()
2504// - ImFontAtlasTextureBlockFill()
2505// - ImFontAtlasTextureBlockCopy()
2506// - ImFontAtlasTextureBlockQueueUpload()
2507//-----------------------------------------------------------------------------
2508// - ImFontAtlas::GetTexDataAsAlpha8() [legacy]
2509// - ImFontAtlas::GetTexDataAsRGBA32() [legacy]
2510// - ImFontAtlas::Build() [legacy]
2511//-----------------------------------------------------------------------------
2512// - ImFontAtlas::AddFont()
2513// - ImFontAtlas::AddFontDefault()
2514// - ImFontAtlas::AddFontFromFileTTF()
2515// - ImFontAtlas::AddFontFromMemoryTTF()
2516// - ImFontAtlas::AddFontFromMemoryCompressedTTF()
2517// - ImFontAtlas::AddFontFromMemoryCompressedBase85TTF()
2518// - ImFontAtlas::RemoveFont()
2519// - ImFontAtlasBuildNotifySetFont()
2520//-----------------------------------------------------------------------------
2521// - ImFontAtlas::AddCustomRect()
2522// - ImFontAtlas::RemoveCustomRect()
2523// - ImFontAtlas::GetCustomRect()
2524// - ImFontAtlas::AddCustomRectFontGlyph() [legacy]
2525// - ImFontAtlas::AddCustomRectFontGlyphForSize() [legacy]
2526// - ImFontAtlasGetMouseCursorTexData()
2527//-----------------------------------------------------------------------------
2528// - ImFontAtlasBuildMain()
2529// - ImFontAtlasBuildSetupFontLoader()
2530// - ImFontAtlasBuildPreloadAllGlyphRanges()
2531// - ImFontAtlasBuildUpdatePointers()
2532// - ImFontAtlasBuildRenderBitmapFromString()
2533// - ImFontAtlasBuildUpdateBasicTexData()
2534// - ImFontAtlasBuildUpdateLinesTexData()
2535// - ImFontAtlasBuildAddFont()
2536// - ImFontAtlasBuildSetupFontBakedEllipsis()
2537// - ImFontAtlasBuildSetupFontBakedBlanks()
2538// - ImFontAtlasBuildSetupFontBakedFallback()
2539// - ImFontAtlasBuildSetupFontSpecialGlyphs()
2540// - ImFontAtlasBuildDiscardBakes()
2541// - ImFontAtlasBuildDiscardFontBakedGlyph()
2542// - ImFontAtlasBuildDiscardFontBaked()
2543// - ImFontAtlasBuildDiscardFontBakes()
2544//-----------------------------------------------------------------------------
2545// - ImFontAtlasAddDrawListSharedData()
2546// - ImFontAtlasRemoveDrawListSharedData()
2547// - ImFontAtlasUpdateDrawListsTextures()
2548// - ImFontAtlasUpdateDrawListsSharedData()
2549//-----------------------------------------------------------------------------
2550// - ImFontAtlasBuildSetTexture()
2551// - ImFontAtlasBuildAddTexture()
2552// - ImFontAtlasBuildMakeSpace()
2553// - ImFontAtlasBuildRepackTexture()
2554// - ImFontAtlasBuildGrowTexture()
2555// - ImFontAtlasBuildRepackOrGrowTexture()
2556// - ImFontAtlasBuildGetTextureSizeEstimate()
2557// - ImFontAtlasBuildCompactTexture()
2558// - ImFontAtlasBuildInit()
2559// - ImFontAtlasBuildDestroy()
2560//-----------------------------------------------------------------------------
2561// - ImFontAtlasPackInit()
2562// - ImFontAtlasPackAllocRectEntry()
2563// - ImFontAtlasPackReuseRectEntry()
2564// - ImFontAtlasPackDiscardRect()
2565// - ImFontAtlasPackAddRect()
2566// - ImFontAtlasPackGetRect()
2567//-----------------------------------------------------------------------------
2568// - ImFontBaked_BuildGrowIndex()
2569// - ImFontBaked_BuildLoadGlyph()
2570// - ImFontBaked_BuildLoadGlyphAdvanceX()
2571// - ImFontAtlasDebugLogTextureRequests()
2572//-----------------------------------------------------------------------------
2573// - ImFontAtlasGetFontLoaderForStbTruetype()
2574//-----------------------------------------------------------------------------
2575
2576// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
2577// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
2578// (This is used when io.MouseDrawCursor = true)
2579const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
2580const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
2581static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
2582{
2583 "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
2584 "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
2585 "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
2586 "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
2587 "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
2588 "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
2589 "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
2590 "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
2591 "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
2592 "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
2593 "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
2594 "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
2595 "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
2596 "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
2597 "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
2598 "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
2599 "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
2600 "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
2601 "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
2602 "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
2603 " X..X - - X...X - X...X - X..X X..X - - X........X - "
2604 " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
2605 "------------- - X - X -X.....................X- ------------------- "
2606 " ----------------------------------- X...XXXXXXXXXXXXX...X - "
2607 " - X..X X..X - "
2608 " - X.X X.X - "
2609 " - XX XX - "
2610};
2611
2612static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
2613{
2614 // Pos ........ Size ......... Offset ......
2615 { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
2616 { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
2617 { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
2618 { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
2619 { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
2620 { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
2621 { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
2622 { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
2623 { ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Wait // Arrow + custom code in ImGui::RenderMouseCursor()
2624 { ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Progress // Arrow + custom code in ImGui::RenderMouseCursor()
2625 { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
2626};
2627
2628#define IM_FONTGLYPH_INDEX_UNUSED ((ImU16)-1) // 0xFFFF
2629#define IM_FONTGLYPH_INDEX_NOT_FOUND ((ImU16)-2) // 0xFFFE
2630
2631ImFontAtlas::ImFontAtlas()
2632{
2633 memset(s: this, c: 0, n: sizeof(*this));
2634 TexDesiredFormat = ImTextureFormat_RGBA32;
2635 TexGlyphPadding = 1;
2636 TexMinWidth = 512;
2637 TexMinHeight = 128;
2638 TexMaxWidth = 8192;
2639 TexMaxHeight = 8192;
2640 TexRef._TexID = ImTextureID_Invalid;
2641 RendererHasTextures = false; // Assumed false by default, as apps can call e.g Atlas::Build() after backend init and before ImGui can update.
2642 TexNextUniqueID = 1;
2643 FontNextUniqueID = 1;
2644 Builder = NULL;
2645}
2646
2647ImFontAtlas::~ImFontAtlas()
2648{
2649 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2650 RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
2651 ClearFonts();
2652 ClearTexData();
2653 TexList.clear_delete();
2654 TexData = NULL;
2655}
2656
2657void ImFontAtlas::Clear()
2658{
2659 bool backup_renderer_has_textures = RendererHasTextures;
2660 RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
2661 ClearFonts();
2662 ClearTexData();
2663 RendererHasTextures = backup_renderer_has_textures;
2664}
2665
2666void ImFontAtlas::CompactCache()
2667{
2668 ImFontAtlasTextureCompact(atlas: this);
2669}
2670
2671void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
2672{
2673 ImFontAtlasBuildSetupFontLoader(atlas: this, font_loader);
2674}
2675
2676void ImFontAtlas::ClearInputData()
2677{
2678 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2679
2680 for (ImFont* font : Fonts)
2681 ImFontAtlasFontDestroyOutput(atlas: this, font);
2682 for (ImFontConfig& font_cfg : Sources)
2683 ImFontAtlasFontDestroySourceData(atlas: this, src: &font_cfg);
2684 for (ImFont* font : Fonts)
2685 {
2686 // When clearing this we lose access to the font name and other information used to build the font.
2687 font->Sources.clear();
2688 font->Flags |= ImFontFlags_NoLoadGlyphs;
2689 }
2690 Sources.clear();
2691}
2692
2693// Clear CPU-side copy of the texture data.
2694void ImFontAtlas::ClearTexData()
2695{
2696 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2697 IM_ASSERT(RendererHasTextures == false && "Not supported for dynamic atlases, but you may call Clear().");
2698 for (ImTextureData* tex : TexList)
2699 tex->DestroyPixels();
2700 //Locked = true; // Hoped to be able to lock this down but some reload patterns may not be happy with it.
2701}
2702
2703void ImFontAtlas::ClearFonts()
2704{
2705 // FIXME-NEWATLAS: Illegal to remove currently bound font.
2706 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2707 ImFontAtlasBuildDestroy(atlas: this);
2708 ClearInputData();
2709 Fonts.clear_delete();
2710 TexIsBuilt = false;
2711 for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
2712 if (shared_data->FontAtlas == this)
2713 {
2714 shared_data->Font = NULL;
2715 shared_data->FontScale = shared_data->FontSize = 0.0f;
2716 }
2717}
2718
2719static void ImFontAtlasBuildUpdateRendererHasTexturesFromContext(ImFontAtlas* atlas)
2720{
2721 // [LEGACY] Copy back the ImGuiBackendFlags_RendererHasTextures flag from ImGui context.
2722 // - This is the 1% exceptional case where that dependency if useful, to bypass an issue where otherwise at the
2723 // time of an early call to Build(), it would be impossible for us to tell if the backend supports texture update.
2724 // - Without this hack, we would have quite a pitfall as many legacy codebases have an early call to Build().
2725 // Whereas conversely, the portion of people using ImDrawList without ImGui is expected to be pathologically rare.
2726 for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
2727 if (ImGuiContext* imgui_ctx = shared_data->Context)
2728 {
2729 atlas->RendererHasTextures = (imgui_ctx->IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) != 0;
2730 break;
2731 }
2732}
2733
2734// Called by NewFrame() for atlases owned by a context.
2735// If you manually manage font atlases, you'll need to call this yourself.
2736// - 'frame_count' needs to be provided because we can gc/prioritize baked fonts based on their age.
2737// - 'frame_count' may not match those of all imgui contexts using this atlas, as contexts may be updated as different frequencies. But generally you can use ImGui::GetFrameCount() on one of your context.
2738void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool renderer_has_textures)
2739{
2740 IM_ASSERT(atlas->Builder == NULL || atlas->Builder->FrameCount < frame_count); // Protection against being called twice.
2741 atlas->RendererHasTextures = renderer_has_textures;
2742
2743 // Check that font atlas was built or backend support texture reload in which case we can build now
2744 if (atlas->RendererHasTextures)
2745 {
2746 atlas->TexIsBuilt = true;
2747 if (atlas->Builder == NULL) // This will only happen if fonts were not already loaded.
2748 ImFontAtlasBuildMain(atlas);
2749 }
2750 // Legacy backend
2751 if (!atlas->RendererHasTextures)
2752 IM_ASSERT_USER_ERROR(atlas->TexIsBuilt, "Backend does not support ImGuiBackendFlags_RendererHasTextures, and font atlas is not built! Update backend OR make sure you called ImGui_ImplXXXX_NewFrame() function for renderer backend, which should call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8().");
2753 if (atlas->TexIsBuilt && atlas->Builder->PreloadedAllGlyphsRanges)
2754 IM_ASSERT_USER_ERROR(atlas->RendererHasTextures == false, "Called ImFontAtlas::Build() before ImGuiBackendFlags_RendererHasTextures got set! With new backends: you don't need to call Build().");
2755
2756 // Clear BakedCurrent cache, this is important because it ensure the uncached path gets taken once.
2757 // We also rely on ImFontBaked* pointers never crossing frames.
2758 ImFontAtlasBuilder* builder = atlas->Builder;
2759 builder->FrameCount = frame_count;
2760 for (ImFont* font : atlas->Fonts)
2761 font->LastBaked = NULL;
2762
2763 // Garbage collect BakedPool
2764 if (builder->BakedDiscardedCount > 0)
2765 {
2766 int dst_n = 0, src_n = 0;
2767 for (; src_n < builder->BakedPool.Size; src_n++)
2768 {
2769 ImFontBaked* p_src = &builder->BakedPool[src_n];
2770 if (p_src->WantDestroy)
2771 continue;
2772 ImFontBaked* p_dst = &builder->BakedPool[dst_n++];
2773 if (p_dst == p_src)
2774 continue;
2775 memcpy(dest: p_dst, src: p_src, n: sizeof(ImFontBaked));
2776 builder->BakedMap.SetVoidPtr(key: p_dst->BakedId, val: p_dst);
2777 }
2778 IM_ASSERT(dst_n + builder->BakedDiscardedCount == src_n);
2779 builder->BakedPool.Size -= builder->BakedDiscardedCount;
2780 builder->BakedDiscardedCount = 0;
2781 }
2782
2783 // Update texture status
2784 for (int tex_n = 0; tex_n < atlas->TexList.Size; tex_n++)
2785 {
2786 ImTextureData* tex = atlas->TexList[tex_n];
2787 bool remove_from_list = false;
2788 if (tex->Status == ImTextureStatus_OK)
2789 {
2790 tex->Updates.resize(new_size: 0);
2791 tex->UpdateRect.x = tex->UpdateRect.y = (unsigned short)~0;
2792 tex->UpdateRect.w = tex->UpdateRect.h = 0;
2793 }
2794 if (tex->Status == ImTextureStatus_WantCreate && atlas->RendererHasTextures)
2795 IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture's TexID/BackendUserData but did not update Status to OK.");
2796
2797 if (tex->Status == ImTextureStatus_Destroyed)
2798 {
2799 IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture Status to Destroyed but did not clear TexID/BackendUserData!");
2800 if (tex->WantDestroyNextFrame)
2801 remove_from_list = true; // Destroy was scheduled by us
2802 else
2803 tex->Status = ImTextureStatus_WantCreate; // Destroy was done was backend (e.g. freed resources mid-run)
2804 }
2805 else if (tex->WantDestroyNextFrame && tex->Status != ImTextureStatus_WantDestroy)
2806 {
2807 // Request destroy.
2808 // - Keep bool to true in order to differentiate a planned destroy vs a destroy decided by the backend.
2809 // - We don't destroy pixels right away, as backend may have an in-flight copy from RAM.
2810 IM_ASSERT(tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantCreate || tex->Status == ImTextureStatus_WantUpdates);
2811 tex->Status = ImTextureStatus_WantDestroy;
2812 }
2813
2814 // The backend may need defer destroying by a few frames, to handle texture used by previous in-flight rendering.
2815 // We allow the texture staying in _WantDestroy state and increment a counter which the backend can use to take its decision.
2816 if (tex->Status == ImTextureStatus_WantDestroy)
2817 tex->UnusedFrames++;
2818
2819 // If a texture has never reached the backend, they don't need to know about it.
2820 if (tex->Status == ImTextureStatus_WantDestroy && tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL)
2821 remove_from_list = true;
2822
2823 // Destroy and remove
2824 if (remove_from_list)
2825 {
2826 tex->DestroyPixels();
2827 IM_DELETE(p: tex);
2828 atlas->TexList.erase(it: atlas->TexList.begin() + tex_n);
2829 tex_n--;
2830 }
2831 }
2832}
2833
2834void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch, unsigned char* dst_pixels, ImTextureFormat dst_fmt, int dst_pitch, int w, int h)
2835{
2836 IM_ASSERT(src_pixels != NULL && dst_pixels != NULL);
2837 if (src_fmt == dst_fmt)
2838 {
2839 int line_sz = w * ImTextureDataGetFormatBytesPerPixel(format: src_fmt);
2840 for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
2841 memcpy(dest: dst_pixels, src: src_pixels, n: line_sz);
2842 }
2843 else if (src_fmt == ImTextureFormat_Alpha8 && dst_fmt == ImTextureFormat_RGBA32)
2844 {
2845 for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
2846 {
2847 const ImU8* src_p = (const ImU8*)src_pixels;
2848 ImU32* dst_p = (ImU32*)(void*)dst_pixels;
2849 for (int nx = w; nx > 0; nx--)
2850 *dst_p++ = IM_COL32(255, 255, 255, (unsigned int)(*src_p++));
2851 }
2852 }
2853 else if (src_fmt == ImTextureFormat_RGBA32 && dst_fmt == ImTextureFormat_Alpha8)
2854 {
2855 for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
2856 {
2857 const ImU32* src_p = (const ImU32*)(void*)src_pixels;
2858 ImU8* dst_p = (ImU8*)dst_pixels;
2859 for (int nx = w; nx > 0; nx--)
2860 *dst_p++ = ((*src_p++) >> IM_COL32_A_SHIFT) & 0xFF;
2861 }
2862 }
2863 else
2864 {
2865 IM_ASSERT(0);
2866 }
2867}
2868
2869// Source buffer may be written to (used for in-place mods).
2870// Post-process hooks may eventually be added here.
2871void ImFontAtlasTextureBlockPostProcess(ImFontAtlasPostProcessData* data)
2872{
2873 // Multiply operator (legacy)
2874 if (data->FontSrc->RasterizerMultiply != 1.0f)
2875 ImFontAtlasTextureBlockPostProcessMultiply(data, multiply_factor: data->FontSrc->RasterizerMultiply);
2876}
2877
2878void ImFontAtlasTextureBlockPostProcessMultiply(ImFontAtlasPostProcessData* data, float multiply_factor)
2879{
2880 unsigned char* pixels = (unsigned char*)data->Pixels;
2881 int pitch = data->Pitch;
2882 if (data->Format == ImTextureFormat_Alpha8)
2883 {
2884 for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
2885 {
2886 ImU8* p = (ImU8*)pixels;
2887 for (int nx = data->Width; nx > 0; nx--, p++)
2888 {
2889 unsigned int v = ImMin(lhs: (unsigned int)(*p * multiply_factor), rhs: (unsigned int)255);
2890 *p = (unsigned char)v;
2891 }
2892 }
2893 }
2894 else if (data->Format == ImTextureFormat_RGBA32) //-V547
2895 {
2896 for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
2897 {
2898 ImU32* p = (ImU32*)(void*)pixels;
2899 for (int nx = data->Width; nx > 0; nx--, p++)
2900 {
2901 unsigned int a = ImMin(lhs: (unsigned int)(((*p >> IM_COL32_A_SHIFT) & 0xFF) * multiply_factor), rhs: (unsigned int)255);
2902 *p = IM_COL32((*p >> IM_COL32_R_SHIFT) & 0xFF, (*p >> IM_COL32_G_SHIFT) & 0xFF, (*p >> IM_COL32_B_SHIFT) & 0xFF, a);
2903 }
2904 }
2905 }
2906 else
2907 {
2908 IM_ASSERT(0);
2909 }
2910}
2911
2912// Fill with single color. We don't use this directly but it is convenient for anyone working on uploading custom rects.
2913void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h, ImU32 col)
2914{
2915 if (dst_tex->Format == ImTextureFormat_Alpha8)
2916 {
2917 ImU8 col_a = (col >> IM_COL32_A_SHIFT) & 0xFF;
2918 for (int y = 0; y < h; y++)
2919 memset(s: (ImU8*)dst_tex->GetPixelsAt(x: dst_x, y: dst_y + y), c: col_a, n: w);
2920 }
2921 else
2922 {
2923 for (int y = 0; y < h; y++)
2924 {
2925 ImU32* p = (ImU32*)(void*)dst_tex->GetPixelsAt(x: dst_x, y: dst_y + y);
2926 for (int x = w; x > 0; x--, p++)
2927 *p = col;
2928 }
2929 }
2930}
2931
2932// Copy block from one texture to another
2933void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h)
2934{
2935 IM_ASSERT(src_tex->Pixels != NULL && dst_tex->Pixels != NULL);
2936 IM_ASSERT(src_tex->Format == dst_tex->Format);
2937 IM_ASSERT(src_x >= 0 && src_x + w <= src_tex->Width);
2938 IM_ASSERT(src_y >= 0 && src_y + h <= src_tex->Height);
2939 IM_ASSERT(dst_x >= 0 && dst_x + w <= dst_tex->Width);
2940 IM_ASSERT(dst_y >= 0 && dst_y + h <= dst_tex->Height);
2941 for (int y = 0; y < h; y++)
2942 memcpy(dest: dst_tex->GetPixelsAt(x: dst_x, y: dst_y + y), src: src_tex->GetPixelsAt(x: src_x, y: src_y + y), n: w * dst_tex->BytesPerPixel);
2943}
2944
2945// Queue texture block update for renderer backend
2946void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
2947{
2948 IM_ASSERT(tex->Status != ImTextureStatus_WantDestroy && tex->Status != ImTextureStatus_Destroyed);
2949 IM_ASSERT(x >= 0 && x <= 0xFFFF && y >= 0 && y <= 0xFFFF && w >= 0 && x + w <= 0x10000 && h >= 0 && y + h <= 0x10000);
2950 IM_UNUSED(atlas);
2951
2952 ImTextureRect req = { .x: (unsigned short)x, .y: (unsigned short)y, .w: (unsigned short)w, .h: (unsigned short)h };
2953 int new_x1 = ImMax(lhs: tex->UpdateRect.w == 0 ? 0 : tex->UpdateRect.x + tex->UpdateRect.w, rhs: req.x + req.w);
2954 int new_y1 = ImMax(lhs: tex->UpdateRect.h == 0 ? 0 : tex->UpdateRect.y + tex->UpdateRect.h, rhs: req.y + req.h);
2955 tex->UpdateRect.x = ImMin(lhs: tex->UpdateRect.x, rhs: req.x);
2956 tex->UpdateRect.y = ImMin(lhs: tex->UpdateRect.y, rhs: req.y);
2957 tex->UpdateRect.w = (unsigned short)(new_x1 - tex->UpdateRect.x);
2958 tex->UpdateRect.h = (unsigned short)(new_y1 - tex->UpdateRect.y);
2959 tex->UsedRect.x = ImMin(lhs: tex->UsedRect.x, rhs: req.x);
2960 tex->UsedRect.y = ImMin(lhs: tex->UsedRect.y, rhs: req.y);
2961 tex->UsedRect.w = (unsigned short)(ImMax(lhs: tex->UsedRect.x + tex->UsedRect.w, rhs: req.x + req.w) - tex->UsedRect.x);
2962 tex->UsedRect.h = (unsigned short)(ImMax(lhs: tex->UsedRect.y + tex->UsedRect.h, rhs: req.y + req.h) - tex->UsedRect.y);
2963 atlas->TexIsBuilt = false;
2964
2965 // No need to queue if status is == ImTextureStatus_WantCreate
2966 if (tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantUpdates)
2967 {
2968 tex->Status = ImTextureStatus_WantUpdates;
2969 tex->Updates.push_back(v: req);
2970 }
2971}
2972
2973#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2974static void GetTexDataAsFormat(ImFontAtlas* atlas, ImTextureFormat format, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2975{
2976 ImTextureData* tex = atlas->TexData;
2977 if (!atlas->TexIsBuilt || tex == NULL || tex->Pixels == NULL || atlas->TexDesiredFormat != format)
2978 {
2979 atlas->TexDesiredFormat = format;
2980 atlas->Build();
2981 tex = atlas->TexData;
2982 }
2983 if (out_pixels) { *out_pixels = (unsigned char*)tex->Pixels; };
2984 if (out_width) { *out_width = tex->Width; };
2985 if (out_height) { *out_height = tex->Height; };
2986 if (out_bytes_per_pixel) { *out_bytes_per_pixel = tex->BytesPerPixel; }
2987}
2988
2989void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2990{
2991 GetTexDataAsFormat(atlas: this, format: ImTextureFormat_Alpha8, out_pixels, out_width, out_height, out_bytes_per_pixel);
2992}
2993
2994void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2995{
2996 GetTexDataAsFormat(atlas: this, format: ImTextureFormat_RGBA32, out_pixels, out_width, out_height, out_bytes_per_pixel);
2997}
2998
2999bool ImFontAtlas::Build()
3000{
3001 ImFontAtlasBuildMain(atlas: this);
3002 return true;
3003}
3004#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
3005
3006ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
3007{
3008 // Sanity Checks
3009 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3010 IM_ASSERT((font_cfg_in->FontData != NULL && font_cfg_in->FontDataSize > 0) || (font_cfg_in->FontLoader != NULL));
3011 //IM_ASSERT(font_cfg_in->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
3012 IM_ASSERT(font_cfg_in->RasterizerDensity > 0.0f && "Is ImFontConfig struct correctly initialized?");
3013 if (font_cfg_in->GlyphOffset.x != 0.0f || font_cfg_in->GlyphOffset.y != 0.0f || font_cfg_in->GlyphMinAdvanceX != 0.0f || font_cfg_in->GlyphMaxAdvanceX != FLT_MAX)
3014 IM_ASSERT(font_cfg_in->SizePixels != 0.0f && "Specifying glyph offset/advances requires a reference size to base it on.");
3015
3016 // Lazily create builder on the first call to AddFont
3017 if (Builder == NULL)
3018 ImFontAtlasBuildInit(atlas: this);
3019
3020 // Create new font
3021 ImFont* font;
3022 if (!font_cfg_in->MergeMode)
3023 {
3024 font = IM_NEW(ImFont)();
3025 font->FontId = FontNextUniqueID++;
3026 font->Flags = font_cfg_in->Flags;
3027 font->LegacySize = font_cfg_in->SizePixels;
3028 font->CurrentRasterizerDensity = font_cfg_in->RasterizerDensity;
3029 Fonts.push_back(v: font);
3030 }
3031 else
3032 {
3033 IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
3034 font = Fonts.back();
3035 }
3036
3037 // Add to list
3038 Sources.push_back(v: *font_cfg_in);
3039 ImFontConfig* font_cfg = &Sources.back();
3040 if (font_cfg->DstFont == NULL)
3041 font_cfg->DstFont = font;
3042 font->Sources.push_back(v: font_cfg);
3043 ImFontAtlasBuildUpdatePointers(atlas: this); // Pointers to Sources are otherwise dangling after we called Sources.push_back().
3044
3045 if (font_cfg->FontDataOwnedByAtlas == false)
3046 {
3047 font_cfg->FontDataOwnedByAtlas = true;
3048 font_cfg->FontData = ImMemdup(src: font_cfg->FontData, size: (size_t)font_cfg->FontDataSize);
3049 }
3050
3051 // Sanity check
3052 // We don't round cfg.SizePixels yet as relative size of merged fonts are used afterwards.
3053 if (font_cfg->GlyphExcludeRanges != NULL)
3054 {
3055 int size = 0;
3056 for (const ImWchar* p = font_cfg->GlyphExcludeRanges; p[0] != 0; p++, size++) {}
3057 IM_ASSERT((size & 1) == 0 && "GlyphExcludeRanges[] size must be multiple of two!");
3058 IM_ASSERT((size <= 64) && "GlyphExcludeRanges[] size must be small!");
3059 font_cfg->GlyphExcludeRanges = (ImWchar*)ImMemdup(src: font_cfg->GlyphExcludeRanges, size: sizeof(font_cfg->GlyphExcludeRanges[0]) * (size + 1));
3060 }
3061 if (font_cfg->FontLoader != NULL)
3062 {
3063 IM_ASSERT(font_cfg->FontLoader->FontBakedLoadGlyph != NULL);
3064 IM_ASSERT(font_cfg->FontLoader->LoaderInit == NULL && font_cfg->FontLoader->LoaderShutdown == NULL); // FIXME-NEWATLAS: Unsupported yet.
3065 }
3066 IM_ASSERT(font_cfg->FontLoaderData == NULL);
3067
3068 if (!ImFontAtlasFontSourceInit(atlas: this, src: font_cfg))
3069 {
3070 // Rollback (this is a fragile/rarely exercised code-path. TestSuite's "misc_atlas_add_invalid_font" aim to test this)
3071 ImFontAtlasFontDestroySourceData(atlas: this, src: font_cfg);
3072 Sources.pop_back();
3073 font->Sources.pop_back();
3074 if (!font_cfg->MergeMode)
3075 {
3076 IM_DELETE(p: font);
3077 Fonts.pop_back();
3078 }
3079 return NULL;
3080 }
3081 ImFontAtlasFontSourceAddToFont(atlas: this, font, src: font_cfg);
3082
3083 return font;
3084}
3085
3086// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
3087static unsigned int stb_decompress_length(const unsigned char* input);
3088static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
3089static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
3090static void Decode85(const unsigned char* src, unsigned char* dst)
3091{
3092 while (*src)
3093 {
3094 unsigned int tmp = Decode85Byte(c: src[0]) + 85 * (Decode85Byte(c: src[1]) + 85 * (Decode85Byte(c: src[2]) + 85 * (Decode85Byte(c: src[3]) + 85 * Decode85Byte(c: src[4]))));
3095 dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
3096 src += 5;
3097 dst += 4;
3098 }
3099}
3100#ifndef IMGUI_DISABLE_DEFAULT_FONT
3101static const char* GetDefaultCompressedFontDataTTF(int* out_size);
3102#endif
3103
3104// Load embedded ProggyClean.ttf at size 13, disable oversampling
3105ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
3106{
3107#ifndef IMGUI_DISABLE_DEFAULT_FONT
3108 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3109 if (!font_cfg_template)
3110 {
3111 font_cfg.OversampleH = font_cfg.OversampleV = 1;
3112 font_cfg.PixelSnapH = true;
3113 }
3114 if (font_cfg.SizePixels <= 0.0f)
3115 font_cfg.SizePixels = 13.0f * 1.0f;
3116 if (font_cfg.Name[0] == '\0')
3117 ImFormatString(buf: font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), fmt: "ProggyClean.ttf");
3118 font_cfg.EllipsisChar = (ImWchar)0x0085;
3119 font_cfg.GlyphOffset.y += 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
3120
3121 int ttf_compressed_size = 0;
3122 const char* ttf_compressed = GetDefaultCompressedFontDataTTF(out_size: &ttf_compressed_size);
3123 const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
3124 ImFont* font = AddFontFromMemoryCompressedTTF(compressed_font_data: ttf_compressed, compressed_font_data_size: ttf_compressed_size, size_pixels: font_cfg.SizePixels, font_cfg: &font_cfg, glyph_ranges);
3125 return font;
3126#else
3127 IM_ASSERT(0 && "AddFontDefault() disabled in this build.");
3128 IM_UNUSED(font_cfg_template);
3129 return NULL;
3130#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
3131}
3132
3133ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
3134{
3135 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3136 size_t data_size = 0;
3137 void* data = ImFileLoadToMemory(filename, mode: "rb", out_file_size: &data_size, padding_bytes: 0);
3138 if (!data)
3139 {
3140 if (font_cfg_template == NULL || (font_cfg_template->Flags & ImFontFlags_NoLoadError) == 0)
3141 {
3142 IMGUI_DEBUG_LOG("While loading '%s'\n", filename);
3143 IM_ASSERT_USER_ERROR(0, "Could not load font file!");
3144 }
3145 return NULL;
3146 }
3147 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3148 if (font_cfg.Name[0] == '\0')
3149 {
3150 // Store a short copy of filename into into the font name for convenience
3151 const char* p;
3152 for (p = filename + ImStrlen(s: filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
3153 ImFormatString(buf: font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), fmt: "%s", p);
3154 }
3155 return AddFontFromMemoryTTF(font_data: data, font_data_size: (int)data_size, size_pixels, font_cfg: &font_cfg, glyph_ranges);
3156}
3157
3158// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
3159ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
3160{
3161 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3162 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3163 IM_ASSERT(font_cfg.FontData == NULL);
3164 IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
3165 font_cfg.FontData = font_data;
3166 font_cfg.FontDataSize = font_data_size;
3167 font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
3168 if (glyph_ranges)
3169 font_cfg.GlyphRanges = glyph_ranges;
3170 return AddFont(font_cfg_in: &font_cfg);
3171}
3172
3173ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
3174{
3175 const unsigned int buf_decompressed_size = stb_decompress_length(input: (const unsigned char*)compressed_ttf_data);
3176 unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
3177 stb_decompress(output: buf_decompressed_data, input: (const unsigned char*)compressed_ttf_data, length: (unsigned int)compressed_ttf_size);
3178
3179 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3180 IM_ASSERT(font_cfg.FontData == NULL);
3181 font_cfg.FontDataOwnedByAtlas = true;
3182 return AddFontFromMemoryTTF(font_data: buf_decompressed_data, font_data_size: (int)buf_decompressed_size, size_pixels, font_cfg_template: &font_cfg, glyph_ranges);
3183}
3184
3185ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
3186{
3187 int compressed_ttf_size = (((int)ImStrlen(s: compressed_ttf_data_base85) + 4) / 5) * 4;
3188 void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
3189 Decode85(src: (const unsigned char*)compressed_ttf_data_base85, dst: (unsigned char*)compressed_ttf);
3190 ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf_data: compressed_ttf, compressed_ttf_size, size_pixels, font_cfg_template: font_cfg, glyph_ranges);
3191 IM_FREE(compressed_ttf);
3192 return font;
3193}
3194
3195// On font removal we need to remove references (otherwise we could queue removal?)
3196// We allow old_font == new_font which forces updating all values (e.g. sizes)
3197static void ImFontAtlasBuildNotifySetFont(ImFontAtlas* atlas, ImFont* old_font, ImFont* new_font)
3198{
3199 for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
3200 {
3201 if (shared_data->Font == old_font)
3202 shared_data->Font = new_font;
3203 if (ImGuiContext* ctx = shared_data->Context)
3204 {
3205 if (ctx->IO.FontDefault == old_font)
3206 ctx->IO.FontDefault = new_font;
3207 if (ctx->Font == old_font)
3208 {
3209 ImGuiContext* curr_ctx = ImGui::GetCurrentContext();
3210 bool need_bind_ctx = ctx != curr_ctx;
3211 if (need_bind_ctx)
3212 ImGui::SetCurrentContext(ctx);
3213 ImGui::SetCurrentFont(font: new_font, font_size_before_scaling: ctx->FontSizeBase, font_size_after_scaling: ctx->FontSize);
3214 if (need_bind_ctx)
3215 ImGui::SetCurrentContext(curr_ctx);
3216 }
3217 for (ImFontStackData& font_stack_data : ctx->FontStack)
3218 if (font_stack_data.Font == old_font)
3219 font_stack_data.Font = new_font;
3220 }
3221 }
3222}
3223
3224void ImFontAtlas::RemoveFont(ImFont* font)
3225{
3226 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3227 font->ClearOutputData();
3228
3229 ImFontAtlasFontDestroyOutput(atlas: this, font);
3230 for (ImFontConfig* src : font->Sources)
3231 ImFontAtlasFontDestroySourceData(atlas: this, src);
3232 for (int src_n = 0; src_n < Sources.Size; src_n++)
3233 if (Sources[src_n].DstFont == font)
3234 Sources.erase(it: &Sources[src_n--]);
3235
3236 bool removed = Fonts.find_erase(v: font);
3237 IM_ASSERT(removed);
3238 IM_UNUSED(removed);
3239
3240 ImFontAtlasBuildUpdatePointers(atlas: this);
3241
3242 font->ContainerAtlas = NULL;
3243 IM_DELETE(p: font);
3244
3245 // Notify external systems
3246 ImFont* new_current_font = Fonts.empty() ? NULL : Fonts[0];
3247 ImFontAtlasBuildNotifySetFont(atlas: this, old_font: font, new_font: new_current_font);
3248}
3249
3250// At it is common to do an AddCustomRect() followed by a GetCustomRect(), we provide an optional 'ImFontAtlasRect* out_r = NULL' argument to retrieve the info straight away.
3251ImFontAtlasRectId ImFontAtlas::AddCustomRect(int width, int height, ImFontAtlasRect* out_r)
3252{
3253 IM_ASSERT(width > 0 && width <= 0xFFFF);
3254 IM_ASSERT(height > 0 && height <= 0xFFFF);
3255
3256 if (Builder == NULL)
3257 ImFontAtlasBuildInit(atlas: this);
3258
3259 ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(atlas: this, w: width, h: height);
3260 if (r_id == ImFontAtlasRectId_Invalid)
3261 return ImFontAtlasRectId_Invalid;
3262 if (out_r != NULL)
3263 GetCustomRect(id: r_id, out_r);
3264
3265 if (RendererHasTextures)
3266 {
3267 ImTextureRect* r = ImFontAtlasPackGetRect(atlas: this, id: r_id);
3268 ImFontAtlasTextureBlockQueueUpload(atlas: this, tex: TexData, x: r->x, y: r->y, w: r->w, h: r->h);
3269 }
3270 return r_id;
3271}
3272
3273void ImFontAtlas::RemoveCustomRect(ImFontAtlasRectId id)
3274{
3275 if (ImFontAtlasPackGetRectSafe(atlas: this, id) == NULL)
3276 return;
3277 ImFontAtlasPackDiscardRect(atlas: this, id);
3278}
3279
3280#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
3281// This API does not make sense anymore with scalable fonts.
3282// - Prefer adding a font source (ImFontConfig) using a custom/procedural loader.
3283// - You may use ImFontFlags_LockBakedSizes to limit an existing font to known baked sizes:
3284// ImFont* myfont = io.Fonts->AddFontFromFileTTF(....);
3285// myfont->GetFontBaked(16.0f);
3286// myfont->Flags |= ImFontFlags_LockBakedSizes;
3287ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
3288{
3289 float font_size = font->LegacySize;
3290 return AddCustomRectFontGlyphForSize(font, font_size, codepoint, w: width, h: height, advance_x, offset);
3291}
3292// FIXME: we automatically set glyph.Colored=true by default.
3293// If you need to alter this, you can write 'font->Glyphs.back()->Colored' after calling AddCustomRectFontGlyph().
3294ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
3295{
3296#ifdef IMGUI_USE_WCHAR32
3297 IM_ASSERT(codepoint <= IM_UNICODE_CODEPOINT_MAX);
3298#endif
3299 IM_ASSERT(font != NULL);
3300 IM_ASSERT(width > 0 && width <= 0xFFFF);
3301 IM_ASSERT(height > 0 && height <= 0xFFFF);
3302
3303 ImFontBaked* baked = font->GetFontBaked(font_size);
3304
3305 ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(atlas: this, w: width, h: height);
3306 if (r_id == ImFontAtlasRectId_Invalid)
3307 return ImFontAtlasRectId_Invalid;
3308 ImTextureRect* r = ImFontAtlasPackGetRect(atlas: this, id: r_id);
3309 if (RendererHasTextures)
3310 ImFontAtlasTextureBlockQueueUpload(atlas: this, tex: TexData, x: r->x, y: r->y, w: r->w, h: r->h);
3311
3312 if (baked->IsGlyphLoaded(c: codepoint))
3313 ImFontAtlasBakedDiscardFontGlyph(atlas: this, font, baked, glyph: baked->FindGlyph(c: codepoint));
3314
3315 ImFontGlyph glyph;
3316 glyph.Codepoint = codepoint;
3317 glyph.AdvanceX = advance_x;
3318 glyph.X0 = offset.x;
3319 glyph.Y0 = offset.y;
3320 glyph.X1 = offset.x + r->w;
3321 glyph.Y1 = offset.y + r->h;
3322 glyph.Visible = true;
3323 glyph.Colored = true; // FIXME: Arbitrary
3324 glyph.PackId = r_id;
3325 ImFontAtlasBakedAddFontGlyph(atlas: this, baked, src: font->Sources[0], in_glyph: &glyph);
3326 return r_id;
3327}
3328#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
3329
3330bool ImFontAtlas::GetCustomRect(ImFontAtlasRectId id, ImFontAtlasRect* out_r) const
3331{
3332 ImTextureRect* r = ImFontAtlasPackGetRectSafe(atlas: (ImFontAtlas*)this, id);
3333 if (r == NULL)
3334 return false;
3335 IM_ASSERT(TexData->Width > 0 && TexData->Height > 0); // Font atlas needs to be built before we can calculate UV coordinates
3336 if (out_r == NULL)
3337 return true;
3338 out_r->x = r->x;
3339 out_r->y = r->y;
3340 out_r->w = r->w;
3341 out_r->h = r->h;
3342 out_r->uv0 = ImVec2((float)(r->x), (float)(r->y)) * TexUvScale;
3343 out_r->uv1 = ImVec2((float)(r->x + r->w), (float)(r->y + r->h)) * TexUvScale;
3344 return true;
3345}
3346
3347bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
3348{
3349 if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
3350 return false;
3351 if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
3352 return false;
3353
3354 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, id: atlas->Builder->PackIdMouseCursors);
3355 ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->x, (float)r->y);
3356 ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
3357 *out_size = size;
3358 *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
3359 out_uv_border[0] = (pos) * atlas->TexUvScale;
3360 out_uv_border[1] = (pos + size) * atlas->TexUvScale;
3361 pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3362 out_uv_fill[0] = (pos) * atlas->TexUvScale;
3363 out_uv_fill[1] = (pos + size) * atlas->TexUvScale;
3364 return true;
3365}
3366
3367// When atlas->RendererHasTextures = true, this is only called if no font were loaded.
3368void ImFontAtlasBuildMain(ImFontAtlas* atlas)
3369{
3370 IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
3371 if (atlas->TexData && atlas->TexData->Format != atlas->TexDesiredFormat)
3372 ImFontAtlasBuildClear(atlas);
3373
3374 if (atlas->Builder == NULL)
3375 ImFontAtlasBuildInit(atlas);
3376
3377 // Default font is none are specified
3378 if (atlas->Sources.Size == 0)
3379 atlas->AddFontDefault();
3380
3381 // [LEGACY] For backends not supporting RendererHasTextures: preload all glyphs
3382 ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
3383 if (atlas->RendererHasTextures == false) // ~ImGuiBackendFlags_RendererHasTextures
3384 ImFontAtlasBuildLegacyPreloadAllGlyphRanges(atlas);
3385 atlas->TexIsBuilt = true;
3386}
3387
3388void ImFontAtlasBuildGetOversampleFactors(ImFontConfig* src, ImFontBaked* baked, int* out_oversample_h, int* out_oversample_v)
3389{
3390 // Automatically disable horizontal oversampling over size 36
3391 const float raster_size = baked->Size * baked->RasterizerDensity * src->RasterizerDensity;
3392 *out_oversample_h = (src->OversampleH != 0) ? src->OversampleH : (raster_size > 36.0f || src->PixelSnapH) ? 1 : 2;
3393 *out_oversample_v = (src->OversampleV != 0) ? src->OversampleV : 1;
3394}
3395
3396// Setup main font loader for the atlas
3397// Every font source (ImFontConfig) will use this unless ImFontConfig::FontLoader specify a custom loader.
3398void ImFontAtlasBuildSetupFontLoader(ImFontAtlas* atlas, const ImFontLoader* font_loader)
3399{
3400 if (atlas->FontLoader == font_loader)
3401 return;
3402 IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
3403
3404 for (ImFont* font : atlas->Fonts)
3405 ImFontAtlasFontDestroyOutput(atlas, font);
3406 if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
3407 atlas->FontLoader->LoaderShutdown(atlas);
3408
3409 atlas->FontLoader = font_loader;
3410 atlas->FontLoaderName = font_loader ? font_loader->Name : "NULL";
3411 IM_ASSERT(atlas->FontLoaderData == NULL);
3412
3413 if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderInit)
3414 atlas->FontLoader->LoaderInit(atlas);
3415 for (ImFont* font : atlas->Fonts)
3416 ImFontAtlasFontInitOutput(atlas, font);
3417 for (ImFont* font : atlas->Fonts)
3418 for (ImFontConfig* src : font->Sources)
3419 ImFontAtlasFontSourceAddToFont(atlas, font, src);
3420}
3421
3422// Preload all glyph ranges for legacy backends.
3423// This may lead to multiple texture creation which might be a little slower than before.
3424void ImFontAtlasBuildLegacyPreloadAllGlyphRanges(ImFontAtlas* atlas)
3425{
3426 atlas->Builder->PreloadedAllGlyphsRanges = true;
3427 for (ImFont* font : atlas->Fonts)
3428 {
3429 ImFontBaked* baked = font->GetFontBaked(font_size: font->LegacySize);
3430 if (font->FallbackChar != 0)
3431 baked->FindGlyph(c: font->FallbackChar);
3432 if (font->EllipsisChar != 0)
3433 baked->FindGlyph(c: font->EllipsisChar);
3434 for (ImFontConfig* src : font->Sources)
3435 {
3436 const ImWchar* ranges = src->GlyphRanges ? src->GlyphRanges : atlas->GetGlyphRangesDefault();
3437 for (; ranges[0]; ranges += 2)
3438 for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3439 baked->FindGlyph(c: (ImWchar)c);
3440 }
3441 }
3442}
3443
3444// FIXME: May make ImFont::Sources a ImSpan<> and move ownership to ImFontAtlas
3445void ImFontAtlasBuildUpdatePointers(ImFontAtlas* atlas)
3446{
3447 for (ImFont* font : atlas->Fonts)
3448 font->Sources.resize(new_size: 0);
3449 for (ImFontConfig& src : atlas->Sources)
3450 src.DstFont->Sources.push_back(v: &src);
3451}
3452
3453// Render a white-colored bitmap encoded in a string
3454void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char)
3455{
3456 ImTextureData* tex = atlas->TexData;
3457 IM_ASSERT(x >= 0 && x + w <= tex->Width);
3458 IM_ASSERT(y >= 0 && y + h <= tex->Height);
3459
3460 switch (tex->Format)
3461 {
3462 case ImTextureFormat_Alpha8:
3463 {
3464 ImU8* out_p = (ImU8*)tex->GetPixelsAt(x, y);
3465 for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
3466 for (int off_x = 0; off_x < w; off_x++)
3467 out_p[off_x] = (in_str[off_x] == in_marker_char) ? 0xFF : 0x00;
3468 break;
3469 }
3470 case ImTextureFormat_RGBA32:
3471 {
3472 ImU32* out_p = (ImU32*)tex->GetPixelsAt(x, y);
3473 for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
3474 for (int off_x = 0; off_x < w; off_x++)
3475 out_p[off_x] = (in_str[off_x] == in_marker_char) ? IM_COL32_WHITE : IM_COL32_BLACK_TRANS;
3476 break;
3477 }
3478 }
3479}
3480
3481static void ImFontAtlasBuildUpdateBasicTexData(ImFontAtlas* atlas)
3482{
3483 // Pack and store identifier so we can refresh UV coordinates on texture resize.
3484 // FIXME-NEWATLAS: User/custom rects where user code wants to store UV coordinates will need to do the same thing.
3485 ImFontAtlasBuilder* builder = atlas->Builder;
3486 ImVec2i pack_size = (atlas->Flags & ImFontAtlasFlags_NoMouseCursors) ? ImVec2i(2, 2) : ImVec2i(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
3487
3488 ImFontAtlasRect r;
3489 bool add_and_draw = (atlas->GetCustomRect(id: builder->PackIdMouseCursors, out_r: &r) == false);
3490 if (add_and_draw)
3491 {
3492 builder->PackIdMouseCursors = atlas->AddCustomRect(width: pack_size.x, height: pack_size.y, out_r: &r);
3493 IM_ASSERT(builder->PackIdMouseCursors != ImFontAtlasRectId_Invalid);
3494
3495 // Draw to texture
3496 if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
3497 {
3498 // 2x2 white pixels
3499 ImFontAtlasBuildRenderBitmapFromString(atlas, x: r.x, y: r.y, w: 2, h: 2, in_str: "XX" "XX", in_marker_char: 'X');
3500 }
3501 else
3502 {
3503 // 2x2 white pixels + mouse cursors
3504 const int x_for_white = r.x;
3505 const int x_for_black = r.x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3506 ImFontAtlasBuildRenderBitmapFromString(atlas, x: x_for_white, y: r.y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: '.');
3507 ImFontAtlasBuildRenderBitmapFromString(atlas, x: x_for_black, y: r.y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: 'X');
3508 }
3509 }
3510
3511 // Refresh UV coordinates
3512 atlas->TexUvWhitePixel = ImVec2((r.x + 0.5f) * atlas->TexUvScale.x, (r.y + 0.5f) * atlas->TexUvScale.y);
3513}
3514
3515static void ImFontAtlasBuildUpdateLinesTexData(ImFontAtlas* atlas)
3516{
3517 if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
3518 return;
3519
3520 // Pack and store identifier so we can refresh UV coordinates on texture resize.
3521 ImTextureData* tex = atlas->TexData;
3522 ImFontAtlasBuilder* builder = atlas->Builder;
3523
3524 ImFontAtlasRect r;
3525 bool add_and_draw = atlas->GetCustomRect(id: builder->PackIdLinesTexData, out_r: &r) == false;
3526 if (add_and_draw)
3527 {
3528 ImVec2i pack_size = ImVec2i(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
3529 builder->PackIdLinesTexData = atlas->AddCustomRect(width: pack_size.x, height: pack_size.y, out_r: &r);
3530 IM_ASSERT(builder->PackIdLinesTexData != ImFontAtlasRectId_Invalid);
3531 }
3532
3533 // Register texture region for thick lines
3534 // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
3535 // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
3536 for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
3537 {
3538 // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
3539 const int y = n;
3540 const int line_width = n;
3541 const int pad_left = (r.w - line_width) / 2;
3542 const int pad_right = r.w - (pad_left + line_width);
3543 IM_ASSERT(pad_left + line_width + pad_right == r.w && y < r.h); // Make sure we're inside the texture bounds before we start writing pixels
3544
3545 // Write each slice
3546 if (add_and_draw && tex->Format == ImTextureFormat_Alpha8)
3547 {
3548 ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(x: r.x, y: r.y + y);
3549 for (int i = 0; i < pad_left; i++)
3550 *(write_ptr + i) = 0x00;
3551
3552 for (int i = 0; i < line_width; i++)
3553 *(write_ptr + pad_left + i) = 0xFF;
3554
3555 for (int i = 0; i < pad_right; i++)
3556 *(write_ptr + pad_left + line_width + i) = 0x00;
3557 }
3558 else if (add_and_draw && tex->Format == ImTextureFormat_RGBA32)
3559 {
3560 ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(x: r.x, y: r.y + y);
3561 for (int i = 0; i < pad_left; i++)
3562 *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
3563
3564 for (int i = 0; i < line_width; i++)
3565 *(write_ptr + pad_left + i) = IM_COL32_WHITE;
3566
3567 for (int i = 0; i < pad_right; i++)
3568 *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
3569 }
3570
3571 // Refresh UV coordinates
3572 ImVec2 uv0 = ImVec2((float)(r.x + pad_left - 1), (float)(r.y + y)) * atlas->TexUvScale;
3573 ImVec2 uv1 = ImVec2((float)(r.x + pad_left + line_width + 1), (float)(r.y + y + 1)) * atlas->TexUvScale;
3574 float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
3575 atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
3576 }
3577}
3578
3579//-----------------------------------------------------------------------------------------------------------------------------
3580
3581// Was tempted to lazily init FontSrc but wouldn't save much + makes it more complicated to detect invalid data at AddFont()
3582bool ImFontAtlasFontInitOutput(ImFontAtlas* atlas, ImFont* font)
3583{
3584 bool ret = true;
3585 for (ImFontConfig* src : font->Sources)
3586 if (!ImFontAtlasFontSourceInit(atlas, src))
3587 ret = false;
3588 IM_ASSERT(ret); // Unclear how to react to this meaningfully. Assume that result will be same as initial AddFont() call.
3589 return ret;
3590}
3591
3592// Keep source/input FontData
3593void ImFontAtlasFontDestroyOutput(ImFontAtlas* atlas, ImFont* font)
3594{
3595 font->ClearOutputData();
3596 for (ImFontConfig* src : font->Sources)
3597 {
3598 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3599 if (loader && loader->FontSrcDestroy != NULL)
3600 loader->FontSrcDestroy(atlas, src);
3601 }
3602}
3603
3604//-----------------------------------------------------------------------------------------------------------------------------
3605
3606bool ImFontAtlasFontSourceInit(ImFontAtlas* atlas, ImFontConfig* src)
3607{
3608 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3609 if (loader->FontSrcInit != NULL && !loader->FontSrcInit(atlas, src))
3610 return false;
3611 return true;
3612}
3613
3614void ImFontAtlasFontSourceAddToFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
3615{
3616 if (src->MergeMode == false)
3617 {
3618 font->ClearOutputData();
3619 //font->FontSize = src->SizePixels;
3620 font->ContainerAtlas = atlas;
3621 IM_ASSERT(font->Sources[0] == src);
3622 }
3623 atlas->TexIsBuilt = false; // For legacy backends
3624 ImFontAtlasBuildSetupFontSpecialGlyphs(atlas, font, src);
3625}
3626
3627void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src)
3628{
3629 IM_UNUSED(atlas);
3630 if (src->FontDataOwnedByAtlas)
3631 IM_FREE(src->FontData);
3632 src->FontData = NULL;
3633 if (src->GlyphExcludeRanges)
3634 IM_FREE((void*)src->GlyphExcludeRanges);
3635 src->GlyphExcludeRanges = NULL;
3636}
3637
3638// Create a compact, baked "..." if it doesn't exist, by using the ".".
3639// This may seem overly complicated right now but the point is to exercise and improve a technique which should be increasingly used.
3640// FIXME-NEWATLAS: This borrows too much from FontLoader's FontLoadGlyph() handlers and suggest that we should add further helpers.
3641static ImFontGlyph* ImFontAtlasBuildSetupFontBakedEllipsis(ImFontAtlas* atlas, ImFontBaked* baked)
3642{
3643 ImFont* font = baked->ContainerFont;
3644 IM_ASSERT(font->EllipsisChar != 0);
3645
3646 const ImFontGlyph* dot_glyph = baked->FindGlyphNoFallback(c: (ImWchar)'.');
3647 if (dot_glyph == NULL)
3648 dot_glyph = baked->FindGlyphNoFallback(c: (ImWchar)0xFF0E);
3649 if (dot_glyph == NULL)
3650 return NULL;
3651 ImFontAtlasRectId dot_r_id = dot_glyph->PackId; // Deep copy to avoid invalidation of glyphs and rect pointers
3652 ImTextureRect* dot_r = ImFontAtlasPackGetRect(atlas, id: dot_r_id);
3653 const int dot_spacing = 1;
3654 const float dot_step = (dot_glyph->X1 - dot_glyph->X0) + dot_spacing;
3655
3656 ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, w: (dot_r->w * 3 + dot_spacing * 2), h: dot_r->h);
3657 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, id: pack_id);
3658
3659 ImFontGlyph glyph_in = {};
3660 ImFontGlyph* glyph = &glyph_in;
3661 glyph->Codepoint = font->EllipsisChar;
3662 glyph->AdvanceX = ImMax(lhs: dot_glyph->AdvanceX, rhs: dot_glyph->X0 + dot_step * 3.0f - dot_spacing); // FIXME: Slightly odd for normally mono-space fonts but since this is used for trailing contents.
3663 glyph->X0 = dot_glyph->X0;
3664 glyph->Y0 = dot_glyph->Y0;
3665 glyph->X1 = dot_glyph->X0 + dot_step * 3 - dot_spacing;
3666 glyph->Y1 = dot_glyph->Y1;
3667 glyph->Visible = true;
3668 glyph->PackId = pack_id;
3669 glyph = ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, in_glyph: glyph);
3670 dot_glyph = NULL; // Invalidated
3671
3672 // Copy to texture, post-process and queue update for backend
3673 // FIXME-NEWATLAS-V2: Dot glyph is already post-processed as this point, so this would damage it.
3674 dot_r = ImFontAtlasPackGetRect(atlas, id: dot_r_id);
3675 ImTextureData* tex = atlas->TexData;
3676 for (int n = 0; n < 3; n++)
3677 ImFontAtlasTextureBlockCopy(src_tex: tex, src_x: dot_r->x, src_y: dot_r->y, dst_tex: tex, dst_x: r->x + (dot_r->w + dot_spacing) * n, dst_y: r->y, w: dot_r->w, h: dot_r->h);
3678 ImFontAtlasTextureBlockQueueUpload(atlas, tex, x: r->x, y: r->y, w: r->w, h: r->h);
3679
3680 return glyph;
3681}
3682
3683// Load fallback in order to obtain its index
3684// (this is called from in hot-path so we avoid extraneous parameters to minimize impact on code size)
3685static void ImFontAtlasBuildSetupFontBakedFallback(ImFontBaked* baked)
3686{
3687 IM_ASSERT(baked->FallbackGlyphIndex == -1);
3688 IM_ASSERT(baked->FallbackAdvanceX == 0.0f);
3689 ImFont* font = baked->ContainerFont;
3690 ImFontGlyph* fallback_glyph = NULL;
3691 if (font->FallbackChar != 0)
3692 fallback_glyph = baked->FindGlyphNoFallback(c: font->FallbackChar);
3693 if (fallback_glyph == NULL)
3694 {
3695 ImFontGlyph* space_glyph = baked->FindGlyphNoFallback(c: (ImWchar)' ');
3696 ImFontGlyph glyph;
3697 glyph.Codepoint = 0;
3698 glyph.AdvanceX = space_glyph ? space_glyph->AdvanceX : IM_ROUND(baked->Size * 0.40f);
3699 fallback_glyph = ImFontAtlasBakedAddFontGlyph(atlas: font->ContainerAtlas, baked, NULL, in_glyph: &glyph);
3700 }
3701 baked->FallbackGlyphIndex = baked->Glyphs.index_from_ptr(it: fallback_glyph); // Storing index avoid need to update pointer on growth and simplify inner loop code
3702 baked->FallbackAdvanceX = fallback_glyph->AdvanceX;
3703}
3704
3705static void ImFontAtlasBuildSetupFontBakedBlanks(ImFontAtlas* atlas, ImFontBaked* baked)
3706{
3707 // Mark space as always hidden (not strictly correct/necessary. but some e.g. icons fonts don't have a space. it tends to look neater in previews)
3708 ImFontGlyph* space_glyph = baked->FindGlyphNoFallback(c: (ImWchar)' ');
3709 if (space_glyph != NULL)
3710 space_glyph->Visible = false;
3711
3712 // Setup Tab character.
3713 // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3714 if (baked->FindGlyphNoFallback(c: '\t') == NULL && space_glyph != NULL)
3715 {
3716 ImFontGlyph tab_glyph;
3717 tab_glyph.Codepoint = '\t';
3718 tab_glyph.AdvanceX = space_glyph->AdvanceX * IM_TABSIZE;
3719 ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, in_glyph: &tab_glyph);
3720 }
3721}
3722
3723// Load/identify special glyphs
3724// (note that this is called again for fonts with MergeMode)
3725void ImFontAtlasBuildSetupFontSpecialGlyphs(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
3726{
3727 IM_UNUSED(atlas);
3728 IM_ASSERT(font->Sources.contains(src));
3729
3730 // Find Fallback character. Actual glyph loaded in GetFontBaked().
3731 const ImWchar fallback_chars[] = { font->FallbackChar, (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3732 if (font->FallbackChar == 0)
3733 for (ImWchar candidate_char : fallback_chars)
3734 if (candidate_char != 0 && font->IsGlyphInFont(c: candidate_char))
3735 {
3736 font->FallbackChar = (ImWchar)candidate_char;
3737 break;
3738 }
3739
3740 // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3741 // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3742 // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3743 const ImWchar ellipsis_chars[] = { src->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
3744 if (font->EllipsisChar == 0)
3745 for (ImWchar candidate_char : ellipsis_chars)
3746 if (candidate_char != 0 && font->IsGlyphInFont(c: candidate_char))
3747 {
3748 font->EllipsisChar = candidate_char;
3749 break;
3750 }
3751 if (font->EllipsisChar == 0)
3752 {
3753 font->EllipsisChar = 0x0085;
3754 font->EllipsisAutoBake = true;
3755 }
3756}
3757
3758void ImFontAtlasBakedDiscardFontGlyph(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked, ImFontGlyph* glyph)
3759{
3760 if (glyph->PackId != ImFontAtlasRectId_Invalid)
3761 {
3762 ImFontAtlasPackDiscardRect(atlas, id: glyph->PackId);
3763 glyph->PackId = ImFontAtlasRectId_Invalid;
3764 }
3765 ImWchar c = (ImWchar)glyph->Codepoint;
3766 IM_ASSERT(font->FallbackChar != c && font->EllipsisChar != c); // Unsupported for simplicity
3767 IM_ASSERT(glyph >= baked->Glyphs.Data && glyph < baked->Glyphs.Data + baked->Glyphs.Size);
3768 IM_UNUSED(font);
3769 baked->IndexLookup[c] = IM_FONTGLYPH_INDEX_UNUSED;
3770 baked->IndexAdvanceX[c] = baked->FallbackAdvanceX;
3771}
3772
3773ImFontBaked* ImFontAtlasBakedAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density, ImGuiID baked_id)
3774{
3775 IMGUI_DEBUG_LOG_FONT("[font] Created baked %.2fpx\n", font_size);
3776 ImFontBaked* baked = atlas->Builder->BakedPool.push_back(v: ImFontBaked());
3777 baked->Size = font_size;
3778 baked->RasterizerDensity = font_rasterizer_density;
3779 baked->BakedId = baked_id;
3780 baked->ContainerFont = font;
3781 baked->LastUsedFrame = atlas->Builder->FrameCount;
3782
3783 // Initialize backend data
3784 size_t loader_data_size = 0;
3785 for (ImFontConfig* src : font->Sources) // Cannot easily be cached as we allow changing backend
3786 {
3787 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3788 loader_data_size += loader->FontBakedSrcLoaderDataSize;
3789 }
3790 baked->FontLoaderDatas = (loader_data_size > 0) ? IM_ALLOC(loader_data_size) : NULL;
3791 char* loader_data_p = (char*)baked->FontLoaderDatas;
3792 for (ImFontConfig* src : font->Sources)
3793 {
3794 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3795 if (loader->FontBakedInit)
3796 loader->FontBakedInit(atlas, src, baked, loader_data_p);
3797 loader_data_p += loader->FontBakedSrcLoaderDataSize;
3798 }
3799
3800 ImFontAtlasBuildSetupFontBakedBlanks(atlas, baked);
3801 return baked;
3802}
3803
3804// FIXME-OPT: This is not a fast query. Adding a BakedCount field in Font might allow to take a shortcut for the most common case.
3805ImFontBaked* ImFontAtlasBakedGetClosestMatch(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density)
3806{
3807 ImFontAtlasBuilder* builder = atlas->Builder;
3808 for (int step_n = 0; step_n < 2; step_n++)
3809 {
3810 ImFontBaked* closest_larger_match = NULL;
3811 ImFontBaked* closest_smaller_match = NULL;
3812 for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
3813 {
3814 ImFontBaked* baked = &builder->BakedPool[baked_n];
3815 if (baked->ContainerFont != font || baked->WantDestroy)
3816 continue;
3817 if (step_n == 0 && baked->RasterizerDensity != font_rasterizer_density) // First try with same density
3818 continue;
3819 if (baked->Size > font_size && (closest_larger_match == NULL || baked->Size < closest_larger_match->Size))
3820 closest_larger_match = baked;
3821 if (baked->Size < font_size && (closest_smaller_match == NULL || baked->Size > closest_smaller_match->Size))
3822 closest_smaller_match = baked;
3823 }
3824 if (closest_larger_match)
3825 if (closest_smaller_match == NULL || (closest_larger_match->Size >= font_size * 2.0f && closest_smaller_match->Size > font_size * 0.5f))
3826 return closest_larger_match;
3827 if (closest_smaller_match)
3828 return closest_smaller_match;
3829 }
3830 return NULL;
3831}
3832
3833void ImFontAtlasBakedDiscard(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked)
3834{
3835 ImFontAtlasBuilder* builder = atlas->Builder;
3836 IMGUI_DEBUG_LOG_FONT("[font] Discard baked %.2f for \"%s\"\n", baked->Size, font->GetDebugName());
3837
3838 for (ImFontGlyph& glyph : baked->Glyphs)
3839 if (glyph.PackId != ImFontAtlasRectId_Invalid)
3840 ImFontAtlasPackDiscardRect(atlas, id: glyph.PackId);
3841
3842 char* loader_data_p = (char*)baked->FontLoaderDatas;
3843 for (ImFontConfig* src : font->Sources)
3844 {
3845 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3846 if (loader->FontBakedDestroy)
3847 loader->FontBakedDestroy(atlas, src, baked, loader_data_p);
3848 loader_data_p += loader->FontBakedSrcLoaderDataSize;
3849 }
3850 if (baked->FontLoaderDatas)
3851 {
3852 IM_FREE(baked->FontLoaderDatas);
3853 baked->FontLoaderDatas = NULL;
3854 }
3855 builder->BakedMap.SetVoidPtr(key: baked->BakedId, NULL);
3856 builder->BakedDiscardedCount++;
3857 baked->ClearOutputData();
3858 baked->WantDestroy = true;
3859 font->LastBaked = NULL;
3860}
3861
3862// use unused_frames==0 to discard everything.
3863void ImFontAtlasFontDiscardBakes(ImFontAtlas* atlas, ImFont* font, int unused_frames)
3864{
3865 if (ImFontAtlasBuilder* builder = atlas->Builder) // This can be called from font destructor
3866 for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
3867 {
3868 ImFontBaked* baked = &builder->BakedPool[baked_n];
3869 if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
3870 continue;
3871 if (baked->ContainerFont != font || baked->WantDestroy)
3872 continue;
3873 ImFontAtlasBakedDiscard(atlas, font, baked);
3874 }
3875}
3876
3877// use unused_frames==0 to discard everything.
3878void ImFontAtlasBuildDiscardBakes(ImFontAtlas* atlas, int unused_frames)
3879{
3880 ImFontAtlasBuilder* builder = atlas->Builder;
3881 for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
3882 {
3883 ImFontBaked* baked = &builder->BakedPool[baked_n];
3884 if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
3885 continue;
3886 if (baked->WantDestroy || (baked->ContainerFont->Flags & ImFontFlags_LockBakedSizes))
3887 continue;
3888 ImFontAtlasBakedDiscard(atlas, font: baked->ContainerFont, baked);
3889 }
3890}
3891
3892// Those functions are designed to facilitate changing the underlying structures for ImFontAtlas to store an array of ImDrawListSharedData*
3893void ImFontAtlasAddDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
3894{
3895 IM_ASSERT(!atlas->DrawListSharedDatas.contains(data));
3896 atlas->DrawListSharedDatas.push_back(v: data);
3897}
3898
3899void ImFontAtlasRemoveDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
3900{
3901 IM_ASSERT(atlas->DrawListSharedDatas.contains(data));
3902 atlas->DrawListSharedDatas.find_erase(v: data);
3903}
3904
3905// Update texture identifier in all active draw lists
3906void ImFontAtlasUpdateDrawListsTextures(ImFontAtlas* atlas, ImTextureRef old_tex, ImTextureRef new_tex)
3907{
3908 for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
3909 for (ImDrawList* draw_list : shared_data->DrawLists)
3910 {
3911 // Replace in command-buffer
3912 // (there is not need to replace in ImDrawListSplitter: current channel is in ImDrawList's CmdBuffer[],
3913 // other channels will be on SetCurrentChannel() which already needs to compare CmdHeader anyhow)
3914 if (draw_list->CmdBuffer.Size > 0 && draw_list->_CmdHeader.TexRef == old_tex)
3915 draw_list->_SetTexture(tex_ref: new_tex);
3916
3917 // Replace in stack
3918 for (ImTextureRef& stacked_tex : draw_list->_TextureStack)
3919 if (stacked_tex == old_tex)
3920 stacked_tex = new_tex;
3921 }
3922}
3923
3924// Update texture coordinates in all draw list shared context
3925// FIXME-NEWATLAS FIXME-OPT: Doesn't seem necessary to update for all, only one bound to current context?
3926void ImFontAtlasUpdateDrawListsSharedData(ImFontAtlas* atlas)
3927{
3928 for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
3929 if (shared_data->FontAtlas == atlas)
3930 {
3931 shared_data->TexUvWhitePixel = atlas->TexUvWhitePixel;
3932 shared_data->TexUvLines = atlas->TexUvLines;
3933 }
3934}
3935
3936// Set current texture. This is mostly called from AddTexture() + to handle a failed resize.
3937static void ImFontAtlasBuildSetTexture(ImFontAtlas* atlas, ImTextureData* tex)
3938{
3939 ImTextureRef old_tex_ref = atlas->TexRef;
3940 atlas->TexData = tex;
3941 atlas->TexUvScale = ImVec2(1.0f / tex->Width, 1.0f / tex->Height);
3942 atlas->TexRef._TexData = tex;
3943 //atlas->TexRef._TexID = tex->TexID; // <-- We intentionally don't do that. It would be misleading and betray promise that both fields aren't set.
3944 ImFontAtlasUpdateDrawListsTextures(atlas, old_tex: old_tex_ref, new_tex: atlas->TexRef);
3945}
3946
3947// Create a new texture, discard previous one
3948ImTextureData* ImFontAtlasTextureAdd(ImFontAtlas* atlas, int w, int h)
3949{
3950 ImTextureData* old_tex = atlas->TexData;
3951 ImTextureData* new_tex;
3952
3953 // FIXME: Cannot reuse texture because old UV may have been used already (unless we remap UV).
3954 /*if (old_tex != NULL && old_tex->Status == ImTextureStatus_WantCreate)
3955 {
3956 // Reuse texture not yet used by backend.
3957 IM_ASSERT(old_tex->TexID == ImTextureID_Invalid && old_tex->BackendUserData == NULL);
3958 old_tex->DestroyPixels();
3959 old_tex->Updates.clear();
3960 new_tex = old_tex;
3961 old_tex = NULL;
3962 }
3963 else*/
3964 {
3965 // Add new
3966 new_tex = IM_NEW(ImTextureData)();
3967 new_tex->UniqueID = atlas->TexNextUniqueID++;
3968 atlas->TexList.push_back(v: new_tex);
3969 }
3970 if (old_tex != NULL)
3971 {
3972 // Queue old as to destroy next frame
3973 old_tex->WantDestroyNextFrame = true;
3974 IM_ASSERT(old_tex->Status == ImTextureStatus_OK || old_tex->Status == ImTextureStatus_WantCreate || old_tex->Status == ImTextureStatus_WantUpdates);
3975 }
3976
3977 new_tex->Create(format: atlas->TexDesiredFormat, w, h);
3978 atlas->TexIsBuilt = false;
3979
3980 ImFontAtlasBuildSetTexture(atlas, tex: new_tex);
3981
3982 return new_tex;
3983}
3984
3985#if 0
3986#define STB_IMAGE_WRITE_IMPLEMENTATION
3987#include "../stb/stb_image_write.h"
3988static void ImFontAtlasDebugWriteTexToDisk(ImTextureData* tex, const char* description)
3989{
3990 ImGuiContext& g = *GImGui;
3991 char buf[128];
3992 ImFormatString(buf, IM_ARRAYSIZE(buf), "[%05d] Texture #%03d - %s.png", g.FrameCount, tex->UniqueID, description);
3993 stbi_write_png(buf, tex->Width, tex->Height, tex->BytesPerPixel, tex->Pixels, tex->GetPitch()); // tex->BytesPerPixel is technically not component, but ok for the formats we support.
3994}
3995#endif
3996
3997void ImFontAtlasTextureRepack(ImFontAtlas* atlas, int w, int h)
3998{
3999 ImFontAtlasBuilder* builder = atlas->Builder;
4000 builder->LockDisableResize = true;
4001
4002 ImTextureData* old_tex = atlas->TexData;
4003 ImTextureData* new_tex = ImFontAtlasTextureAdd(atlas, w, h);
4004 new_tex->UseColors = old_tex->UseColors;
4005 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize+repack %dx%d => Texture #%03d: %dx%d\n", old_tex->UniqueID, old_tex->Width, old_tex->Height, new_tex->UniqueID, new_tex->Width, new_tex->Height);
4006 //for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
4007 // IMGUI_DEBUG_LOG_FONT("[font] - Baked %.2fpx, %d glyphs, want_destroy=%d\n", builder->BakedPool[baked_n].FontSize, builder->BakedPool[baked_n].Glyphs.Size, builder->BakedPool[baked_n].WantDestroy);
4008 //IMGUI_DEBUG_LOG_FONT("[font] - Old packed rects: %d, area %d px\n", builder->RectsPackedCount, builder->RectsPackedSurface);
4009 //ImFontAtlasDebugWriteTexToDisk(old_tex, "Before Pack");
4010
4011 // Repack, lose discarded rectangle, copy pixels
4012 // FIXME-NEWATLAS: This is unstable because packing order is based on RectsIndex
4013 // FIXME-NEWATLAS-V2: Repacking in batch would be beneficial to packing heuristic, and fix stability.
4014 // FIXME-NEWATLAS-TESTS: Test calling RepackTexture with size too small to fits existing rects.
4015 ImFontAtlasPackInit(atlas);
4016 ImVector<ImTextureRect> old_rects;
4017 ImVector<ImFontAtlasRectEntry> old_index = builder->RectsIndex;
4018 old_rects.swap(rhs&: builder->Rects);
4019
4020 for (ImFontAtlasRectEntry& index_entry : builder->RectsIndex)
4021 {
4022 if (index_entry.IsUsed == false)
4023 continue;
4024 ImTextureRect& old_r = old_rects[index_entry.TargetIndex];
4025 if (old_r.w == 0 && old_r.h == 0)
4026 continue;
4027 ImFontAtlasRectId new_r_id = ImFontAtlasPackAddRect(atlas, w: old_r.w, h: old_r.h, overwrite_entry: &index_entry);
4028 if (new_r_id == ImFontAtlasRectId_Invalid)
4029 {
4030 // Undo, grow texture and try repacking again.
4031 // FIXME-NEWATLAS-TESTS: This is a very rarely exercised path! It needs to be automatically tested properly.
4032 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize failed. Will grow.\n", new_tex->UniqueID);
4033 new_tex->WantDestroyNextFrame = true;
4034 builder->Rects.swap(rhs&: old_rects);
4035 builder->RectsIndex = old_index;
4036 ImFontAtlasBuildSetTexture(atlas, tex: old_tex);
4037 ImFontAtlasTextureGrow(atlas, old_w: w, old_h: h); // Recurse
4038 return;
4039 }
4040 IM_ASSERT(ImFontAtlasRectId_GetIndex(new_r_id) == builder->RectsIndex.index_from_ptr(&index_entry));
4041 ImTextureRect* new_r = ImFontAtlasPackGetRect(atlas, id: new_r_id);
4042 ImFontAtlasTextureBlockCopy(src_tex: old_tex, src_x: old_r.x, src_y: old_r.y, dst_tex: new_tex, dst_x: new_r->x, dst_y: new_r->y, w: new_r->w, h: new_r->h);
4043 }
4044 IM_ASSERT(old_rects.Size == builder->Rects.Size + builder->RectsDiscardedCount);
4045 builder->RectsDiscardedCount = 0;
4046 builder->RectsDiscardedSurface = 0;
4047
4048 // Patch glyphs UV
4049 for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
4050 for (ImFontGlyph& glyph : builder->BakedPool[baked_n].Glyphs)
4051 if (glyph.PackId != ImFontAtlasRectId_Invalid)
4052 {
4053 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, id: glyph.PackId);
4054 glyph.U0 = (r->x) * atlas->TexUvScale.x;
4055 glyph.V0 = (r->y) * atlas->TexUvScale.y;
4056 glyph.U1 = (r->x + r->w) * atlas->TexUvScale.x;
4057 glyph.V1 = (r->y + r->h) * atlas->TexUvScale.y;
4058 }
4059
4060 // Update other cached UV
4061 ImFontAtlasBuildUpdateLinesTexData(atlas);
4062 ImFontAtlasBuildUpdateBasicTexData(atlas);
4063
4064 builder->LockDisableResize = false;
4065 ImFontAtlasUpdateDrawListsSharedData(atlas);
4066 //ImFontAtlasDebugWriteTexToDisk(new_tex, "After Pack");
4067}
4068
4069void ImFontAtlasTextureGrow(ImFontAtlas* atlas, int old_tex_w, int old_tex_h)
4070{
4071 //ImFontAtlasDebugWriteTexToDisk(atlas->TexData, "Before Grow");
4072 ImFontAtlasBuilder* builder = atlas->Builder;
4073 if (old_tex_w == -1)
4074 old_tex_w = atlas->TexData->Width;
4075 if (old_tex_h == -1)
4076 old_tex_h = atlas->TexData->Height;
4077
4078 // FIXME-NEWATLAS-V2: What to do when reaching limits exposed by backend?
4079 // FIXME-NEWATLAS-V2: Does ImFontAtlasFlags_NoPowerOfTwoHeight makes sense now? Allow 'lock' and 'compact' operations?
4080 IM_ASSERT(ImIsPowerOfTwo(old_tex_w) && ImIsPowerOfTwo(old_tex_h));
4081 IM_ASSERT(ImIsPowerOfTwo(atlas->TexMinWidth) && ImIsPowerOfTwo(atlas->TexMaxWidth) && ImIsPowerOfTwo(atlas->TexMinHeight) && ImIsPowerOfTwo(atlas->TexMaxHeight));
4082
4083 // Grow texture so it follows roughly a square.
4084 // - Grow height before width, as width imply more packing nodes.
4085 // - Caller should be taking account of RectsDiscardedSurface and may not need to grow.
4086 int new_tex_w = (old_tex_h <= old_tex_w) ? old_tex_w : old_tex_w * 2;
4087 int new_tex_h = (old_tex_h <= old_tex_w) ? old_tex_h * 2 : old_tex_h;
4088
4089 // Handle minimum size first (for pathologically large packed rects)
4090 const int pack_padding = atlas->TexGlyphPadding;
4091 new_tex_w = ImMax(lhs: new_tex_w, rhs: ImUpperPowerOfTwo(v: builder->MaxRectSize.x + pack_padding));
4092 new_tex_h = ImMax(lhs: new_tex_h, rhs: ImUpperPowerOfTwo(v: builder->MaxRectSize.y + pack_padding));
4093 new_tex_w = ImClamp(v: new_tex_w, mn: atlas->TexMinWidth, mx: atlas->TexMaxWidth);
4094 new_tex_h = ImClamp(v: new_tex_h, mn: atlas->TexMinHeight, mx: atlas->TexMaxHeight);
4095 if (new_tex_w == old_tex_w && new_tex_h == old_tex_h)
4096 return;
4097
4098 ImFontAtlasTextureRepack(atlas, w: new_tex_w, h: new_tex_h);
4099}
4100
4101void ImFontAtlasTextureMakeSpace(ImFontAtlas* atlas)
4102{
4103 // Can some baked contents be ditched?
4104 //IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlasBuildMakeSpace()\n");
4105 ImFontAtlasBuilder* builder = atlas->Builder;
4106 ImFontAtlasBuildDiscardBakes(atlas, unused_frames: 2);
4107
4108 // Currently using a heuristic for repack without growing.
4109 if (builder->RectsDiscardedSurface < builder->RectsPackedSurface * 0.20f)
4110 ImFontAtlasTextureGrow(atlas);
4111 else
4112 ImFontAtlasTextureRepack(atlas, w: atlas->TexData->Width, h: atlas->TexData->Height);
4113}
4114
4115ImVec2i ImFontAtlasTextureGetSizeEstimate(ImFontAtlas* atlas)
4116{
4117 int min_w = ImUpperPowerOfTwo(v: atlas->TexMinWidth);
4118 int min_h = ImUpperPowerOfTwo(v: atlas->TexMinHeight);
4119 if (atlas->Builder == NULL || atlas->TexData == NULL || atlas->TexData->Status == ImTextureStatus_WantDestroy)
4120 return ImVec2i(min_w, min_h);
4121
4122 ImFontAtlasBuilder* builder = atlas->Builder;
4123 min_w = ImMax(lhs: ImUpperPowerOfTwo(v: builder->MaxRectSize.x), rhs: min_w);
4124 min_h = ImMax(lhs: ImUpperPowerOfTwo(v: builder->MaxRectSize.y), rhs: min_h);
4125 const int surface_approx = builder->RectsPackedSurface - builder->RectsDiscardedSurface; // Expected surface after repack
4126 const int surface_sqrt = (int)sqrtf(x: (float)surface_approx);
4127
4128 int new_tex_w;
4129 int new_tex_h;
4130 if (min_w >= min_h)
4131 {
4132 new_tex_w = ImMax(lhs: min_w, rhs: ImUpperPowerOfTwo(v: surface_sqrt));
4133 new_tex_h = ImMax(lhs: min_h, rhs: (int)((surface_approx + new_tex_w - 1) / new_tex_w));
4134 if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
4135 new_tex_h = ImUpperPowerOfTwo(v: new_tex_h);
4136 }
4137 else
4138 {
4139 new_tex_h = ImMax(lhs: min_h, rhs: ImUpperPowerOfTwo(v: surface_sqrt));
4140 if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
4141 new_tex_h = ImUpperPowerOfTwo(v: new_tex_h);
4142 new_tex_w = ImMax(lhs: min_w, rhs: (int)((surface_approx + new_tex_h - 1) / new_tex_h));
4143 }
4144
4145 IM_ASSERT(ImIsPowerOfTwo(new_tex_w) && ImIsPowerOfTwo(new_tex_h));
4146 return ImVec2i(new_tex_w, new_tex_h);
4147}
4148
4149// Clear all output. Invalidates all AddCustomRect() return values!
4150void ImFontAtlasBuildClear(ImFontAtlas* atlas)
4151{
4152 ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
4153 ImFontAtlasBuildDestroy(atlas);
4154 ImFontAtlasTextureAdd(atlas, w: new_tex_size.x, h: new_tex_size.y);
4155 ImFontAtlasBuildInit(atlas);
4156 for (ImFontConfig& src : atlas->Sources)
4157 ImFontAtlasFontSourceInit(atlas, src: &src);
4158 for (ImFont* font : atlas->Fonts)
4159 for (ImFontConfig* src : font->Sources)
4160 ImFontAtlasFontSourceAddToFont(atlas, font, src);
4161}
4162
4163// You should not need to call this manually!
4164// If you think you do, let us know and we can advise about policies auto-compact.
4165void ImFontAtlasTextureCompact(ImFontAtlas* atlas)
4166{
4167 ImFontAtlasBuilder* builder = atlas->Builder;
4168 ImFontAtlasBuildDiscardBakes(atlas, unused_frames: 1);
4169
4170 ImTextureData* old_tex = atlas->TexData;
4171 ImVec2i old_tex_size = ImVec2i(old_tex->Width, old_tex->Height);
4172 ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
4173 if (builder->RectsDiscardedCount == 0 && new_tex_size.x == old_tex_size.x && new_tex_size.y == old_tex_size.y)
4174 return;
4175
4176 ImFontAtlasTextureRepack(atlas, w: new_tex_size.x, h: new_tex_size.y);
4177}
4178
4179// Start packing over current empty texture
4180void ImFontAtlasBuildInit(ImFontAtlas* atlas)
4181{
4182 // Select Backend
4183 // - Note that we do not reassign to atlas->FontLoader, since it is likely to point to static data which
4184 // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
4185 // using a hot-reloading scheme that messes up static data, store your own instance of FontLoader somewhere
4186 // and point to it instead of pointing directly to return value of the GetFontLoaderXXX functions.
4187 if (atlas->FontLoader == NULL)
4188 {
4189#ifdef IMGUI_ENABLE_FREETYPE
4190 atlas->SetFontLoader(ImGuiFreeType::GetFontLoader());
4191#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
4192 atlas->SetFontLoader(ImFontAtlasGetFontLoaderForStbTruetype());
4193#else
4194 IM_ASSERT(0); // Invalid Build function
4195#endif
4196 }
4197
4198 // Create initial texture size
4199 if (atlas->TexData == NULL || atlas->TexData->Pixels == NULL)
4200 ImFontAtlasTextureAdd(atlas, w: ImUpperPowerOfTwo(v: atlas->TexMinWidth), h: ImUpperPowerOfTwo(v: atlas->TexMinHeight));
4201
4202 atlas->Builder = IM_NEW(ImFontAtlasBuilder)();
4203 if (atlas->FontLoader->LoaderInit)
4204 atlas->FontLoader->LoaderInit(atlas);
4205
4206 ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
4207
4208 ImFontAtlasPackInit(atlas);
4209
4210 // Add required texture data
4211 ImFontAtlasBuildUpdateLinesTexData(atlas);
4212 ImFontAtlasBuildUpdateBasicTexData(atlas);
4213
4214 // Register fonts
4215 ImFontAtlasBuildUpdatePointers(atlas);
4216
4217 // Update UV coordinates etc. stored in bound ImDrawListSharedData instance
4218 ImFontAtlasUpdateDrawListsSharedData(atlas);
4219
4220 //atlas->TexIsBuilt = true;
4221}
4222
4223// Destroy builder and all cached glyphs. Do not destroy actual fonts.
4224void ImFontAtlasBuildDestroy(ImFontAtlas* atlas)
4225{
4226 for (ImFont* font : atlas->Fonts)
4227 ImFontAtlasFontDestroyOutput(atlas, font);
4228 if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
4229 {
4230 atlas->FontLoader->LoaderShutdown(atlas);
4231 IM_ASSERT(atlas->FontLoaderData == NULL);
4232 }
4233 IM_DELETE(p: atlas->Builder);
4234 atlas->Builder = NULL;
4235}
4236
4237void ImFontAtlasPackInit(ImFontAtlas * atlas)
4238{
4239 ImTextureData* tex = atlas->TexData;
4240 ImFontAtlasBuilder* builder = atlas->Builder;
4241
4242 // In theory we could decide to reduce the number of nodes, e.g. halve them, and waste a little texture space, but it doesn't seem worth it.
4243 const int pack_node_count = tex->Width / 2;
4244 builder->PackNodes.resize(new_size: pack_node_count);
4245 IM_STATIC_ASSERT(sizeof(stbrp_context) <= sizeof(stbrp_context_opaque));
4246 stbrp_init_target(context: (stbrp_context*)(void*)&builder->PackContext, width: tex->Width, height: tex->Height, nodes: builder->PackNodes.Data, num_nodes: builder->PackNodes.Size);
4247 builder->RectsPackedSurface = builder->RectsPackedCount = 0;
4248 builder->MaxRectSize = ImVec2i(0, 0);
4249 builder->MaxRectBounds = ImVec2i(0, 0);
4250}
4251
4252// This is essentially a free-list pattern, it may be nice to wrap it into a dedicated type.
4253static ImFontAtlasRectId ImFontAtlasPackAllocRectEntry(ImFontAtlas* atlas, int rect_idx)
4254{
4255 ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4256 int index_idx;
4257 ImFontAtlasRectEntry* index_entry;
4258 if (builder->RectsIndexFreeListStart < 0)
4259 {
4260 builder->RectsIndex.resize(new_size: builder->RectsIndex.Size + 1);
4261 index_idx = builder->RectsIndex.Size - 1;
4262 index_entry = &builder->RectsIndex[index_idx];
4263 memset(s: index_entry, c: 0, n: sizeof(*index_entry));
4264 }
4265 else
4266 {
4267 index_idx = builder->RectsIndexFreeListStart;
4268 index_entry = &builder->RectsIndex[index_idx];
4269 IM_ASSERT(index_entry->IsUsed == false && index_entry->Generation > 0); // Generation is incremented during DiscardRect
4270 builder->RectsIndexFreeListStart = index_entry->TargetIndex;
4271 }
4272 index_entry->TargetIndex = rect_idx;
4273 index_entry->IsUsed = 1;
4274 return ImFontAtlasRectId_Make(index_idx, gen_idx: index_entry->Generation);
4275}
4276
4277// Overwrite existing entry
4278static ImFontAtlasRectId ImFontAtlasPackReuseRectEntry(ImFontAtlas* atlas, ImFontAtlasRectEntry* index_entry)
4279{
4280 IM_ASSERT(index_entry->IsUsed);
4281 index_entry->TargetIndex = atlas->Builder->Rects.Size - 1;
4282 int index_idx = atlas->Builder->RectsIndex.index_from_ptr(it: index_entry);
4283 return ImFontAtlasRectId_Make(index_idx, gen_idx: index_entry->Generation);
4284}
4285
4286// This is expected to be called in batches and followed by a repack
4287void ImFontAtlasPackDiscardRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
4288{
4289 IM_ASSERT(id != ImFontAtlasRectId_Invalid);
4290
4291 ImTextureRect* rect = ImFontAtlasPackGetRect(atlas, id);
4292 if (rect == NULL)
4293 return;
4294
4295 ImFontAtlasBuilder* builder = atlas->Builder;
4296 int index_idx = ImFontAtlasRectId_GetIndex(id);
4297 ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
4298 IM_ASSERT(index_entry->IsUsed && index_entry->TargetIndex >= 0);
4299 index_entry->IsUsed = false;
4300 index_entry->TargetIndex = builder->RectsIndexFreeListStart;
4301 index_entry->Generation++;
4302
4303 const int pack_padding = atlas->TexGlyphPadding;
4304 builder->RectsIndexFreeListStart = index_idx;
4305 builder->RectsDiscardedCount++;
4306 builder->RectsDiscardedSurface += (rect->w + pack_padding) * (rect->h + pack_padding);
4307 rect->w = rect->h = 0; // Clear rectangle so it won't be packed again
4308}
4309
4310// Important: Calling this may recreate a new texture and therefore change atlas->TexData
4311// FIXME-NEWFONTS: Expose other glyph padding settings for custom alteration (e.g. drop shadows). See #7962
4312ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h, ImFontAtlasRectEntry* overwrite_entry)
4313{
4314 IM_ASSERT(w > 0 && w <= 0xFFFF);
4315 IM_ASSERT(h > 0 && h <= 0xFFFF);
4316
4317 ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4318 const int pack_padding = atlas->TexGlyphPadding;
4319 builder->MaxRectSize.x = ImMax(lhs: builder->MaxRectSize.x, rhs: w);
4320 builder->MaxRectSize.y = ImMax(lhs: builder->MaxRectSize.y, rhs: h);
4321
4322 // Pack
4323 ImTextureRect r = { .x: 0, .y: 0, .w: (unsigned short)w, .h: (unsigned short)h };
4324 for (int attempts_remaining = 3; attempts_remaining >= 0; attempts_remaining--)
4325 {
4326 // Try packing
4327 stbrp_rect pack_r = {};
4328 pack_r.w = w + pack_padding;
4329 pack_r.h = h + pack_padding;
4330 stbrp_pack_rects(context: (stbrp_context*)(void*)&builder->PackContext, rects: &pack_r, num_rects: 1);
4331 r.x = (unsigned short)pack_r.x;
4332 r.y = (unsigned short)pack_r.y;
4333 if (pack_r.was_packed)
4334 break;
4335
4336 // If we ran out of attempts, return fallback
4337 if (attempts_remaining == 0 || builder->LockDisableResize)
4338 {
4339 IMGUI_DEBUG_LOG_FONT("[font] Failed packing %dx%d rectangle. Returning fallback.\n", w, h);
4340 return ImFontAtlasRectId_Invalid;
4341 }
4342
4343 // Resize or repack atlas! (this should be a rare event)
4344 ImFontAtlasTextureMakeSpace(atlas);
4345 }
4346
4347 builder->MaxRectBounds.x = ImMax(lhs: builder->MaxRectBounds.x, rhs: r.x + r.w + pack_padding);
4348 builder->MaxRectBounds.y = ImMax(lhs: builder->MaxRectBounds.y, rhs: r.y + r.h + pack_padding);
4349 builder->RectsPackedCount++;
4350 builder->RectsPackedSurface += (w + pack_padding) * (h + pack_padding);
4351
4352 builder->Rects.push_back(v: r);
4353 if (overwrite_entry != NULL)
4354 return ImFontAtlasPackReuseRectEntry(atlas, index_entry: overwrite_entry); // Write into an existing entry instead of adding one (used during repack)
4355 else
4356 return ImFontAtlasPackAllocRectEntry(atlas, rect_idx: builder->Rects.Size - 1);
4357}
4358
4359// Generally for non-user facing functions: assert on invalid ID.
4360ImTextureRect* ImFontAtlasPackGetRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
4361{
4362 IM_ASSERT(id != ImFontAtlasRectId_Invalid);
4363 int index_idx = ImFontAtlasRectId_GetIndex(id);
4364 ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4365 ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
4366 IM_ASSERT(index_entry->Generation == ImFontAtlasRectId_GetGeneration(id));
4367 IM_ASSERT(index_entry->IsUsed);
4368 return &builder->Rects[index_entry->TargetIndex];
4369}
4370
4371// For user-facing functions: return NULL on invalid ID.
4372// Important: return pointer is valid until next call to AddRect(), e.g. FindGlyph(), CalcTextSize() can all potentially invalidate previous pointers.
4373ImTextureRect* ImFontAtlasPackGetRectSafe(ImFontAtlas* atlas, ImFontAtlasRectId id)
4374{
4375 if (id == ImFontAtlasRectId_Invalid)
4376 return NULL;
4377 int index_idx = ImFontAtlasRectId_GetIndex(id);
4378 if (atlas->Builder == NULL)
4379 ImFontAtlasBuildInit(atlas);
4380 ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4381 IM_MSVC_WARNING_SUPPRESS(28182); // Static Analysis false positive "warning C28182: Dereferencing NULL pointer 'builder'"
4382 if (index_idx >= builder->RectsIndex.Size)
4383 return NULL;
4384 ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
4385 if (index_entry->Generation != ImFontAtlasRectId_GetGeneration(id) || !index_entry->IsUsed)
4386 return NULL;
4387 return &builder->Rects[index_entry->TargetIndex];
4388}
4389
4390// Important! This assume by ImFontConfig::GlyphExcludeRanges[] is a SMALL ARRAY (e.g. <10 entries)
4391// Use "Input Glyphs Overlap Detection Tool" to display a list of glyphs provided by multiple sources in order to set this array up.
4392static bool ImFontAtlasBuildAcceptCodepointForSource(ImFontConfig* src, ImWchar codepoint)
4393{
4394 if (const ImWchar* exclude_list = src->GlyphExcludeRanges)
4395 for (; exclude_list[0] != 0; exclude_list += 2)
4396 if (codepoint >= exclude_list[0] && codepoint <= exclude_list[1])
4397 return false;
4398 return true;
4399}
4400
4401static void ImFontBaked_BuildGrowIndex(ImFontBaked* baked, int new_size)
4402{
4403 IM_ASSERT(baked->IndexAdvanceX.Size == baked->IndexLookup.Size);
4404 if (new_size <= baked->IndexLookup.Size)
4405 return;
4406 baked->IndexAdvanceX.resize(new_size, v: -1.0f);
4407 baked->IndexLookup.resize(new_size, IM_FONTGLYPH_INDEX_UNUSED);
4408}
4409
4410static void ImFontAtlas_FontHookRemapCodepoint(ImFontAtlas* atlas, ImFont* font, ImWchar* c)
4411{
4412 IM_UNUSED(atlas);
4413 if (font->RemapPairs.Data.Size != 0)
4414 *c = (ImWchar)font->RemapPairs.GetInt(key: (ImGuiID)*c, default_val: (int)*c);
4415}
4416
4417static ImFontGlyph* ImFontBaked_BuildLoadGlyph(ImFontBaked* baked, ImWchar codepoint, float* only_load_advance_x)
4418{
4419 ImFont* font = baked->ContainerFont;
4420 ImFontAtlas* atlas = font->ContainerAtlas;
4421 if (atlas->Locked || (font->Flags & ImFontFlags_NoLoadGlyphs))
4422 {
4423 // Lazily load fallback glyph
4424 if (baked->FallbackGlyphIndex == -1 && baked->LoadNoFallback == 0)
4425 ImFontAtlasBuildSetupFontBakedFallback(baked);
4426 return NULL;
4427 }
4428
4429 // User remapping hooks
4430 ImWchar src_codepoint = codepoint;
4431 ImFontAtlas_FontHookRemapCodepoint(atlas, font, c: &codepoint);
4432
4433 //char utf8_buf[5];
4434 //IMGUI_DEBUG_LOG("[font] BuildLoadGlyph U+%04X (%s)\n", (unsigned int)codepoint, ImTextCharToUtf8(utf8_buf, (unsigned int)codepoint));
4435
4436 // Special hook
4437 // FIXME-NEWATLAS: it would be nicer if this used a more standardized way of hooking
4438 if (codepoint == font->EllipsisChar && font->EllipsisAutoBake)
4439 if (ImFontGlyph* glyph = ImFontAtlasBuildSetupFontBakedEllipsis(atlas, baked))
4440 return glyph;
4441
4442 // Call backend
4443 char* loader_user_data_p = (char*)baked->FontLoaderDatas;
4444 int src_n = 0;
4445 for (ImFontConfig* src : font->Sources)
4446 {
4447 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
4448 if (!src->GlyphExcludeRanges || ImFontAtlasBuildAcceptCodepointForSource(src, codepoint))
4449 {
4450 if (only_load_advance_x == NULL)
4451 {
4452 ImFontGlyph glyph_buf;
4453 if (loader->FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, &glyph_buf, NULL))
4454 {
4455 // FIXME: Add hooks for e.g. #7962
4456 glyph_buf.Codepoint = src_codepoint;
4457 glyph_buf.SourceIdx = src_n;
4458 return ImFontAtlasBakedAddFontGlyph(atlas, baked, src, in_glyph: &glyph_buf);
4459 }
4460 }
4461 else
4462 {
4463 // Special mode but only loading glyphs metrics. Will rasterize and pack later.
4464 if (loader->FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, NULL, only_load_advance_x))
4465 {
4466 ImFontAtlasBakedAddFontGlyphAdvancedX(atlas, baked, src, codepoint, advance_x: *only_load_advance_x);
4467 return NULL;
4468 }
4469 }
4470 }
4471 loader_user_data_p += loader->FontBakedSrcLoaderDataSize;
4472 src_n++;
4473 }
4474
4475 // Lazily load fallback glyph
4476 if (baked->LoadNoFallback)
4477 return NULL;
4478 if (baked->FallbackGlyphIndex == -1)
4479 ImFontAtlasBuildSetupFontBakedFallback(baked);
4480
4481 // Mark index as not found, so we don't attempt the search twice
4482 ImFontBaked_BuildGrowIndex(baked, new_size: codepoint + 1);
4483 baked->IndexAdvanceX[codepoint] = baked->FallbackAdvanceX;
4484 baked->IndexLookup[codepoint] = IM_FONTGLYPH_INDEX_NOT_FOUND;
4485 return NULL;
4486}
4487
4488static float ImFontBaked_BuildLoadGlyphAdvanceX(ImFontBaked* baked, ImWchar codepoint)
4489{
4490 if (baked->Size >= IMGUI_FONT_SIZE_THRESHOLD_FOR_LOADADVANCEXONLYMODE || baked->LoadNoRenderOnLayout)
4491 {
4492 // First load AdvanceX value used by CalcTextSize() API then load the rest when loaded by drawing API.
4493 float only_advance_x = 0.0f;
4494 ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked, codepoint: (ImWchar)codepoint, only_load_advance_x: &only_advance_x);
4495 return glyph ? glyph->AdvanceX : only_advance_x;
4496 }
4497 else
4498 {
4499 ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked, codepoint: (ImWchar)codepoint, NULL);
4500 return glyph ? glyph->AdvanceX : baked->FallbackAdvanceX;
4501 }
4502}
4503
4504// The point of this indirection is to not be inlined in debug mode in order to not bloat inner loop.b
4505IM_MSVC_RUNTIME_CHECKS_OFF
4506static float BuildLoadGlyphGetAdvanceOrFallback(ImFontBaked* baked, unsigned int codepoint)
4507{
4508 return ImFontBaked_BuildLoadGlyphAdvanceX(baked, codepoint: (ImWchar)codepoint);
4509}
4510IM_MSVC_RUNTIME_CHECKS_RESTORE
4511
4512#ifndef IMGUI_DISABLE_DEBUG_TOOLS
4513void ImFontAtlasDebugLogTextureRequests(ImFontAtlas* atlas)
4514{
4515 // [DEBUG] Log texture update requests
4516 ImGuiContext& g = *GImGui;
4517 IM_UNUSED(g);
4518 for (ImTextureData* tex : atlas->TexList)
4519 {
4520 if ((g.IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) == 0)
4521 IM_ASSERT(tex->Updates.Size == 0);
4522 if (tex->Status == ImTextureStatus_WantCreate)
4523 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: create %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
4524 else if (tex->Status == ImTextureStatus_WantDestroy)
4525 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: destroy %dx%d, texid=0x%" IM_PRIX64 ", backend_data=%p\n", tex->UniqueID, tex->Width, tex->Height, tex->TexID, tex->BackendUserData);
4526 else if (tex->Status == ImTextureStatus_WantUpdates)
4527 {
4528 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update %d regions, texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, tex->Updates.Size, tex->TexID, (ImU64)(intptr_t)tex->BackendUserData);
4529 for (const ImTextureRect& r : tex->Updates)
4530 {
4531 IM_UNUSED(r);
4532 IM_ASSERT(r.x >= 0 && r.y >= 0);
4533 IM_ASSERT(r.x + r.w <= tex->Width && r.y + r.h <= tex->Height); // In theory should subtract PackPadding but it's currently part of atlas and mid-frame change would wreck assert.
4534 //IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update (% 4d..%-4d)->(% 4d..%-4d), texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, r.x, r.y, r.x + r.w, r.y + r.h, tex->TexID, (ImU64)(intptr_t)tex->BackendUserData);
4535 }
4536 }
4537 }
4538}
4539#endif
4540
4541//-------------------------------------------------------------------------
4542// [SECTION] ImFontAtlas: backend for stb_truetype
4543//-------------------------------------------------------------------------
4544// (imstb_truetype.h in included near the top of this file, when IMGUI_ENABLE_STB_TRUETYPE is set)
4545//-------------------------------------------------------------------------
4546
4547#ifdef IMGUI_ENABLE_STB_TRUETYPE
4548
4549// One for each ConfigData
4550struct ImGui_ImplStbTrueType_FontSrcData
4551{
4552 stbtt_fontinfo FontInfo;
4553 float ScaleFactor;
4554};
4555
4556static bool ImGui_ImplStbTrueType_FontSrcInit(ImFontAtlas* atlas, ImFontConfig* src)
4557{
4558 IM_UNUSED(atlas);
4559
4560 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = IM_NEW(ImGui_ImplStbTrueType_FontSrcData);
4561 IM_ASSERT(src->FontLoaderData == NULL);
4562
4563 // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
4564 const int font_offset = stbtt_GetFontOffsetForIndex(data: (unsigned char*)src->FontData, index: src->FontNo);
4565 if (font_offset < 0)
4566 {
4567 IM_DELETE(p: bd_font_data);
4568 IM_ASSERT_USER_ERROR(0, "stbtt_GetFontOffsetForIndex(): FontData is incorrect, or FontNo cannot be found.");
4569 return false;
4570 }
4571 if (!stbtt_InitFont(info: &bd_font_data->FontInfo, data: (unsigned char*)src->FontData, offset: font_offset))
4572 {
4573 IM_DELETE(p: bd_font_data);
4574 IM_ASSERT_USER_ERROR(0, "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
4575 return false;
4576 }
4577 src->FontLoaderData = bd_font_data;
4578
4579 const float ref_size = src->DstFont->Sources[0]->SizePixels;
4580 if (src->MergeMode && src->SizePixels == 0.0f)
4581 src->SizePixels = ref_size;
4582
4583 if (src->SizePixels >= 0.0f)
4584 bd_font_data->ScaleFactor = stbtt_ScaleForPixelHeight(info: &bd_font_data->FontInfo, height: 1.0f);
4585 else
4586 bd_font_data->ScaleFactor = stbtt_ScaleForMappingEmToPixels(info: &bd_font_data->FontInfo, pixels: 1.0f);
4587 if (src->MergeMode && src->SizePixels != 0.0f && ref_size != 0.0f)
4588 bd_font_data->ScaleFactor *= src->SizePixels / ref_size; // FIXME-NEWATLAS: Should tidy up that a bit
4589
4590 return true;
4591}
4592
4593static void ImGui_ImplStbTrueType_FontSrcDestroy(ImFontAtlas* atlas, ImFontConfig* src)
4594{
4595 IM_UNUSED(atlas);
4596 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4597 IM_DELETE(p: bd_font_data);
4598 src->FontLoaderData = NULL;
4599}
4600
4601static bool ImGui_ImplStbTrueType_FontSrcContainsGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImWchar codepoint)
4602{
4603 IM_UNUSED(atlas);
4604
4605 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4606 IM_ASSERT(bd_font_data != NULL);
4607
4608 int glyph_index = stbtt_FindGlyphIndex(info: &bd_font_data->FontInfo, unicode_codepoint: (int)codepoint);
4609 return glyph_index != 0;
4610}
4611
4612static bool ImGui_ImplStbTrueType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*)
4613{
4614 IM_UNUSED(atlas);
4615
4616 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4617 if (src->MergeMode == false)
4618 {
4619 // FIXME-NEWFONTS: reevaluate how to use sizing metrics
4620 // FIXME-NEWFONTS: make use of line gap value
4621 float scale_for_layout = bd_font_data->ScaleFactor * baked->Size;
4622 int unscaled_ascent, unscaled_descent, unscaled_line_gap;
4623 stbtt_GetFontVMetrics(info: &bd_font_data->FontInfo, ascent: &unscaled_ascent, descent: &unscaled_descent, lineGap: &unscaled_line_gap);
4624 baked->Ascent = ImCeil(unscaled_ascent * scale_for_layout);
4625 baked->Descent = ImFloor(f: unscaled_descent * scale_for_layout);
4626 }
4627 return true;
4628}
4629
4630static bool ImGui_ImplStbTrueType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*, ImWchar codepoint, ImFontGlyph* out_glyph, float* out_advance_x)
4631{
4632 // Search for first font which has the glyph
4633 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4634 IM_ASSERT(bd_font_data);
4635 int glyph_index = stbtt_FindGlyphIndex(info: &bd_font_data->FontInfo, unicode_codepoint: (int)codepoint);
4636 if (glyph_index == 0)
4637 return false;
4638
4639 // Fonts unit to pixels
4640 int oversample_h, oversample_v;
4641 ImFontAtlasBuildGetOversampleFactors(src, baked, out_oversample_h: &oversample_h, out_oversample_v: &oversample_v);
4642 const float scale_for_layout = bd_font_data->ScaleFactor * baked->Size;
4643 const float rasterizer_density = src->RasterizerDensity * baked->RasterizerDensity;
4644 const float scale_for_raster_x = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_h;
4645 const float scale_for_raster_y = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_v;
4646
4647 // Obtain size and advance
4648 int x0, y0, x1, y1;
4649 int advance, lsb;
4650 stbtt_GetGlyphBitmapBoxSubpixel(font: &bd_font_data->FontInfo, glyph: glyph_index, scale_x: scale_for_raster_x, scale_y: scale_for_raster_y, shift_x: 0, shift_y: 0, ix0: &x0, iy0: &y0, ix1: &x1, iy1: &y1);
4651 stbtt_GetGlyphHMetrics(info: &bd_font_data->FontInfo, glyph_index, advanceWidth: &advance, leftSideBearing: &lsb);
4652
4653 // Load metrics only mode
4654 if (out_advance_x != NULL)
4655 {
4656 IM_ASSERT(out_glyph == NULL);
4657 *out_advance_x = advance * scale_for_layout;
4658 return true;
4659 }
4660
4661 // Prepare glyph
4662 out_glyph->Codepoint = codepoint;
4663 out_glyph->AdvanceX = advance * scale_for_layout;
4664
4665 // Pack and retrieve position inside texture atlas
4666 // (generally based on stbtt_PackFontRangesRenderIntoRects)
4667 const bool is_visible = (x0 != x1 && y0 != y1);
4668 if (is_visible)
4669 {
4670 const int w = (x1 - x0 + oversample_h - 1);
4671 const int h = (y1 - y0 + oversample_v - 1);
4672 ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, w, h);
4673 if (pack_id == ImFontAtlasRectId_Invalid)
4674 {
4675 // Pathological out of memory case (TexMaxWidth/TexMaxHeight set too small?)
4676 IM_ASSERT(pack_id != ImFontAtlasRectId_Invalid && "Out of texture memory.");
4677 return false;
4678 }
4679 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, id: pack_id);
4680
4681 // Render
4682 stbtt_GetGlyphBitmapBox(font: &bd_font_data->FontInfo, glyph: glyph_index, scale_x: scale_for_raster_x, scale_y: scale_for_raster_y, ix0: &x0, iy0: &y0, ix1: &x1, iy1: &y1);
4683 ImFontAtlasBuilder* builder = atlas->Builder;
4684 builder->TempBuffer.resize(new_size: w * h * 1);
4685 unsigned char* bitmap_pixels = builder->TempBuffer.Data;
4686 memset(s: bitmap_pixels, c: 0, n: w * h * 1);
4687
4688 // Render with oversampling
4689 // (those functions conveniently assert if pixels are not cleared, which is another safety layer)
4690 float sub_x, sub_y;
4691 stbtt_MakeGlyphBitmapSubpixelPrefilter(info: &bd_font_data->FontInfo, output: bitmap_pixels, out_w: w, out_h: h, out_stride: w,
4692 scale_x: scale_for_raster_x, scale_y: scale_for_raster_y, shift_x: 0, shift_y: 0, prefilter_x: oversample_h, prefilter_y: oversample_v, sub_x: &sub_x, sub_y: &sub_y, glyph: glyph_index);
4693
4694 const float ref_size = baked->ContainerFont->Sources[0]->SizePixels;
4695 const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
4696 float font_off_x = (src->GlyphOffset.x * offsets_scale);
4697 float font_off_y = (src->GlyphOffset.y * offsets_scale);
4698 if (src->PixelSnapH) // Snap scaled offset. This is to mitigate backward compatibility issues for GlyphOffset, but a better design would be welcome.
4699 font_off_x = IM_ROUND(font_off_x);
4700 if (src->PixelSnapV)
4701 font_off_y = IM_ROUND(font_off_y);
4702 font_off_x += sub_x;
4703 font_off_y += sub_y + IM_ROUND(baked->Ascent);
4704 float recip_h = 1.0f / (oversample_h * rasterizer_density);
4705 float recip_v = 1.0f / (oversample_v * rasterizer_density);
4706
4707 // Register glyph
4708 // r->x r->y are coordinates inside texture (in pixels)
4709 // glyph.X0, glyph.Y0 are drawing coordinates from base text position, and accounting for oversampling.
4710 out_glyph->X0 = x0 * recip_h + font_off_x;
4711 out_glyph->Y0 = y0 * recip_v + font_off_y;
4712 out_glyph->X1 = (x0 + (int)r->w) * recip_h + font_off_x;
4713 out_glyph->Y1 = (y0 + (int)r->h) * recip_v + font_off_y;
4714 out_glyph->Visible = true;
4715 out_glyph->PackId = pack_id;
4716 ImFontAtlasBakedSetFontGlyphBitmap(atlas, baked, src, glyph: out_glyph, r, src_pixels: bitmap_pixels, src_fmt: ImTextureFormat_Alpha8, src_pitch: w);
4717 }
4718
4719 return true;
4720}
4721
4722const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype()
4723{
4724 static ImFontLoader loader;
4725 loader.Name = "stb_truetype";
4726 loader.FontSrcInit = ImGui_ImplStbTrueType_FontSrcInit;
4727 loader.FontSrcDestroy = ImGui_ImplStbTrueType_FontSrcDestroy;
4728 loader.FontSrcContainsGlyph = ImGui_ImplStbTrueType_FontSrcContainsGlyph;
4729 loader.FontBakedInit = ImGui_ImplStbTrueType_FontBakedInit;
4730 loader.FontBakedDestroy = NULL;
4731 loader.FontBakedLoadGlyph = ImGui_ImplStbTrueType_FontBakedLoadGlyph;
4732 return &loader;
4733}
4734
4735#endif // IMGUI_ENABLE_STB_TRUETYPE
4736
4737//-------------------------------------------------------------------------
4738// [SECTION] ImFontAtlas: glyph ranges helpers
4739//-------------------------------------------------------------------------
4740// - GetGlyphRangesDefault()
4741// Obsolete functions since 1.92:
4742// - GetGlyphRangesGreek()
4743// - GetGlyphRangesKorean()
4744// - GetGlyphRangesChineseFull()
4745// - GetGlyphRangesChineseSimplifiedCommon()
4746// - GetGlyphRangesJapanese()
4747// - GetGlyphRangesCyrillic()
4748// - GetGlyphRangesThai()
4749// - GetGlyphRangesVietnamese()
4750//-----------------------------------------------------------------------------
4751
4752// Retrieve list of range (2 int per range, values are inclusive)
4753const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
4754{
4755 static const ImWchar ranges[] =
4756 {
4757 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4758 0,
4759 };
4760 return &ranges[0];
4761}
4762
4763#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
4764const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
4765{
4766 static const ImWchar ranges[] =
4767 {
4768 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4769 0x0370, 0x03FF, // Greek and Coptic
4770 0,
4771 };
4772 return &ranges[0];
4773}
4774
4775const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
4776{
4777 static const ImWchar ranges[] =
4778 {
4779 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4780 0x3131, 0x3163, // Korean alphabets
4781 0xAC00, 0xD7A3, // Korean characters
4782 0xFFFD, 0xFFFD, // Invalid
4783 0,
4784 };
4785 return &ranges[0];
4786}
4787
4788const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
4789{
4790 static const ImWchar ranges[] =
4791 {
4792 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4793 0x2000, 0x206F, // General Punctuation
4794 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
4795 0x31F0, 0x31FF, // Katakana Phonetic Extensions
4796 0xFF00, 0xFFEF, // Half-width characters
4797 0xFFFD, 0xFFFD, // Invalid
4798 0x4e00, 0x9FAF, // CJK Ideograms
4799 0,
4800 };
4801 return &ranges[0];
4802}
4803
4804static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
4805{
4806 for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
4807 {
4808 out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
4809 base_codepoint += accumulative_offsets[n];
4810 }
4811 out_ranges[0] = 0;
4812}
4813
4814const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
4815{
4816 // Store 2500 regularly used characters for Simplified Chinese.
4817 // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
4818 // This table covers 97.97% of all characters used during the month in July, 1987.
4819 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
4820 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
4821 static const short accumulative_offsets_from_0x4E00[] =
4822 {
4823 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
4824 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
4825 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
4826 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
4827 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
4828 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
4829 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
4830 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
4831 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
4832 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
4833 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
4834 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
4835 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
4836 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
4837 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
4838 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
4839 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
4840 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
4841 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
4842 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
4843 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
4844 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
4845 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
4846 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
4847 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
4848 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
4849 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
4850 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
4851 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
4852 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
4853 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
4854 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
4855 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
4856 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
4857 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
4858 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
4859 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
4860 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
4861 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
4862 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
4863 };
4864 static ImWchar base_ranges[] = // not zero-terminated
4865 {
4866 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4867 0x2000, 0x206F, // General Punctuation
4868 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
4869 0x31F0, 0x31FF, // Katakana Phonetic Extensions
4870 0xFF00, 0xFFEF, // Half-width characters
4871 0xFFFD, 0xFFFD // Invalid
4872 };
4873 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
4874 if (!full_ranges[0])
4875 {
4876 memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges));
4877 UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges));
4878 }
4879 return &full_ranges[0];
4880}
4881
4882const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
4883{
4884 // 2999 ideograms code points for Japanese
4885 // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
4886 // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
4887 // - Sourced from official information provided by the government agencies of Japan:
4888 // - List of Joyo Kanji by the Agency for Cultural Affairs
4889 // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
4890 // - List of Jinmeiyo Kanji by the Ministry of Justice
4891 // - http://www.moj.go.jp/MINJI/minji86.html
4892 // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
4893 // - https://creativecommons.org/licenses/by/4.0/legalcode
4894 // - You can generate this code by the script at:
4895 // - https://github.com/vaiorabbit/everyday_use_kanji
4896 // - References:
4897 // - List of Joyo Kanji
4898 // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
4899 // - List of Jinmeiyo Kanji
4900 // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
4901 // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
4902 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
4903 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
4904 static const short accumulative_offsets_from_0x4E00[] =
4905 {
4906 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
4907 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
4908 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
4909 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
4910 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
4911 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
4912 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
4913 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
4914 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
4915 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
4916 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
4917 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
4918 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
4919 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
4920 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
4921 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
4922 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
4923 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
4924 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
4925 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
4926 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
4927 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
4928 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
4929 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
4930 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
4931 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
4932 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
4933 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
4934 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
4935 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
4936 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
4937 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
4938 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
4939 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
4940 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
4941 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
4942 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
4943 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
4944 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
4945 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
4946 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
4947 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
4948 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
4949 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
4950 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
4951 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
4952 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
4953 3,2,1,1,1,1,2,1,1,
4954 };
4955 static ImWchar base_ranges[] = // not zero-terminated
4956 {
4957 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4958 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
4959 0x31F0, 0x31FF, // Katakana Phonetic Extensions
4960 0xFF00, 0xFFEF, // Half-width characters
4961 0xFFFD, 0xFFFD // Invalid
4962 };
4963 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
4964 if (!full_ranges[0])
4965 {
4966 memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges));
4967 UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges));
4968 }
4969 return &full_ranges[0];
4970}
4971
4972const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
4973{
4974 static const ImWchar ranges[] =
4975 {
4976 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4977 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
4978 0x2DE0, 0x2DFF, // Cyrillic Extended-A
4979 0xA640, 0xA69F, // Cyrillic Extended-B
4980 0,
4981 };
4982 return &ranges[0];
4983}
4984
4985const ImWchar* ImFontAtlas::GetGlyphRangesThai()
4986{
4987 static const ImWchar ranges[] =
4988 {
4989 0x0020, 0x00FF, // Basic Latin
4990 0x2010, 0x205E, // Punctuations
4991 0x0E00, 0x0E7F, // Thai
4992 0,
4993 };
4994 return &ranges[0];
4995}
4996
4997const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
4998{
4999 static const ImWchar ranges[] =
5000 {
5001 0x0020, 0x00FF, // Basic Latin
5002 0x0102, 0x0103,
5003 0x0110, 0x0111,
5004 0x0128, 0x0129,
5005 0x0168, 0x0169,
5006 0x01A0, 0x01A1,
5007 0x01AF, 0x01B0,
5008 0x1EA0, 0x1EF9,
5009 0,
5010 };
5011 return &ranges[0];
5012}
5013#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
5014
5015//-----------------------------------------------------------------------------
5016// [SECTION] ImFontGlyphRangesBuilder
5017//-----------------------------------------------------------------------------
5018
5019void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
5020{
5021 while (text_end ? (text < text_end) : *text)
5022 {
5023 unsigned int c = 0;
5024 int c_len = ImTextCharFromUtf8(out_char: &c, in_text: text, in_text_end: text_end);
5025 text += c_len;
5026 if (c_len == 0)
5027 break;
5028 AddChar(c: (ImWchar)c);
5029 }
5030}
5031
5032void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
5033{
5034 for (; ranges[0]; ranges += 2)
5035 for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
5036 AddChar(c: (ImWchar)c);
5037}
5038
5039void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
5040{
5041 const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
5042 for (int n = 0; n <= max_codepoint; n++)
5043 if (GetBit(n))
5044 {
5045 out_ranges->push_back(v: (ImWchar)n);
5046 while (n < max_codepoint && GetBit(n: n + 1))
5047 n++;
5048 out_ranges->push_back(v: (ImWchar)n);
5049 }
5050 out_ranges->push_back(v: 0);
5051}
5052
5053//-----------------------------------------------------------------------------
5054// [SECTION] ImFont
5055//-----------------------------------------------------------------------------
5056
5057ImFontBaked::ImFontBaked()
5058{
5059 memset(s: this, c: 0, n: sizeof(*this));
5060 FallbackGlyphIndex = -1;
5061}
5062
5063void ImFontBaked::ClearOutputData()
5064{
5065 FallbackAdvanceX = 0.0f;
5066 Glyphs.clear();
5067 IndexAdvanceX.clear();
5068 IndexLookup.clear();
5069 FallbackGlyphIndex = -1;
5070 Ascent = Descent = 0.0f;
5071 MetricsTotalSurface = 0;
5072}
5073
5074ImFont::ImFont()
5075{
5076 memset(s: this, c: 0, n: sizeof(*this));
5077#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
5078 Scale = 1.0f;
5079#endif
5080}
5081
5082ImFont::~ImFont()
5083{
5084 ClearOutputData();
5085}
5086
5087void ImFont::ClearOutputData()
5088{
5089 if (ImFontAtlas* atlas = ContainerAtlas)
5090 ImFontAtlasFontDiscardBakes(atlas, font: this, unused_frames: 0);
5091 FallbackChar = EllipsisChar = 0;
5092 memset(s: Used8kPagesMap, c: 0, n: sizeof(Used8kPagesMap));
5093 LastBaked = NULL;
5094}
5095
5096// API is designed this way to avoid exposing the 8K page size
5097// e.g. use with IsGlyphRangeUnused(0, 255)
5098bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
5099{
5100 unsigned int page_begin = (c_begin / 8192);
5101 unsigned int page_last = (c_last / 8192);
5102 for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
5103 if ((page_n >> 3) < sizeof(Used8kPagesMap))
5104 if (Used8kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
5105 return false;
5106 return true;
5107}
5108
5109// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
5110// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
5111// - 'src' is not necessarily == 'this->Sources' because multiple source fonts+configs can be used to build one target font.
5112ImFontGlyph* ImFontAtlasBakedAddFontGlyph(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, const ImFontGlyph* in_glyph)
5113{
5114 int glyph_idx = baked->Glyphs.Size;
5115 baked->Glyphs.push_back(v: *in_glyph);
5116 ImFontGlyph* glyph = &baked->Glyphs[glyph_idx];
5117 IM_ASSERT(baked->Glyphs.Size < 0xFFFE); // IndexLookup[] hold 16-bit values and -1/-2 are reserved.
5118
5119 // Set UV from packed rectangle
5120 if (glyph->PackId != ImFontAtlasRectId_Invalid)
5121 {
5122 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, id: glyph->PackId);
5123 IM_ASSERT(glyph->U0 == 0.0f && glyph->V0 == 0.0f && glyph->U1 == 0.0f && glyph->V1 == 0.0f);
5124 glyph->U0 = (r->x) * atlas->TexUvScale.x;
5125 glyph->V0 = (r->y) * atlas->TexUvScale.y;
5126 glyph->U1 = (r->x + r->w) * atlas->TexUvScale.x;
5127 glyph->V1 = (r->y + r->h) * atlas->TexUvScale.y;
5128 baked->MetricsTotalSurface += r->w * r->h;
5129 }
5130
5131 if (src != NULL)
5132 {
5133 // Clamp & recenter if needed
5134 const float ref_size = baked->ContainerFont->Sources[0]->SizePixels;
5135 const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
5136 float advance_x = ImClamp(v: glyph->AdvanceX, mn: src->GlyphMinAdvanceX * offsets_scale, mx: src->GlyphMaxAdvanceX * offsets_scale);
5137 if (advance_x != glyph->AdvanceX)
5138 {
5139 float char_off_x = src->PixelSnapH ? ImTrunc(f: (advance_x - glyph->AdvanceX) * 0.5f) : (advance_x - glyph->AdvanceX) * 0.5f;
5140 glyph->X0 += char_off_x;
5141 glyph->X1 += char_off_x;
5142 }
5143
5144 // Snap to pixel
5145 if (src->PixelSnapH)
5146 advance_x = IM_ROUND(advance_x);
5147
5148 // Bake spacing
5149 glyph->AdvanceX = advance_x + src->GlyphExtraAdvanceX;
5150 }
5151 if (glyph->Colored)
5152 atlas->TexPixelsUseColors = atlas->TexData->UseColors = true;
5153
5154 // Update lookup tables
5155 const int codepoint = glyph->Codepoint;
5156 ImFontBaked_BuildGrowIndex(baked, new_size: codepoint + 1);
5157 baked->IndexAdvanceX[codepoint] = glyph->AdvanceX;
5158 baked->IndexLookup[codepoint] = (ImU16)glyph_idx;
5159 const int page_n = codepoint / 8192;
5160 baked->ContainerFont->Used8kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
5161
5162 return glyph;
5163}
5164
5165// FIXME: Code is duplicated with code above.
5166void ImFontAtlasBakedAddFontGlyphAdvancedX(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImWchar codepoint, float advance_x)
5167{
5168 IM_UNUSED(atlas);
5169 if (src != NULL)
5170 {
5171 // Clamp & recenter if needed
5172 const float ref_size = baked->ContainerFont->Sources[0]->SizePixels;
5173 const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
5174 advance_x = ImClamp(v: advance_x, mn: src->GlyphMinAdvanceX * offsets_scale, mx: src->GlyphMaxAdvanceX * offsets_scale);
5175
5176 // Snap to pixel
5177 if (src->PixelSnapH)
5178 advance_x = IM_ROUND(advance_x);
5179
5180 // Bake spacing
5181 advance_x += src->GlyphExtraAdvanceX;
5182 }
5183
5184 ImFontBaked_BuildGrowIndex(baked, new_size: codepoint + 1);
5185 baked->IndexAdvanceX[codepoint] = advance_x;
5186}
5187
5188// Copy to texture, post-process and queue update for backend
5189void ImFontAtlasBakedSetFontGlyphBitmap(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImFontGlyph* glyph, ImTextureRect* r, const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch)
5190{
5191 ImTextureData* tex = atlas->TexData;
5192 IM_ASSERT(r->x + r->w <= tex->Width && r->y + r->h <= tex->Height);
5193 ImFontAtlasTextureBlockConvert(src_pixels, src_fmt, src_pitch, dst_pixels: (unsigned char*)tex->GetPixelsAt(x: r->x, y: r->y), dst_fmt: tex->Format, dst_pitch: tex->GetPitch(), w: r->w, h: r->h);
5194 ImFontAtlasPostProcessData pp_data = { .FontAtlas: atlas, .Font: baked->ContainerFont, .FontSrc: src, .FontBaked: baked, .Glyph: glyph, .Pixels: tex->GetPixelsAt(x: r->x, y: r->y), .Format: tex->Format, .Pitch: tex->GetPitch(), .Width: r->w, .Height: r->h };
5195 ImFontAtlasTextureBlockPostProcess(data: &pp_data);
5196 ImFontAtlasTextureBlockQueueUpload(atlas, tex, x: r->x, y: r->y, w: r->w, h: r->h);
5197}
5198
5199void ImFont::AddRemapChar(ImWchar from_codepoint, ImWchar to_codepoint)
5200{
5201 RemapPairs.SetInt(key: (ImGuiID)from_codepoint, val: (int)to_codepoint);
5202}
5203
5204// Find glyph, load if necessary, return fallback if missing
5205ImFontGlyph* ImFontBaked::FindGlyph(ImWchar c)
5206{
5207 if (c < (size_t)IndexLookup.Size) IM_LIKELY
5208 {
5209 const int i = (int)IndexLookup.Data[c];
5210 if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
5211 return &Glyphs.Data[FallbackGlyphIndex];
5212 if (i != IM_FONTGLYPH_INDEX_UNUSED)
5213 return &Glyphs.Data[i];
5214 }
5215 ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked: this, codepoint: c, NULL);
5216 return glyph ? glyph : &Glyphs.Data[FallbackGlyphIndex];
5217}
5218
5219// Attempt to load but when missing, return NULL instead of FallbackGlyph
5220ImFontGlyph* ImFontBaked::FindGlyphNoFallback(ImWchar c)
5221{
5222 if (c < (size_t)IndexLookup.Size) IM_LIKELY
5223 {
5224 const int i = (int)IndexLookup.Data[c];
5225 if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
5226 return NULL;
5227 if (i != IM_FONTGLYPH_INDEX_UNUSED)
5228 return &Glyphs.Data[i];
5229 }
5230 LoadNoFallback = true; // This is actually a rare call, not done in hot-loop, so we prioritize not adding extra cruft to ImFontBaked_BuildLoadGlyph() call sites.
5231 ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked: this, codepoint: c, NULL);
5232 LoadNoFallback = false;
5233 return glyph;
5234}
5235
5236bool ImFontBaked::IsGlyphLoaded(ImWchar c)
5237{
5238 if (c < (size_t)IndexLookup.Size) IM_LIKELY
5239 {
5240 const int i = (int)IndexLookup.Data[c];
5241 if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
5242 return false;
5243 if (i != IM_FONTGLYPH_INDEX_UNUSED)
5244 return true;
5245 }
5246 return false;
5247}
5248
5249// This is not fast query
5250bool ImFont::IsGlyphInFont(ImWchar c)
5251{
5252 ImFontAtlas* atlas = ContainerAtlas;
5253 ImFontAtlas_FontHookRemapCodepoint(atlas, font: this, c: &c);
5254 for (ImFontConfig* src : Sources)
5255 {
5256 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
5257 if (loader->FontSrcContainsGlyph != NULL && loader->FontSrcContainsGlyph(atlas, src, c))
5258 return true;
5259 }
5260 return false;
5261}
5262
5263// This is manually inlined in CalcTextSizeA() and CalcWordWrapPosition(), with a non-inline call to BuildLoadGlyphGetAdvanceOrFallback().
5264IM_MSVC_RUNTIME_CHECKS_OFF
5265float ImFontBaked::GetCharAdvance(ImWchar c)
5266{
5267 if ((int)c < IndexAdvanceX.Size)
5268 {
5269 // Missing glyphs fitting inside index will have stored FallbackAdvanceX already.
5270 const float x = IndexAdvanceX.Data[c];
5271 if (x >= 0.0f)
5272 return x;
5273 }
5274 return ImFontBaked_BuildLoadGlyphAdvanceX(baked: this, codepoint: c);
5275}
5276IM_MSVC_RUNTIME_CHECKS_RESTORE
5277
5278ImGuiID ImFontAtlasBakedGetId(ImGuiID font_id, float baked_size, float rasterizer_density)
5279{
5280 struct { ImGuiID FontId; float BakedSize; float RasterizerDensity; } hashed_data;
5281 hashed_data.FontId = font_id;
5282 hashed_data.BakedSize = baked_size;
5283 hashed_data.RasterizerDensity = rasterizer_density;
5284 return ImHashData(data: &hashed_data, data_size: sizeof(hashed_data));
5285}
5286
5287// ImFontBaked pointers are valid for the entire frame but shall never be kept between frames.
5288ImFontBaked* ImFont::GetFontBaked(float size, float density)
5289{
5290 ImFontBaked* baked = LastBaked;
5291
5292 // Round font size
5293 // - ImGui::PushFont() will already round, but other paths calling GetFontBaked() directly also needs it (e.g. ImFontAtlasBuildPreloadAllGlyphRanges)
5294 size = ImGui::GetRoundedFontSize(size);
5295
5296 if (density < 0.0f)
5297 density = CurrentRasterizerDensity;
5298 if (baked && baked->Size == size && baked->RasterizerDensity == density)
5299 return baked;
5300
5301 ImFontAtlas* atlas = ContainerAtlas;
5302 ImFontAtlasBuilder* builder = atlas->Builder;
5303 baked = ImFontAtlasBakedGetOrAdd(atlas, font: this, font_size: size, font_rasterizer_density: density);
5304 if (baked == NULL)
5305 return NULL;
5306 baked->LastUsedFrame = builder->FrameCount;
5307 LastBaked = baked;
5308 return baked;
5309}
5310
5311ImFontBaked* ImFontAtlasBakedGetOrAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density)
5312{
5313 // FIXME-NEWATLAS: Design for picking a nearest size based on some criteria?
5314 // FIXME-NEWATLAS: Altering font density won't work right away.
5315 IM_ASSERT(font_size > 0.0f && font_rasterizer_density > 0.0f);
5316 ImGuiID baked_id = ImFontAtlasBakedGetId(font_id: font->FontId, baked_size: font_size, rasterizer_density: font_rasterizer_density);
5317 ImFontAtlasBuilder* builder = atlas->Builder;
5318 ImFontBaked** p_baked_in_map = (ImFontBaked**)builder->BakedMap.GetVoidPtrRef(key: baked_id);
5319 ImFontBaked* baked = *p_baked_in_map;
5320 if (baked != NULL)
5321 {
5322 IM_ASSERT(baked->Size == font_size && baked->ContainerFont == font && baked->BakedId == baked_id);
5323 return baked;
5324 }
5325
5326 // If atlas is locked, find closest match
5327 // FIXME-OPT: This is not an optimal query.
5328 if ((font->Flags & ImFontFlags_LockBakedSizes) || atlas->Locked)
5329 {
5330 baked = ImFontAtlasBakedGetClosestMatch(atlas, font, font_size, font_rasterizer_density);
5331 if (baked != NULL)
5332 return baked;
5333 if (atlas->Locked)
5334 {
5335 IM_ASSERT(!atlas->Locked && "Cannot use dynamic font size with a locked ImFontAtlas!"); // Locked because rendering backend does not support ImGuiBackendFlags_RendererHasTextures!
5336 return NULL;
5337 }
5338 }
5339
5340 // Create new
5341 baked = ImFontAtlasBakedAdd(atlas, font, font_size, font_rasterizer_density, baked_id);
5342 *p_baked_in_map = baked; // To avoid 'builder->BakedMap.SetVoidPtr(baked_id, baked);' while we can.
5343 return baked;
5344}
5345
5346// Trim trailing space and find beginning of next line
5347static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
5348{
5349 while (text < text_end && ImCharIsBlankA(c: *text))
5350 text++;
5351 if (*text == '\n')
5352 text++;
5353 return text;
5354}
5355
5356// Simple word-wrapping for English, not full-featured. Please submit failing cases!
5357// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
5358// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
5359const char* ImFont::CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width)
5360{
5361 // For references, possible wrap point marked with ^
5362 // "aaa bbb, ccc,ddd. eee fff. ggg!"
5363 // ^ ^ ^ ^ ^__ ^ ^
5364
5365 // List of hardcoded separators: .,;!?'"
5366
5367 // Skip extra blanks after a line returns (that includes not counting them in width computation)
5368 // e.g. "Hello world" --> "Hello" "World"
5369
5370 // Cut words that cannot possibly fit within one line.
5371 // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
5372
5373 ImFontBaked* baked = GetFontBaked(size);
5374 const float scale = size / baked->Size;
5375
5376 float line_width = 0.0f;
5377 float word_width = 0.0f;
5378 float blank_width = 0.0f;
5379 wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
5380
5381 const char* word_end = text;
5382 const char* prev_word_end = NULL;
5383 bool inside_word = true;
5384
5385 const char* s = text;
5386 IM_ASSERT(text_end != NULL);
5387 while (s < text_end)
5388 {
5389 unsigned int c = (unsigned int)*s;
5390 const char* next_s;
5391 if (c < 0x80)
5392 next_s = s + 1;
5393 else
5394 next_s = s + ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end);
5395
5396 if (c < 32)
5397 {
5398 if (c == '\n')
5399 {
5400 line_width = word_width = blank_width = 0.0f;
5401 inside_word = true;
5402 s = next_s;
5403 continue;
5404 }
5405 if (c == '\r')
5406 {
5407 s = next_s;
5408 continue;
5409 }
5410 }
5411
5412 // Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
5413 float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
5414 if (char_width < 0.0f)
5415 char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, codepoint: c);
5416
5417 if (ImCharIsBlankW(c))
5418 {
5419 if (inside_word)
5420 {
5421 line_width += blank_width;
5422 blank_width = 0.0f;
5423 word_end = s;
5424 }
5425 blank_width += char_width;
5426 inside_word = false;
5427 }
5428 else
5429 {
5430 word_width += char_width;
5431 if (inside_word)
5432 {
5433 word_end = next_s;
5434 }
5435 else
5436 {
5437 prev_word_end = word_end;
5438 line_width += word_width + blank_width;
5439 word_width = blank_width = 0.0f;
5440 }
5441
5442 // Allow wrapping after punctuation.
5443 inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"' && c != 0x3001 && c != 0x3002);
5444 }
5445
5446 // We ignore blank width at the end of the line (they can be skipped)
5447 if (line_width + word_width > wrap_width)
5448 {
5449 // Words that cannot possibly fit within an entire line will be cut anywhere.
5450 if (word_width < wrap_width)
5451 s = prev_word_end ? prev_word_end : word_end;
5452 break;
5453 }
5454
5455 s = next_s;
5456 }
5457
5458 // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
5459 // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
5460 if (s == text && text < text_end)
5461 return s + ImTextCountUtf8BytesFromChar(in_text: s, in_text_end: text_end);
5462 return s;
5463}
5464
5465ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
5466{
5467 if (!text_end)
5468 text_end = text_begin + ImStrlen(s: text_begin); // FIXME-OPT: Need to avoid this.
5469
5470 const float line_height = size;
5471 ImFontBaked* baked = GetFontBaked(size);
5472 const float scale = size / baked->Size;
5473
5474 ImVec2 text_size = ImVec2(0, 0);
5475 float line_width = 0.0f;
5476
5477 const bool word_wrap_enabled = (wrap_width > 0.0f);
5478 const char* word_wrap_eol = NULL;
5479
5480 const char* s = text_begin;
5481 while (s < text_end)
5482 {
5483 if (word_wrap_enabled)
5484 {
5485 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
5486 if (!word_wrap_eol)
5487 word_wrap_eol = CalcWordWrapPosition(size, text: s, text_end, wrap_width: wrap_width - line_width);
5488
5489 if (s >= word_wrap_eol)
5490 {
5491 if (text_size.x < line_width)
5492 text_size.x = line_width;
5493 text_size.y += line_height;
5494 line_width = 0.0f;
5495 word_wrap_eol = NULL;
5496 s = CalcWordWrapNextLineStartA(text: s, text_end); // Wrapping skips upcoming blanks
5497 continue;
5498 }
5499 }
5500
5501 // Decode and advance source
5502 const char* prev_s = s;
5503 unsigned int c = (unsigned int)*s;
5504 if (c < 0x80)
5505 s += 1;
5506 else
5507 s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end);
5508
5509 if (c < 32)
5510 {
5511 if (c == '\n')
5512 {
5513 text_size.x = ImMax(lhs: text_size.x, rhs: line_width);
5514 text_size.y += line_height;
5515 line_width = 0.0f;
5516 continue;
5517 }
5518 if (c == '\r')
5519 continue;
5520 }
5521
5522 // Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
5523 float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
5524 if (char_width < 0.0f)
5525 char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, codepoint: c);
5526 char_width *= scale;
5527
5528 if (line_width + char_width >= max_width)
5529 {
5530 s = prev_s;
5531 break;
5532 }
5533
5534 line_width += char_width;
5535 }
5536
5537 if (text_size.x < line_width)
5538 text_size.x = line_width;
5539
5540 if (line_width > 0 || text_size.y == 0.0f)
5541 text_size.y += line_height;
5542
5543 if (remaining)
5544 *remaining = s;
5545
5546 return text_size;
5547}
5548
5549// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
5550void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip)
5551{
5552 ImFontBaked* baked = GetFontBaked(size);
5553 const ImFontGlyph* glyph = baked->FindGlyph(c);
5554 if (!glyph || !glyph->Visible)
5555 return;
5556 if (glyph->Colored)
5557 col |= ~IM_COL32_A_MASK;
5558 float scale = (size >= 0.0f) ? (size / baked->Size) : 1.0f;
5559 float x = IM_TRUNC(pos.x);
5560 float y = IM_TRUNC(pos.y);
5561
5562 float x1 = x + glyph->X0 * scale;
5563 float x2 = x + glyph->X1 * scale;
5564 if (cpu_fine_clip && (x1 > cpu_fine_clip->z || x2 < cpu_fine_clip->x))
5565 return;
5566 float y1 = y + glyph->Y0 * scale;
5567 float y2 = y + glyph->Y1 * scale;
5568 float u1 = glyph->U0;
5569 float v1 = glyph->V0;
5570 float u2 = glyph->U1;
5571 float v2 = glyph->V1;
5572
5573 // Always CPU fine clip. Code extracted from RenderText().
5574 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
5575 if (cpu_fine_clip != NULL)
5576 {
5577 if (x1 < cpu_fine_clip->x) { u1 = u1 + (1.0f - (x2 - cpu_fine_clip->x) / (x2 - x1)) * (u2 - u1); x1 = cpu_fine_clip->x; }
5578 if (y1 < cpu_fine_clip->y) { v1 = v1 + (1.0f - (y2 - cpu_fine_clip->y) / (y2 - y1)) * (v2 - v1); y1 = cpu_fine_clip->y; }
5579 if (x2 > cpu_fine_clip->z) { u2 = u1 + ((cpu_fine_clip->z - x1) / (x2 - x1)) * (u2 - u1); x2 = cpu_fine_clip->z; }
5580 if (y2 > cpu_fine_clip->w) { v2 = v1 + ((cpu_fine_clip->w - y1) / (y2 - y1)) * (v2 - v1); y2 = cpu_fine_clip->w; }
5581 if (y1 >= y2)
5582 return;
5583 }
5584 draw_list->PrimReserve(idx_count: 6, vtx_count: 4);
5585 draw_list->PrimRectUV(a: ImVec2(x1, y1), c: ImVec2(x2, y2), uv_a: ImVec2(u1, v1), uv_c: ImVec2(u2, v2), col);
5586}
5587
5588// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
5589void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
5590{
5591 // Align to be pixel perfect
5592begin:
5593 float x = IM_TRUNC(pos.x);
5594 float y = IM_TRUNC(pos.y);
5595 if (y > clip_rect.w)
5596 return;
5597
5598 if (!text_end)
5599 text_end = text_begin + ImStrlen(s: text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
5600
5601 const float line_height = size;
5602 ImFontBaked* baked = GetFontBaked(size);
5603
5604 const float scale = size / baked->Size;
5605 const float origin_x = x;
5606 const bool word_wrap_enabled = (wrap_width > 0.0f);
5607
5608 // Fast-forward to first visible line
5609 const char* s = text_begin;
5610 if (y + line_height < clip_rect.y)
5611 while (y + line_height < clip_rect.y && s < text_end)
5612 {
5613 const char* line_end = (const char*)ImMemchr(s: s, c: '\n', n: text_end - s);
5614 if (word_wrap_enabled)
5615 {
5616 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPosition().
5617 // If the specs for CalcWordWrapPosition() were reworked to optionally return on \n we could combine both.
5618 // However it is still better than nothing performing the fast-forward!
5619 s = CalcWordWrapPosition(size, text: s, text_end: line_end ? line_end : text_end, wrap_width);
5620 s = CalcWordWrapNextLineStartA(text: s, text_end);
5621 }
5622 else
5623 {
5624 s = line_end ? line_end + 1 : text_end;
5625 }
5626 y += line_height;
5627 }
5628
5629 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
5630 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
5631 if (text_end - s > 10000 && !word_wrap_enabled)
5632 {
5633 const char* s_end = s;
5634 float y_end = y;
5635 while (y_end < clip_rect.w && s_end < text_end)
5636 {
5637 s_end = (const char*)ImMemchr(s: s_end, c: '\n', n: text_end - s_end);
5638 s_end = s_end ? s_end + 1 : text_end;
5639 y_end += line_height;
5640 }
5641 text_end = s_end;
5642 }
5643 if (s == text_end)
5644 return;
5645
5646 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
5647 const int vtx_count_max = (int)(text_end - s) * 4;
5648 const int idx_count_max = (int)(text_end - s) * 6;
5649 const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
5650 draw_list->PrimReserve(idx_count: idx_count_max, vtx_count: vtx_count_max);
5651 ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
5652 ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
5653 unsigned int vtx_index = draw_list->_VtxCurrentIdx;
5654 const int cmd_count = draw_list->CmdBuffer.Size;
5655
5656 const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
5657 const char* word_wrap_eol = NULL;
5658
5659 while (s < text_end)
5660 {
5661 if (word_wrap_enabled)
5662 {
5663 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
5664 if (!word_wrap_eol)
5665 word_wrap_eol = CalcWordWrapPosition(size, text: s, text_end, wrap_width: wrap_width - (x - origin_x));
5666
5667 if (s >= word_wrap_eol)
5668 {
5669 x = origin_x;
5670 y += line_height;
5671 if (y > clip_rect.w)
5672 break; // break out of main loop
5673 word_wrap_eol = NULL;
5674 s = CalcWordWrapNextLineStartA(text: s, text_end); // Wrapping skips upcoming blanks
5675 continue;
5676 }
5677 }
5678
5679 // Decode and advance source
5680 unsigned int c = (unsigned int)*s;
5681 if (c < 0x80)
5682 s += 1;
5683 else
5684 s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end);
5685
5686 if (c < 32)
5687 {
5688 if (c == '\n')
5689 {
5690 x = origin_x;
5691 y += line_height;
5692 if (y > clip_rect.w)
5693 break; // break out of main loop
5694 continue;
5695 }
5696 if (c == '\r')
5697 continue;
5698 }
5699
5700 const ImFontGlyph* glyph = baked->FindGlyph(c: (ImWchar)c);
5701 //if (glyph == NULL)
5702 // continue;
5703
5704 float char_width = glyph->AdvanceX * scale;
5705 if (glyph->Visible)
5706 {
5707 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
5708 float x1 = x + glyph->X0 * scale;
5709 float x2 = x + glyph->X1 * scale;
5710 float y1 = y + glyph->Y0 * scale;
5711 float y2 = y + glyph->Y1 * scale;
5712 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
5713 {
5714 // Render a character
5715 float u1 = glyph->U0;
5716 float v1 = glyph->V0;
5717 float u2 = glyph->U1;
5718 float v2 = glyph->V1;
5719
5720 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
5721 if (cpu_fine_clip)
5722 {
5723 if (x1 < clip_rect.x)
5724 {
5725 u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
5726 x1 = clip_rect.x;
5727 }
5728 if (y1 < clip_rect.y)
5729 {
5730 v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
5731 y1 = clip_rect.y;
5732 }
5733 if (x2 > clip_rect.z)
5734 {
5735 u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
5736 x2 = clip_rect.z;
5737 }
5738 if (y2 > clip_rect.w)
5739 {
5740 v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
5741 y2 = clip_rect.w;
5742 }
5743 if (y1 >= y2)
5744 {
5745 x += char_width;
5746 continue;
5747 }
5748 }
5749
5750 // Support for untinted glyphs
5751 ImU32 glyph_col = glyph->Colored ? col_untinted : col;
5752
5753 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
5754 {
5755 vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
5756 vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
5757 vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
5758 vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
5759 idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
5760 idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
5761 vtx_write += 4;
5762 vtx_index += 4;
5763 idx_write += 6;
5764 }
5765 }
5766 }
5767 x += char_width;
5768 }
5769
5770 // Edge case: calling RenderText() with unloaded glyphs triggering texture change. It doesn't happen via ImGui:: calls because CalcTextSize() is always used.
5771 if (cmd_count != draw_list->CmdBuffer.Size) //-V547
5772 {
5773 IM_ASSERT(draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount == 0);
5774 draw_list->CmdBuffer.pop_back();
5775 draw_list->PrimUnreserve(idx_count: idx_count_max, vtx_count: vtx_count_max);
5776 draw_list->AddDrawCmd();
5777 //IMGUI_DEBUG_LOG("RenderText: cancel and retry to missing glyphs.\n"); // [DEBUG]
5778 //draw_list->AddRectFilled(pos, pos + ImVec2(10, 10), IM_COL32(255, 0, 0, 255)); // [DEBUG]
5779 goto begin;
5780 //RenderText(draw_list, size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip); // FIXME-OPT: Would a 'goto begin' be better for code-gen?
5781 //return;
5782 }
5783
5784 // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
5785 draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
5786 draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
5787 draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
5788 draw_list->_VtxWritePtr = vtx_write;
5789 draw_list->_IdxWritePtr = idx_write;
5790 draw_list->_VtxCurrentIdx = vtx_index;
5791}
5792
5793//-----------------------------------------------------------------------------
5794// [SECTION] ImGui Internal Render Helpers
5795//-----------------------------------------------------------------------------
5796// Vaguely redesigned to stop accessing ImGui global state:
5797// - RenderArrow()
5798// - RenderBullet()
5799// - RenderCheckMark()
5800// - RenderArrowDockMenu()
5801// - RenderArrowPointingAt()
5802// - RenderRectFilledRangeH()
5803// - RenderRectFilledWithHole()
5804//-----------------------------------------------------------------------------
5805// Function in need of a redesign (legacy mess)
5806// - RenderColorRectWithAlphaCheckerboard()
5807//-----------------------------------------------------------------------------
5808
5809// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
5810void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
5811{
5812 const float h = draw_list->_Data->FontSize * 1.00f;
5813 float r = h * 0.40f * scale;
5814 ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
5815
5816 ImVec2 a, b, c;
5817 switch (dir)
5818 {
5819 case ImGuiDir_Up:
5820 case ImGuiDir_Down:
5821 if (dir == ImGuiDir_Up) r = -r;
5822 a = ImVec2(+0.000f, +0.750f) * r;
5823 b = ImVec2(-0.866f, -0.750f) * r;
5824 c = ImVec2(+0.866f, -0.750f) * r;
5825 break;
5826 case ImGuiDir_Left:
5827 case ImGuiDir_Right:
5828 if (dir == ImGuiDir_Left) r = -r;
5829 a = ImVec2(+0.750f, +0.000f) * r;
5830 b = ImVec2(-0.750f, +0.866f) * r;
5831 c = ImVec2(-0.750f, -0.866f) * r;
5832 break;
5833 case ImGuiDir_None:
5834 case ImGuiDir_COUNT:
5835 IM_ASSERT(0);
5836 break;
5837 }
5838 draw_list->AddTriangleFilled(p1: center + a, p2: center + b, p3: center + c, col);
5839}
5840
5841void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
5842{
5843 // FIXME-OPT: This should be baked in font.
5844 draw_list->AddCircleFilled(center: pos, radius: draw_list->_Data->FontSize * 0.20f, col, num_segments: 8);
5845}
5846
5847void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
5848{
5849 float thickness = ImMax(lhs: sz / 5.0f, rhs: 1.0f);
5850 sz -= thickness * 0.5f;
5851 pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
5852
5853 float third = sz / 3.0f;
5854 float bx = pos.x + third;
5855 float by = pos.y + sz - third * 0.5f;
5856 draw_list->PathLineTo(pos: ImVec2(bx - third, by - third));
5857 draw_list->PathLineTo(pos: ImVec2(bx, by));
5858 draw_list->PathLineTo(pos: ImVec2(bx + third * 2.0f, by - third * 2.0f));
5859 draw_list->PathStroke(col, flags: 0, thickness);
5860}
5861
5862// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
5863void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
5864{
5865 switch (direction)
5866 {
5867 case ImGuiDir_Left: draw_list->AddTriangleFilled(p1: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), p2: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), p3: pos, col); return;
5868 case ImGuiDir_Right: draw_list->AddTriangleFilled(p1: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), p2: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), p3: pos, col); return;
5869 case ImGuiDir_Up: draw_list->AddTriangleFilled(p1: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), p2: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), p3: pos, col); return;
5870 case ImGuiDir_Down: draw_list->AddTriangleFilled(p1: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), p2: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), p3: pos, col); return;
5871 case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
5872 }
5873}
5874
5875// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
5876// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
5877void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
5878{
5879 draw_list->AddRectFilled(p_min: p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_max: p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
5880 RenderArrowPointingAt(draw_list, pos: p_min + ImVec2(sz * 0.50f, sz * 0.85f), half_sz: ImVec2(sz * 0.30f, sz * 0.40f), direction: ImGuiDir_Down, col);
5881}
5882
5883static inline float ImAcos01(float x)
5884{
5885 if (x <= 0.0f) return IM_PI * 0.5f;
5886 if (x >= 1.0f) return 0.0f;
5887 return ImAcos(x);
5888 //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
5889}
5890
5891// FIXME: Cleanup and move code to ImDrawList.
5892void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
5893{
5894 if (x_end_norm == x_start_norm)
5895 return;
5896 if (x_start_norm > x_end_norm)
5897 ImSwap(a&: x_start_norm, b&: x_end_norm);
5898
5899 ImVec2 p0 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_start_norm), rect.Min.y);
5900 ImVec2 p1 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_end_norm), rect.Max.y);
5901 if (rounding == 0.0f)
5902 {
5903 draw_list->AddRectFilled(p_min: p0, p_max: p1, col, rounding: 0.0f);
5904 return;
5905 }
5906
5907 rounding = ImClamp(v: ImMin(lhs: (rect.Max.x - rect.Min.x) * 0.5f, rhs: (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, mn: 0.0f, mx: rounding);
5908 const float inv_rounding = 1.0f / rounding;
5909 const float arc0_b = ImAcos01(x: 1.0f - (p0.x - rect.Min.x) * inv_rounding);
5910 const float arc0_e = ImAcos01(x: 1.0f - (p1.x - rect.Min.x) * inv_rounding);
5911 const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
5912 const float x0 = ImMax(lhs: p0.x, rhs: rect.Min.x + rounding);
5913 if (arc0_b == arc0_e)
5914 {
5915 draw_list->PathLineTo(pos: ImVec2(x0, p1.y));
5916 draw_list->PathLineTo(pos: ImVec2(x0, p0.y));
5917 }
5918 else if (arc0_b == 0.0f && arc0_e == half_pi)
5919 {
5920 draw_list->PathArcToFast(center: ImVec2(x0, p1.y - rounding), radius: rounding, a_min_of_12: 3, a_max_of_12: 6); // BL
5921 draw_list->PathArcToFast(center: ImVec2(x0, p0.y + rounding), radius: rounding, a_min_of_12: 6, a_max_of_12: 9); // TR
5922 }
5923 else
5924 {
5925 draw_list->PathArcTo(center: ImVec2(x0, p1.y - rounding), radius: rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
5926 draw_list->PathArcTo(center: ImVec2(x0, p0.y + rounding), radius: rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
5927 }
5928 if (p1.x > rect.Min.x + rounding)
5929 {
5930 const float arc1_b = ImAcos01(x: 1.0f - (rect.Max.x - p1.x) * inv_rounding);
5931 const float arc1_e = ImAcos01(x: 1.0f - (rect.Max.x - p0.x) * inv_rounding);
5932 const float x1 = ImMin(lhs: p1.x, rhs: rect.Max.x - rounding);
5933 if (arc1_b == arc1_e)
5934 {
5935 draw_list->PathLineTo(pos: ImVec2(x1, p0.y));
5936 draw_list->PathLineTo(pos: ImVec2(x1, p1.y));
5937 }
5938 else if (arc1_b == 0.0f && arc1_e == half_pi)
5939 {
5940 draw_list->PathArcToFast(center: ImVec2(x1, p0.y + rounding), radius: rounding, a_min_of_12: 9, a_max_of_12: 12); // TR
5941 draw_list->PathArcToFast(center: ImVec2(x1, p1.y - rounding), radius: rounding, a_min_of_12: 0, a_max_of_12: 3); // BR
5942 }
5943 else
5944 {
5945 draw_list->PathArcTo(center: ImVec2(x1, p0.y + rounding), radius: rounding, a_min: -arc1_e, a_max: -arc1_b); // TR
5946 draw_list->PathArcTo(center: ImVec2(x1, p1.y - rounding), radius: rounding, a_min: +arc1_b, a_max: +arc1_e); // BR
5947 }
5948 }
5949 draw_list->PathFillConvex(col);
5950}
5951
5952void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
5953{
5954 const bool fill_L = (inner.Min.x > outer.Min.x);
5955 const bool fill_R = (inner.Max.x < outer.Max.x);
5956 const bool fill_U = (inner.Min.y > outer.Min.y);
5957 const bool fill_D = (inner.Max.y < outer.Max.y);
5958 if (fill_L) draw_list->AddRectFilled(p_min: ImVec2(outer.Min.x, inner.Min.y), p_max: ImVec2(inner.Min.x, inner.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
5959 if (fill_R) draw_list->AddRectFilled(p_min: ImVec2(inner.Max.x, inner.Min.y), p_max: ImVec2(outer.Max.x, inner.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
5960 if (fill_U) draw_list->AddRectFilled(p_min: ImVec2(inner.Min.x, outer.Min.y), p_max: ImVec2(inner.Max.x, inner.Min.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
5961 if (fill_D) draw_list->AddRectFilled(p_min: ImVec2(inner.Min.x, inner.Max.y), p_max: ImVec2(inner.Max.x, outer.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
5962 if (fill_L && fill_U) draw_list->AddRectFilled(p_min: ImVec2(outer.Min.x, outer.Min.y), p_max: ImVec2(inner.Min.x, inner.Min.y), col, rounding, flags: ImDrawFlags_RoundCornersTopLeft);
5963 if (fill_R && fill_U) draw_list->AddRectFilled(p_min: ImVec2(inner.Max.x, outer.Min.y), p_max: ImVec2(outer.Max.x, inner.Min.y), col, rounding, flags: ImDrawFlags_RoundCornersTopRight);
5964 if (fill_L && fill_D) draw_list->AddRectFilled(p_min: ImVec2(outer.Min.x, inner.Max.y), p_max: ImVec2(inner.Min.x, outer.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersBottomLeft);
5965 if (fill_R && fill_D) draw_list->AddRectFilled(p_min: ImVec2(inner.Max.x, inner.Max.y), p_max: ImVec2(outer.Max.x, outer.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersBottomRight);
5966}
5967
5968ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
5969{
5970 bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
5971 bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
5972 bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
5973 bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
5974 return ImDrawFlags_RoundCornersNone
5975 | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
5976 | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
5977}
5978
5979// Helper for ColorPicker4()
5980// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
5981// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
5982// FIXME: uses ImGui::GetColorU32
5983void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
5984{
5985 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
5986 flags = ImDrawFlags_RoundCornersDefault_;
5987 if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
5988 {
5989 ImU32 col_bg1 = GetColorU32(col: ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col_b: col));
5990 ImU32 col_bg2 = GetColorU32(col: ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col_b: col));
5991 draw_list->AddRectFilled(p_min, p_max, col: col_bg1, rounding, flags);
5992
5993 int yi = 0;
5994 for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
5995 {
5996 float y1 = ImClamp(v: y, mn: p_min.y, mx: p_max.y), y2 = ImMin(lhs: y + grid_step, rhs: p_max.y);
5997 if (y2 <= y1)
5998 continue;
5999 for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
6000 {
6001 float x1 = ImClamp(v: x, mn: p_min.x, mx: p_max.x), x2 = ImMin(lhs: x + grid_step, rhs: p_max.x);
6002 if (x2 <= x1)
6003 continue;
6004 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
6005 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
6006 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
6007
6008 // Combine flags
6009 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
6010 draw_list->AddRectFilled(p_min: ImVec2(x1, y1), p_max: ImVec2(x2, y2), col: col_bg2, rounding, flags: cell_flags);
6011 }
6012 }
6013 }
6014 else
6015 {
6016 draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
6017 }
6018}
6019
6020//-----------------------------------------------------------------------------
6021// [SECTION] Decompression code
6022//-----------------------------------------------------------------------------
6023// Compressed with stb_compress() then converted to a C array and encoded as base85.
6024// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
6025// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
6026// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
6027//-----------------------------------------------------------------------------
6028
6029static unsigned int stb_decompress_length(const unsigned char *input)
6030{
6031 return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
6032}
6033
6034static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
6035static const unsigned char *stb__barrier_in_b;
6036static unsigned char *stb__dout;
6037static void stb__match(const unsigned char *data, unsigned int length)
6038{
6039 // INVERSE of memmove... write each byte before copying the next...
6040 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
6041 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
6042 if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
6043 while (length--) *stb__dout++ = *data++;
6044}
6045
6046static void stb__lit(const unsigned char *data, unsigned int length)
6047{
6048 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
6049 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
6050 if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
6051 memcpy(dest: stb__dout, src: data, n: length);
6052 stb__dout += length;
6053}
6054
6055#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
6056#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
6057#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
6058
6059static const unsigned char *stb_decompress_token(const unsigned char *i)
6060{
6061 if (*i >= 0x20) { // use fewer if's for cases that expand small
6062 if (*i >= 0x80) stb__match(data: stb__dout-i[1]-1, length: i[0] - 0x80 + 1), i += 2;
6063 else if (*i >= 0x40) stb__match(data: stb__dout-(stb__in2(0) - 0x4000 + 1), length: i[2]+1), i += 3;
6064 else /* *i >= 0x20 */ stb__lit(data: i+1, length: i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
6065 } else { // more ifs for cases that expand large, since overhead is amortized
6066 if (*i >= 0x18) stb__match(data: stb__dout-(stb__in3(0) - 0x180000 + 1), length: i[3]+1), i += 4;
6067 else if (*i >= 0x10) stb__match(data: stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
6068 else if (*i >= 0x08) stb__lit(data: i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
6069 else if (*i == 0x07) stb__lit(data: i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
6070 else if (*i == 0x06) stb__match(data: stb__dout-(stb__in3(1)+1), length: i[4]+1), i += 5;
6071 else if (*i == 0x04) stb__match(data: stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
6072 }
6073 return i;
6074}
6075
6076static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
6077{
6078 const unsigned long ADLER_MOD = 65521;
6079 unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
6080 unsigned long blocklen = buflen % 5552;
6081
6082 unsigned long i;
6083 while (buflen) {
6084 for (i=0; i + 7 < blocklen; i += 8) {
6085 s1 += buffer[0], s2 += s1;
6086 s1 += buffer[1], s2 += s1;
6087 s1 += buffer[2], s2 += s1;
6088 s1 += buffer[3], s2 += s1;
6089 s1 += buffer[4], s2 += s1;
6090 s1 += buffer[5], s2 += s1;
6091 s1 += buffer[6], s2 += s1;
6092 s1 += buffer[7], s2 += s1;
6093
6094 buffer += 8;
6095 }
6096
6097 for (; i < blocklen; ++i)
6098 s1 += *buffer++, s2 += s1;
6099
6100 s1 %= ADLER_MOD, s2 %= ADLER_MOD;
6101 buflen -= blocklen;
6102 blocklen = 5552;
6103 }
6104 return (unsigned int)(s2 << 16) + (unsigned int)s1;
6105}
6106
6107static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
6108{
6109 if (stb__in4(0) != 0x57bC0000) return 0;
6110 if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
6111 const unsigned int olen = stb_decompress_length(input: i);
6112 stb__barrier_in_b = i;
6113 stb__barrier_out_e = output + olen;
6114 stb__barrier_out_b = output;
6115 i += 16;
6116
6117 stb__dout = output;
6118 for (;;) {
6119 const unsigned char *old_i = i;
6120 i = stb_decompress_token(i);
6121 if (i == old_i) {
6122 if (*i == 0x05 && i[1] == 0xfa) {
6123 IM_ASSERT(stb__dout == output + olen);
6124 if (stb__dout != output + olen) return 0;
6125 if (stb_adler32(adler32: 1, buffer: output, buflen: olen) != (unsigned int) stb__in4(2))
6126 return 0;
6127 return olen;
6128 } else {
6129 IM_ASSERT(0); /* NOTREACHED */
6130 return 0;
6131 }
6132 }
6133 IM_ASSERT(stb__dout <= output + olen);
6134 if (stb__dout > output + olen)
6135 return 0;
6136 }
6137}
6138
6139//-----------------------------------------------------------------------------
6140// [SECTION] Default font data (ProggyClean.ttf)
6141//-----------------------------------------------------------------------------
6142// ProggyClean.ttf
6143// Copyright (c) 2004, 2005 Tristan Grimmer
6144// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
6145// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
6146//-----------------------------------------------------------------------------
6147
6148#ifndef IMGUI_DISABLE_DEFAULT_FONT
6149
6150// File: 'ProggyClean.ttf' (41208 bytes)
6151// Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf
6152static const unsigned int proggy_clean_ttf_compressed_size = 9583;
6153static const unsigned char proggy_clean_ttf_compressed_data[9583] =
6154{
6155 87,188,0,0,0,0,0,0,0,0,160,248,0,4,0,0,55,0,1,0,0,0,12,0,128,0,3,0,64,79,83,47,50,136,235,116,144,0,0,1,72,130,21,44,78,99,109,97,112,2,18,35,117,0,0,3,160,130,19,36,82,99,118,116,
6156 32,130,23,130,2,33,4,252,130,4,56,2,103,108,121,102,18,175,137,86,0,0,7,4,0,0,146,128,104,101,97,100,215,145,102,211,130,27,32,204,130,3,33,54,104,130,16,39,8,66,1,195,0,0,1,4,130,
6157 15,59,36,104,109,116,120,138,0,126,128,0,0,1,152,0,0,2,6,108,111,99,97,140,115,176,216,0,0,5,130,30,41,2,4,109,97,120,112,1,174,0,218,130,31,32,40,130,16,44,32,110,97,109,101,37,89,
6158 187,150,0,0,153,132,130,19,44,158,112,111,115,116,166,172,131,239,0,0,155,36,130,51,44,210,112,114,101,112,105,2,1,18,0,0,4,244,130,47,32,8,132,203,46,1,0,0,60,85,233,213,95,15,60,
6159 245,0,3,8,0,131,0,34,183,103,119,130,63,43,0,0,189,146,166,215,0,0,254,128,3,128,131,111,130,241,33,2,0,133,0,32,1,130,65,38,192,254,64,0,0,3,128,131,16,130,5,32,1,131,7,138,3,33,2,
6160 0,130,17,36,1,1,0,144,0,130,121,130,23,38,2,0,8,0,64,0,10,130,9,32,118,130,9,130,6,32,0,130,59,33,1,144,131,200,35,2,188,2,138,130,16,32,143,133,7,37,1,197,0,50,2,0,131,0,33,4,9,131,
6161 5,145,3,43,65,108,116,115,0,64,0,0,32,172,8,0,131,0,35,5,0,1,128,131,77,131,3,33,3,128,191,1,33,1,128,130,184,35,0,0,128,0,130,3,131,11,32,1,130,7,33,0,128,131,1,32,1,136,9,32,0,132,
6162 15,135,5,32,1,131,13,135,27,144,35,32,1,149,25,131,21,32,0,130,0,32,128,132,103,130,35,132,39,32,0,136,45,136,97,133,17,130,5,33,0,0,136,19,34,0,128,1,133,13,133,5,32,128,130,15,132,
6163 131,32,3,130,5,32,3,132,27,144,71,32,0,133,27,130,29,130,31,136,29,131,63,131,3,65,63,5,132,5,132,205,130,9,33,0,0,131,9,137,119,32,3,132,19,138,243,130,55,32,1,132,35,135,19,131,201,
6164 136,11,132,143,137,13,130,41,32,0,131,3,144,35,33,128,0,135,1,131,223,131,3,141,17,134,13,136,63,134,15,136,53,143,15,130,96,33,0,3,131,4,130,3,34,28,0,1,130,5,34,0,0,76,130,17,131,
6165 9,36,28,0,4,0,48,130,17,46,8,0,8,0,2,0,0,0,127,0,255,32,172,255,255,130,9,34,0,0,129,132,9,130,102,33,223,213,134,53,132,22,33,1,6,132,6,64,4,215,32,129,165,216,39,177,0,1,141,184,
6166 1,255,133,134,45,33,198,0,193,1,8,190,244,1,28,1,158,2,20,2,136,2,252,3,20,3,88,3,156,3,222,4,20,4,50,4,80,4,98,4,162,5,22,5,102,5,188,6,18,6,116,6,214,7,56,7,126,7,236,8,78,8,108,
6167 8,150,8,208,9,16,9,74,9,136,10,22,10,128,11,4,11,86,11,200,12,46,12,130,12,234,13,94,13,164,13,234,14,80,14,150,15,40,15,176,16,18,16,116,16,224,17,82,17,182,18,4,18,110,18,196,19,
6168 76,19,172,19,246,20,88,20,174,20,234,21,64,21,128,21,166,21,184,22,18,22,126,22,198,23,52,23,142,23,224,24,86,24,186,24,238,25,54,25,150,25,212,26,72,26,156,26,240,27,92,27,200,28,
6169 4,28,76,28,150,28,234,29,42,29,146,29,210,30,64,30,142,30,224,31,36,31,118,31,166,31,166,32,16,130,1,52,46,32,138,32,178,32,200,33,20,33,116,33,152,33,238,34,98,34,134,35,12,130,1,
6170 33,128,35,131,1,60,152,35,176,35,216,36,0,36,74,36,104,36,144,36,174,37,6,37,96,37,130,37,248,37,248,38,88,38,170,130,1,8,190,216,39,64,39,154,40,10,40,104,40,168,41,14,41,32,41,184,
6171 41,248,42,54,42,96,42,96,43,2,43,42,43,94,43,172,43,230,44,32,44,52,44,154,45,40,45,92,45,120,45,170,45,232,46,38,46,166,47,38,47,182,47,244,48,94,48,200,49,62,49,180,50,30,50,158,
6172 51,30,51,130,51,238,52,92,52,206,53,58,53,134,53,212,54,38,54,114,54,230,55,118,55,216,56,58,56,166,57,18,57,116,57,174,58,46,58,154,59,6,59,124,59,232,60,58,60,150,61,34,61,134,61,
6173 236,62,86,62,198,63,42,63,154,64,18,64,106,64,208,65,54,65,162,66,8,66,64,66,122,66,184,66,240,67,98,67,204,68,42,68,138,68,238,69,88,69,182,69,226,70,84,70,180,71,20,71,122,71,218,
6174 72,84,72,198,73,64,0,36,70,21,8,8,77,3,0,7,0,11,0,15,0,19,0,23,0,27,0,31,0,35,0,39,0,43,0,47,0,51,0,55,0,59,0,63,0,67,0,71,0,75,0,79,0,83,0,87,0,91,0,95,0,99,0,103,0,107,0,111,0,115,
6175 0,119,0,123,0,127,0,131,0,135,0,139,0,143,0,0,17,53,51,21,49,150,3,32,5,130,23,32,33,130,3,211,7,151,115,32,128,133,0,37,252,128,128,2,128,128,190,5,133,74,32,4,133,6,206,5,42,0,7,
6176 1,128,0,0,2,0,4,0,0,65,139,13,37,0,1,53,51,21,7,146,3,32,3,130,19,32,1,141,133,32,3,141,14,131,13,38,255,0,128,128,0,6,1,130,84,35,2,128,4,128,140,91,132,89,32,51,65,143,6,139,7,33,
6177 1,0,130,57,32,254,130,3,32,128,132,4,32,4,131,14,138,89,35,0,0,24,0,130,0,33,3,128,144,171,66,55,33,148,115,65,187,19,32,5,130,151,143,155,163,39,32,1,136,182,32,253,134,178,132,7,
6178 132,200,145,17,32,3,65,48,17,165,17,39,0,0,21,0,128,255,128,3,65,175,17,65,3,27,132,253,131,217,139,201,155,233,155,27,131,67,131,31,130,241,33,255,0,131,181,137,232,132,15,132,4,138,
6179 247,34,255,0,128,179,238,32,0,130,0,32,20,65,239,48,33,0,19,67,235,10,32,51,65,203,14,65,215,11,32,7,154,27,135,39,32,33,130,35,33,128,128,130,231,32,253,132,231,32,128,132,232,34,
6180 128,128,254,133,13,136,8,32,253,65,186,5,130,36,130,42,176,234,133,231,34,128,0,0,66,215,44,33,0,1,68,235,6,68,211,19,32,49,68,239,14,139,207,139,47,66,13,7,32,51,130,47,33,1,0,130,
6181 207,35,128,128,1,0,131,222,131,5,130,212,130,6,131,212,32,0,130,10,133,220,130,233,130,226,32,254,133,255,178,233,39,3,1,128,3,0,2,0,4,68,15,7,68,99,12,130,89,130,104,33,128,4,133,
6182 93,130,10,38,0,0,11,1,0,255,0,68,63,16,70,39,9,66,215,8,32,7,68,77,6,68,175,14,32,29,68,195,6,132,7,35,2,0,128,255,131,91,132,4,65,178,5,141,111,67,129,23,165,135,140,107,142,135,33,
6183 21,5,69,71,6,131,7,33,1,0,140,104,132,142,130,4,137,247,140,30,68,255,12,39,11,0,128,0,128,3,0,3,69,171,15,67,251,7,65,15,8,66,249,11,65,229,7,67,211,7,66,13,7,35,1,128,128,254,133,
6184 93,32,254,131,145,132,4,132,18,32,2,151,128,130,23,34,0,0,9,154,131,65,207,8,68,107,15,68,51,7,32,7,70,59,7,135,121,130,82,32,128,151,111,41,0,0,4,0,128,255,0,1,128,1,137,239,33,0,
6185 37,70,145,10,65,77,10,65,212,14,37,0,0,0,5,0,128,66,109,5,70,123,10,33,0,19,72,33,18,133,237,70,209,11,33,0,2,130,113,137,119,136,115,33,1,0,133,43,130,5,34,0,0,10,69,135,6,70,219,
6186 13,66,155,7,65,9,12,66,157,11,66,9,11,32,7,130,141,132,252,66,151,9,137,9,66,15,30,36,0,20,0,128,0,130,218,71,11,42,68,51,8,65,141,7,73,19,15,69,47,23,143,39,66,81,7,32,1,66,55,6,34,
6187 1,128,128,68,25,5,69,32,6,137,6,136,25,32,254,131,42,32,3,66,88,26,148,26,32,0,130,0,32,14,164,231,70,225,12,66,233,7,67,133,19,71,203,15,130,161,32,255,130,155,32,254,139,127,134,
6188 12,164,174,33,0,15,164,159,33,59,0,65,125,20,66,25,7,32,5,68,191,6,66,29,7,144,165,65,105,9,35,128,128,255,0,137,2,133,182,164,169,33,128,128,197,171,130,155,68,235,7,32,21,70,77,19,
6189 66,21,10,68,97,8,66,30,5,66,4,43,34,0,17,0,71,19,41,65,253,20,71,25,23,65,91,15,65,115,7,34,2,128,128,66,9,8,130,169,33,1,0,66,212,13,132,28,72,201,43,35,0,0,0,18,66,27,38,76,231,5,
6190 68,157,20,135,157,32,7,68,185,13,65,129,28,66,20,5,32,253,66,210,11,65,128,49,133,61,32,0,65,135,6,74,111,37,72,149,12,66,203,19,65,147,19,68,93,7,68,85,8,76,4,5,33,255,0,133,129,34,
6191 254,0,128,68,69,8,181,197,34,0,0,12,65,135,32,65,123,20,69,183,27,133,156,66,50,5,72,87,10,67,137,32,33,0,19,160,139,78,251,13,68,55,20,67,119,19,65,91,36,69,177,15,32,254,143,16,65,
6192 98,53,32,128,130,0,32,0,66,43,54,70,141,23,66,23,15,131,39,69,47,11,131,15,70,129,19,74,161,9,36,128,255,0,128,254,130,153,65,148,32,67,41,9,34,0,0,4,79,15,5,73,99,10,71,203,8,32,3,
6193 72,123,6,72,43,8,32,2,133,56,131,99,130,9,34,0,0,6,72,175,5,73,159,14,144,63,135,197,132,189,133,66,33,255,0,73,6,7,70,137,12,35,0,0,0,10,130,3,73,243,25,67,113,12,65,73,7,69,161,7,
6194 138,7,37,21,2,0,128,128,254,134,3,73,116,27,33,128,128,130,111,39,12,0,128,1,0,3,128,2,72,219,21,35,43,0,47,0,67,47,20,130,111,33,21,1,68,167,13,81,147,8,133,230,32,128,77,73,6,32,
6195 128,131,142,134,18,130,6,32,255,75,18,12,131,243,37,128,0,128,3,128,3,74,231,21,135,123,32,29,134,107,135,7,32,21,74,117,7,135,7,134,96,135,246,74,103,23,132,242,33,0,10,67,151,28,
6196 67,133,20,66,141,11,131,11,32,3,77,71,6,32,128,130,113,32,1,81,4,6,134,218,66,130,24,131,31,34,0,26,0,130,0,77,255,44,83,15,11,148,155,68,13,7,32,49,78,231,18,79,7,11,73,243,11,32,
6197 33,65,187,10,130,63,65,87,8,73,239,19,35,0,128,1,0,131,226,32,252,65,100,6,32,128,139,8,33,1,0,130,21,32,253,72,155,44,73,255,20,32,128,71,67,8,81,243,39,67,15,20,74,191,23,68,121,
6198 27,32,1,66,150,6,32,254,79,19,11,131,214,32,128,130,215,37,2,0,128,253,0,128,136,5,65,220,24,147,212,130,210,33,0,24,72,219,42,84,255,13,67,119,16,69,245,19,72,225,19,65,3,15,69,93,
6199 19,131,55,132,178,71,115,14,81,228,6,142,245,33,253,0,132,43,172,252,65,16,11,75,219,8,65,219,31,66,223,24,75,223,10,33,29,1,80,243,10,66,175,8,131,110,134,203,133,172,130,16,70,30,
6200 7,164,183,130,163,32,20,65,171,48,65,163,36,65,143,23,65,151,19,65,147,13,65,134,17,133,17,130,216,67,114,5,164,217,65,137,12,72,147,48,79,71,19,74,169,22,80,251,8,65,173,7,66,157,
6201 15,74,173,15,32,254,65,170,8,71,186,45,72,131,6,77,143,40,187,195,152,179,65,123,38,68,215,57,68,179,15,65,85,7,69,187,14,32,21,66,95,15,67,19,25,32,1,83,223,6,32,2,76,240,7,77,166,
6202 43,65,8,5,130,206,32,0,67,39,54,143,167,66,255,19,82,193,11,151,47,85,171,5,67,27,17,132,160,69,172,11,69,184,56,66,95,6,33,12,1,130,237,32,2,68,179,27,68,175,16,80,135,15,72,55,7,
6203 71,87,12,73,3,12,132,12,66,75,32,76,215,5,169,139,147,135,148,139,81,12,12,81,185,36,75,251,7,65,23,27,76,215,9,87,165,12,65,209,15,72,157,7,65,245,31,32,128,71,128,6,32,1,82,125,5,
6204 34,0,128,254,131,169,32,254,131,187,71,180,9,132,27,32,2,88,129,44,32,0,78,47,40,65,79,23,79,171,14,32,21,71,87,8,72,15,14,65,224,33,130,139,74,27,62,93,23,7,68,31,7,75,27,7,139,15,
6205 74,3,7,74,23,27,65,165,11,65,177,15,67,123,5,32,1,130,221,32,252,71,96,5,74,12,12,133,244,130,25,34,1,0,128,130,2,139,8,93,26,8,65,9,32,65,57,14,140,14,32,0,73,79,67,68,119,11,135,
6206 11,32,51,90,75,14,139,247,65,43,7,131,19,139,11,69,159,11,65,247,6,36,1,128,128,253,0,90,71,9,33,1,0,132,14,32,128,89,93,14,69,133,6,130,44,131,30,131,6,65,20,56,33,0,16,72,179,40,
6207 75,47,12,65,215,19,74,95,19,65,43,11,131,168,67,110,5,75,23,17,69,106,6,75,65,5,71,204,43,32,0,80,75,47,71,203,15,159,181,68,91,11,67,197,7,73,101,13,68,85,6,33,128,128,130,214,130,
6208 25,32,254,74,236,48,130,194,37,0,18,0,128,255,128,77,215,40,65,139,64,32,51,80,159,10,65,147,39,130,219,84,212,43,130,46,75,19,97,74,33,11,65,201,23,65,173,31,33,1,0,79,133,6,66,150,
6209 5,67,75,48,85,187,6,70,207,37,32,71,87,221,13,73,163,14,80,167,15,132,15,83,193,19,82,209,8,78,99,9,72,190,11,77,110,49,89,63,5,80,91,35,99,63,32,70,235,23,81,99,10,69,148,10,65,110,
6210 36,32,0,65,99,47,95,219,11,68,171,51,66,87,7,72,57,7,74,45,17,143,17,65,114,50,33,14,0,65,111,40,159,195,98,135,15,35,7,53,51,21,100,78,9,95,146,16,32,254,82,114,6,32,128,67,208,37,
6211 130,166,99,79,58,32,17,96,99,14,72,31,19,72,87,31,82,155,7,67,47,14,32,21,131,75,134,231,72,51,17,72,78,8,133,8,80,133,6,33,253,128,88,37,9,66,124,36,72,65,12,134,12,71,55,43,66,139,
6212 27,85,135,10,91,33,12,65,35,11,66,131,11,71,32,8,90,127,6,130,244,71,76,11,168,207,33,0,12,66,123,32,32,0,65,183,15,68,135,11,66,111,7,67,235,11,66,111,15,32,254,97,66,12,160,154,67,
6213 227,52,80,33,15,87,249,15,93,45,31,75,111,12,93,45,11,77,99,9,160,184,81,31,12,32,15,98,135,30,104,175,7,77,249,36,69,73,15,78,5,12,32,254,66,151,19,34,128,128,4,87,32,12,149,35,133,
6214 21,96,151,31,32,19,72,35,5,98,173,15,143,15,32,21,143,99,158,129,33,0,0,65,35,52,65,11,15,147,15,98,75,11,33,1,0,143,151,132,15,32,254,99,200,37,132,43,130,4,39,0,10,0,128,1,128,3,
6215 0,104,151,14,97,187,20,69,131,15,67,195,11,87,227,7,33,128,128,132,128,33,254,0,68,131,9,65,46,26,42,0,0,0,7,0,0,255,128,3,128,0,88,223,15,33,0,21,89,61,22,66,209,12,65,2,12,37,0,2,
6216 1,0,3,128,101,83,8,36,0,1,53,51,29,130,3,34,21,1,0,66,53,8,32,0,68,215,6,100,55,25,107,111,9,66,193,11,72,167,8,73,143,31,139,31,33,1,0,131,158,32,254,132,5,33,253,128,65,16,9,133,
6217 17,89,130,25,141,212,33,0,0,93,39,8,90,131,25,93,39,14,66,217,6,106,179,8,159,181,71,125,15,139,47,138,141,87,11,14,76,23,14,65,231,26,140,209,66,122,8,81,179,5,101,195,26,32,47,74,
6218 75,13,69,159,11,83,235,11,67,21,16,136,167,131,106,130,165,130,15,32,128,101,90,24,134,142,32,0,65,103,51,108,23,11,101,231,15,75,173,23,74,237,23,66,15,6,66,46,17,66,58,17,65,105,
6219 49,66,247,55,71,179,12,70,139,15,86,229,7,84,167,15,32,1,95,72,12,89,49,6,33,128,128,65,136,38,66,30,9,32,0,100,239,7,66,247,29,70,105,20,65,141,19,69,81,15,130,144,32,128,83,41,5,
6220 32,255,131,177,68,185,5,133,126,65,97,37,32,0,130,0,33,21,0,130,55,66,195,28,67,155,13,34,79,0,83,66,213,13,73,241,19,66,59,19,65,125,11,135,201,66,249,16,32,128,66,44,11,66,56,17,
6221 68,143,8,68,124,38,67,183,12,96,211,9,65,143,29,112,171,5,32,0,68,131,63,34,33,53,51,71,121,11,32,254,98,251,16,32,253,74,231,10,65,175,37,133,206,37,0,0,8,1,0,0,107,123,11,113,115,
6222 9,33,0,1,130,117,131,3,73,103,7,66,51,18,66,44,5,133,75,70,88,5,32,254,65,39,12,68,80,9,34,12,0,128,107,179,28,68,223,6,155,111,86,147,15,32,2,131,82,141,110,33,254,0,130,15,32,4,103,
6223 184,15,141,35,87,176,5,83,11,5,71,235,23,114,107,11,65,189,16,70,33,15,86,153,31,135,126,86,145,30,65,183,41,32,0,130,0,32,10,65,183,24,34,35,0,39,67,85,9,65,179,15,143,15,33,1,0,65,
6224 28,17,157,136,130,123,32,20,130,3,32,0,97,135,24,115,167,19,80,71,12,32,51,110,163,14,78,35,19,131,19,155,23,77,229,8,78,9,17,151,17,67,231,46,94,135,8,73,31,31,93,215,56,82,171,25,
6225 72,77,8,162,179,169,167,99,131,11,69,85,19,66,215,15,76,129,13,68,115,22,72,79,35,67,113,5,34,0,0,19,70,31,46,65,89,52,73,223,15,85,199,33,95,33,8,132,203,73,29,32,67,48,16,177,215,
6226 101,13,15,65,141,43,69,141,15,75,89,5,70,0,11,70,235,21,178,215,36,10,0,128,0,0,71,207,24,33,0,19,100,67,6,80,215,11,66,67,7,80,43,12,71,106,7,80,192,5,65,63,5,66,217,26,33,0,13,156,
6227 119,68,95,5,72,233,12,134,129,85,81,11,76,165,20,65,43,8,73,136,8,75,10,31,38,128,128,0,0,0,13,1,130,4,32,3,106,235,29,114,179,12,66,131,23,32,7,77,133,6,67,89,12,131,139,116,60,9,
6228 89,15,37,32,0,74,15,7,103,11,22,65,35,5,33,55,0,93,81,28,67,239,23,78,85,5,107,93,14,66,84,17,65,193,26,74,183,10,66,67,34,143,135,79,91,15,32,7,117,111,8,75,56,9,84,212,9,154,134,
6229 32,0,130,0,32,18,130,3,70,171,41,83,7,16,70,131,19,84,191,15,84,175,19,84,167,30,84,158,12,154,193,68,107,15,33,0,0,65,79,42,65,71,7,73,55,7,118,191,16,83,180,9,32,255,76,166,9,154,
6230 141,32,0,130,0,69,195,52,65,225,15,151,15,75,215,31,80,56,10,68,240,17,100,32,9,70,147,39,65,93,12,71,71,41,92,85,15,84,135,23,78,35,15,110,27,10,84,125,8,107,115,29,136,160,38,0,0,
6231 14,0,128,255,0,82,155,24,67,239,8,119,255,11,69,131,11,77,29,6,112,31,8,134,27,105,203,8,32,2,75,51,11,75,195,12,74,13,29,136,161,37,128,0,0,0,11,1,130,163,82,115,8,125,191,17,69,35,
6232 12,74,137,15,143,15,32,1,65,157,12,136,12,161,142,65,43,40,65,199,6,65,19,24,102,185,11,76,123,11,99,6,12,135,12,32,254,130,8,161,155,101,23,9,39,8,0,0,1,128,3,128,2,78,63,17,72,245,
6233 12,67,41,11,90,167,9,32,128,97,49,9,32,128,109,51,14,132,97,81,191,8,130,97,125,99,12,121,35,9,127,75,15,71,79,12,81,151,23,87,97,7,70,223,15,80,245,16,105,97,15,32,254,113,17,6,32,
6234 128,130,8,105,105,8,76,122,18,65,243,21,74,63,7,38,4,1,0,255,0,2,0,119,247,28,133,65,32,255,141,91,35,0,0,0,16,67,63,36,34,59,0,63,77,59,9,119,147,11,143,241,66,173,15,66,31,11,67,
6235 75,8,81,74,16,32,128,131,255,87,181,42,127,43,5,34,255,128,2,120,235,11,37,19,0,23,0,0,37,109,191,14,118,219,7,127,43,14,65,79,14,35,0,0,0,3,73,91,5,130,5,38,3,0,7,0,11,0,0,70,205,
6236 11,88,221,12,32,0,73,135,7,87,15,22,73,135,10,79,153,15,97,71,19,65,49,11,32,1,131,104,121,235,11,80,65,11,142,179,144,14,81,123,46,32,1,88,217,5,112,5,8,65,201,15,83,29,15,122,147,
6237 11,135,179,142,175,143,185,67,247,39,66,199,7,35,5,0,128,3,69,203,15,123,163,12,67,127,7,130,119,71,153,10,141,102,70,175,8,32,128,121,235,30,136,89,100,191,11,116,195,11,111,235,15,
6238 72,39,7,32,2,97,43,5,132,5,94,67,8,131,8,125,253,10,32,3,65,158,16,146,16,130,170,40,0,21,0,128,0,0,3,128,5,88,219,15,24,64,159,32,135,141,65,167,15,68,163,10,97,73,49,32,255,82,58,
6239 7,93,80,8,97,81,16,24,67,87,52,34,0,0,5,130,231,33,128,2,80,51,13,65,129,8,113,61,6,132,175,65,219,5,130,136,77,152,17,32,0,95,131,61,70,215,6,33,21,51,90,53,10,78,97,23,105,77,31,
6240 65,117,7,139,75,24,68,195,9,24,64,22,9,33,0,128,130,11,33,128,128,66,25,5,121,38,5,134,5,134,45,66,40,36,66,59,18,34,128,0,0,66,59,81,135,245,123,103,19,120,159,19,77,175,12,33,255,
6241 0,87,29,10,94,70,21,66,59,54,39,3,1,128,3,0,2,128,4,24,65,7,15,66,47,7,72,98,12,37,0,0,0,3,1,0,24,65,55,21,131,195,32,1,67,178,6,33,4,0,77,141,8,32,6,131,47,74,67,16,24,69,3,20,24,
6242 65,251,7,133,234,130,229,94,108,17,35,0,0,6,0,141,175,86,59,5,162,79,85,166,8,70,112,13,32,13,24,64,67,26,24,71,255,7,123,211,12,80,121,11,69,215,15,66,217,11,69,71,10,131,113,132,
6243 126,119,90,9,66,117,19,132,19,32,0,130,0,24,64,47,59,33,7,0,73,227,5,68,243,15,85,13,12,76,37,22,74,254,15,130,138,33,0,4,65,111,6,137,79,65,107,16,32,1,77,200,6,34,128,128,3,75,154,
6244 12,37,0,16,0,0,2,0,104,115,36,140,157,68,67,19,68,51,15,106,243,15,134,120,70,37,10,68,27,10,140,152,65,121,24,32,128,94,155,7,67,11,8,24,74,11,25,65,3,12,83,89,18,82,21,37,67,200,
6245 5,130,144,24,64,172,12,33,4,0,134,162,74,80,14,145,184,32,0,130,0,69,251,20,32,19,81,243,5,82,143,8,33,5,53,89,203,5,133,112,79,109,15,33,0,21,130,71,80,175,41,36,75,0,79,0,83,121,
6246 117,9,87,89,27,66,103,11,70,13,15,75,191,11,135,67,87,97,20,109,203,5,69,246,8,108,171,5,78,195,38,65,51,13,107,203,11,77,3,17,24,75,239,17,65,229,28,79,129,39,130,175,32,128,123,253,
6247 7,132,142,24,65,51,15,65,239,41,36,128,128,0,0,13,65,171,5,66,163,28,136,183,118,137,11,80,255,15,67,65,7,74,111,8,32,0,130,157,32,253,24,76,35,10,103,212,5,81,175,9,69,141,7,66,150,
6248 29,131,158,24,75,199,28,124,185,7,76,205,15,68,124,14,32,3,123,139,16,130,16,33,128,128,108,199,6,33,0,3,65,191,35,107,11,6,73,197,11,24,70,121,15,83,247,15,24,70,173,23,69,205,14,
6249 32,253,131,140,32,254,136,4,94,198,9,32,3,78,4,13,66,127,13,143,13,32,0,130,0,33,16,0,24,69,59,39,109,147,12,76,253,19,24,69,207,15,69,229,15,130,195,71,90,10,139,10,130,152,73,43,
6250 40,91,139,10,65,131,37,35,75,0,79,0,84,227,12,143,151,68,25,15,80,9,23,95,169,11,34,128,2,128,112,186,5,130,6,83,161,19,76,50,6,130,37,65,145,44,110,83,5,32,16,67,99,6,71,67,15,76,
6251 55,17,140,215,67,97,23,76,69,15,77,237,11,104,211,23,77,238,11,65,154,43,33,0,10,83,15,28,83,13,20,67,145,19,67,141,14,97,149,21,68,9,15,86,251,5,66,207,5,66,27,37,82,1,23,127,71,12,
6252 94,235,10,110,175,24,98,243,15,132,154,132,4,24,66,69,10,32,4,67,156,43,130,198,35,2,1,0,4,75,27,9,69,85,9,95,240,7,32,128,130,35,32,28,66,43,40,24,82,63,23,83,123,12,72,231,15,127,
6253 59,23,116,23,19,117,71,7,24,77,99,15,67,111,15,71,101,8,36,2,128,128,252,128,127,60,11,32,1,132,16,130,18,141,24,67,107,9,32,3,68,194,15,175,15,38,0,11,0,128,1,128,2,80,63,25,32,0,
6254 24,65,73,11,69,185,15,83,243,16,32,0,24,81,165,8,130,86,77,35,6,155,163,88,203,5,24,66,195,30,70,19,19,24,80,133,15,32,1,75,211,8,32,254,108,133,8,79,87,20,65,32,9,41,0,0,7,0,128,0,
6255 0,2,128,2,68,87,15,66,1,16,92,201,16,24,76,24,17,133,17,34,128,0,30,66,127,64,34,115,0,119,73,205,9,66,43,11,109,143,15,24,79,203,11,90,143,15,131,15,155,31,65,185,15,86,87,11,35,128,
6256 128,253,0,69,7,6,130,213,33,1,0,119,178,15,142,17,66,141,74,83,28,6,36,7,0,0,4,128,82,39,18,76,149,12,67,69,21,32,128,79,118,15,32,0,130,0,32,8,131,206,32,2,79,83,9,100,223,14,102,
6257 113,23,115,115,7,24,65,231,12,130,162,32,4,68,182,19,130,102,93,143,8,69,107,29,24,77,255,12,143,197,72,51,7,76,195,15,132,139,85,49,15,130,152,131,18,71,81,23,70,14,11,36,0,10,0,128,
6258 2,69,59,9,89,151,15,66,241,11,76,165,12,71,43,15,75,49,13,65,12,23,132,37,32,0,179,115,130,231,95,181,16,132,77,32,254,67,224,8,65,126,20,79,171,8,32,2,89,81,5,75,143,6,80,41,8,34,
6259 2,0,128,24,81,72,9,32,0,130,0,35,17,0,0,255,77,99,39,95,65,36,67,109,15,24,69,93,11,77,239,5,95,77,23,35,128,1,0,128,24,86,7,8,132,167,32,2,69,198,41,130,202,33,0,26,120,75,44,24,89,
6260 51,15,71,243,12,70,239,11,24,84,3,11,66,7,11,71,255,10,32,21,69,155,35,88,151,12,32,128,74,38,10,65,210,8,74,251,5,65,226,5,75,201,13,32,3,65,9,41,146,41,40,0,0,0,9,1,0,1,0,2,91,99,
6261 19,32,35,106,119,13,70,219,15,83,239,12,137,154,32,2,67,252,19,36,128,0,0,4,1,130,196,32,2,130,8,91,107,8,32,0,135,81,24,73,211,8,132,161,73,164,13,36,0,8,0,128,2,105,123,26,139,67,
6262 76,99,15,34,1,0,128,135,76,83,156,20,92,104,8,67,251,30,24,86,47,27,123,207,12,24,86,7,15,71,227,8,32,4,65,20,20,131,127,32,0,130,123,32,0,71,223,26,32,19,90,195,22,71,223,15,84,200,
6263 6,32,128,133,241,24,84,149,9,67,41,25,36,0,0,0,22,0,88,111,49,32,87,66,21,5,77,3,27,123,75,7,71,143,19,135,183,71,183,19,130,171,74,252,5,131,5,89,87,17,32,1,132,18,130,232,68,11,10,
6264 33,1,128,70,208,16,66,230,18,147,18,130,254,223,255,75,27,23,65,59,15,135,39,155,255,34,128,128,254,104,92,8,33,0,128,65,32,11,65,1,58,33,26,0,130,0,72,71,18,78,55,17,76,11,19,86,101,
6265 12,75,223,11,89,15,11,24,76,87,15,75,235,15,131,15,72,95,7,85,71,11,72,115,11,73,64,6,34,1,128,128,66,215,9,34,128,254,128,134,14,33,128,255,67,102,5,32,0,130,16,70,38,11,66,26,57,
6266 88,11,8,24,76,215,34,78,139,7,95,245,7,32,7,24,73,75,23,32,128,131,167,130,170,101,158,9,82,49,22,118,139,6,32,18,67,155,44,116,187,9,108,55,14,80,155,23,66,131,15,93,77,10,131,168,
6267 32,128,73,211,12,24,75,187,22,32,4,96,71,20,67,108,19,132,19,120,207,8,32,5,76,79,15,66,111,21,66,95,8,32,3,190,211,111,3,8,211,212,32,20,65,167,44,34,75,0,79,97,59,13,32,33,112,63,
6268 10,65,147,19,69,39,19,143,39,24,66,71,9,130,224,65,185,43,94,176,12,65,183,24,71,38,8,24,72,167,7,65,191,38,136,235,24,96,167,12,65,203,62,115,131,13,65,208,42,175,235,67,127,6,32,
6269 4,76,171,29,114,187,5,32,71,65,211,5,65,203,68,72,51,8,164,219,32,0,172,214,71,239,58,78,3,27,66,143,15,77,19,15,147,31,35,33,53,51,21,66,183,10,173,245,66,170,30,150,30,34,0,0,23,
6270 80,123,54,76,1,16,73,125,15,82,245,11,167,253,24,76,85,12,70,184,5,32,254,131,185,37,254,0,128,1,0,128,133,16,117,158,18,92,27,38,65,3,17,130,251,35,17,0,128,254,24,69,83,39,140,243,
6271 121,73,19,109,167,7,81,41,15,24,95,175,12,102,227,15,121,96,11,24,95,189,7,32,3,145,171,154,17,24,77,47,9,33,0,5,70,71,37,68,135,7,32,29,117,171,11,69,87,15,24,79,97,19,24,79,149,23,
6272 131,59,32,1,75,235,5,72,115,11,72,143,7,132,188,71,27,46,131,51,32,0,69,95,6,175,215,32,21,131,167,81,15,19,151,191,151,23,131,215,71,43,5,32,254,24,79,164,24,74,109,8,77,166,13,65,
6273 176,26,88,162,5,98,159,6,171,219,120,247,6,79,29,8,99,169,10,103,59,19,65,209,35,131,35,91,25,19,112,94,15,83,36,8,173,229,33,20,0,88,75,43,71,31,12,65,191,71,33,1,0,130,203,32,254,
6274 131,4,68,66,7,67,130,6,104,61,13,173,215,38,13,1,0,0,0,2,128,67,111,28,74,129,16,104,35,19,79,161,16,87,14,7,138,143,132,10,67,62,36,114,115,5,162,151,67,33,16,108,181,15,143,151,67,
6275 5,5,24,100,242,15,170,153,34,0,0,14,65,51,34,32,55,79,75,9,32,51,74,7,10,65,57,38,132,142,32,254,72,0,14,139,163,32,128,80,254,8,67,158,21,65,63,7,32,4,72,227,27,95,155,12,67,119,19,
6276 124,91,24,149,154,72,177,34,97,223,8,155,151,24,108,227,15,88,147,16,72,117,19,68,35,11,92,253,15,70,199,15,24,87,209,17,32,2,87,233,7,32,1,24,88,195,10,119,24,8,32,3,81,227,24,65,
6277 125,21,35,128,128,0,25,76,59,48,24,90,187,9,97,235,12,66,61,11,91,105,19,24,79,141,11,24,79,117,15,24,79,129,27,90,53,13,130,13,32,253,131,228,24,79,133,40,69,70,8,66,137,31,65,33,
6278 19,96,107,8,68,119,29,66,7,5,68,125,16,65,253,19,65,241,27,24,90,179,13,24,79,143,18,33,128,128,130,246,32,254,130,168,68,154,36,77,51,9,97,47,5,167,195,32,21,131,183,78,239,27,155,
6279 195,78,231,14,201,196,77,11,6,32,5,73,111,37,97,247,12,77,19,31,155,207,78,215,19,162,212,69,17,14,66,91,19,80,143,57,78,203,39,159,215,32,128,93,134,8,24,80,109,24,66,113,15,169,215,
6280 66,115,6,32,4,69,63,33,32,0,101,113,7,86,227,35,143,211,36,49,53,51,21,1,77,185,14,65,159,28,69,251,34,67,56,8,33,9,0,24,107,175,25,90,111,12,110,251,11,119,189,24,119,187,34,87,15,
6281 9,32,4,66,231,37,90,39,7,66,239,8,84,219,15,69,105,23,24,85,27,27,87,31,11,33,1,128,76,94,6,32,1,85,241,7,33,128,128,106,48,10,33,128,128,69,136,11,133,13,24,79,116,49,84,236,8,24,
6282 91,87,9,32,5,165,255,69,115,12,66,27,15,159,15,24,72,247,12,74,178,5,24,80,64,15,33,0,128,143,17,77,89,51,130,214,24,81,43,7,170,215,74,49,8,159,199,143,31,139,215,69,143,5,32,254,
6283 24,81,50,35,181,217,84,123,70,143,195,159,15,65,187,16,66,123,7,65,175,15,65,193,29,68,207,39,79,27,5,70,131,6,32,4,68,211,33,33,67,0,83,143,14,159,207,143,31,140,223,33,0,128,24,80,
6284 82,14,24,93,16,23,32,253,65,195,5,68,227,40,133,214,107,31,7,32,5,67,115,27,87,9,8,107,31,43,66,125,6,32,0,103,177,23,131,127,72,203,36,32,0,110,103,8,155,163,73,135,6,32,19,24,112,
6285 99,10,65,71,11,73,143,19,143,31,126,195,5,24,85,21,9,24,76,47,14,32,254,24,93,77,36,68,207,11,39,25,0,0,255,128,3,128,4,66,51,37,95,247,13,82,255,24,76,39,19,147,221,66,85,27,24,118,
6286 7,8,24,74,249,12,76,74,8,91,234,8,67,80,17,131,222,33,253,0,121,30,44,73,0,16,69,15,6,32,0,65,23,38,69,231,12,65,179,6,98,131,16,86,31,27,24,108,157,14,80,160,8,24,65,46,17,33,4,0,
6287 96,2,18,144,191,65,226,8,68,19,5,171,199,80,9,15,180,199,67,89,5,32,255,24,79,173,28,174,201,24,79,179,50,32,1,24,122,5,10,82,61,10,180,209,83,19,8,32,128,24,80,129,27,111,248,43,131,
6288 71,24,115,103,8,67,127,41,78,213,24,100,247,19,66,115,39,75,107,5,32,254,165,219,78,170,40,24,112,163,49,32,1,97,203,6,65,173,64,32,0,83,54,7,133,217,88,37,12,32,254,131,28,33,128,
6289 3,67,71,44,84,183,6,32,5,69,223,33,96,7,7,123,137,16,192,211,24,112,14,9,32,255,67,88,29,68,14,10,84,197,38,33,0,22,116,47,50,32,87,106,99,9,116,49,15,89,225,15,97,231,23,70,41,19,
6290 82,85,8,93,167,6,32,253,132,236,108,190,7,89,251,5,116,49,58,33,128,128,131,234,32,15,24,74,67,38,70,227,24,24,83,45,23,89,219,12,70,187,12,89,216,19,32,2,69,185,24,141,24,70,143,66,
6291 24,82,119,56,78,24,10,32,253,133,149,132,6,24,106,233,7,69,198,48,178,203,81,243,12,68,211,15,106,255,23,66,91,15,69,193,7,100,39,10,24,83,72,16,176,204,33,19,0,88,207,45,68,21,12,
6292 68,17,10,65,157,53,68,17,6,32,254,92,67,10,65,161,25,69,182,43,24,118,91,47,69,183,18,181,209,111,253,12,89,159,8,66,112,12,69,184,45,35,0,0,0,9,24,80,227,26,73,185,16,118,195,15,131,
6293 15,33,1,0,65,59,15,66,39,27,160,111,66,205,12,148,111,143,110,33,128,128,156,112,24,81,199,8,75,199,23,66,117,20,155,121,32,254,68,126,12,72,213,29,134,239,149,123,89,27,16,148,117,
6294 65,245,8,24,71,159,14,141,134,134,28,73,51,55,109,77,15,105,131,11,68,67,11,76,169,27,107,209,12,102,174,8,32,128,72,100,18,116,163,56,79,203,11,75,183,44,85,119,19,71,119,23,151,227,
6295 32,1,93,27,8,65,122,5,77,102,8,110,120,20,66,23,8,66,175,17,66,63,12,133,12,79,35,8,74,235,33,67,149,16,69,243,15,78,57,15,69,235,16,67,177,7,151,192,130,23,67,84,29,141,192,174,187,
6296 77,67,15,69,11,12,159,187,77,59,10,199,189,24,70,235,50,96,83,19,66,53,23,105,65,19,77,47,12,163,199,66,67,37,78,207,50,67,23,23,174,205,67,228,6,71,107,13,67,22,14,66,85,11,83,187,
6297 38,124,47,49,95,7,19,66,83,23,67,23,19,24,96,78,17,80,101,16,71,98,40,33,0,7,88,131,22,24,89,245,12,84,45,12,102,213,5,123,12,9,32,2,126,21,14,43,255,0,128,128,0,0,20,0,128,255,128,
6298 3,126,19,39,32,75,106,51,7,113,129,15,24,110,135,19,126,47,15,115,117,11,69,47,11,32,2,109,76,9,102,109,9,32,128,75,2,10,130,21,32,254,69,47,6,32,3,94,217,47,32,0,65,247,10,69,15,46,
6299 65,235,31,65,243,15,101,139,10,66,174,14,65,247,16,72,102,28,69,17,14,84,243,9,165,191,88,47,48,66,53,12,32,128,71,108,6,203,193,32,17,75,187,42,73,65,16,65,133,52,114,123,9,167,199,
6300 69,21,37,86,127,44,75,171,11,180,197,78,213,12,148,200,81,97,46,24,95,243,9,32,4,66,75,33,113,103,9,87,243,36,143,225,24,84,27,31,90,145,8,148,216,67,49,5,24,84,34,14,75,155,27,67,
6301 52,13,140,13,36,0,20,0,128,255,24,135,99,46,88,59,43,155,249,80,165,7,136,144,71,161,23,32,253,132,33,32,254,88,87,44,136,84,35,128,0,0,21,81,103,5,94,47,44,76,51,12,143,197,151,15,
6302 65,215,31,24,64,77,13,65,220,20,65,214,14,71,4,40,65,213,13,32,0,130,0,35,21,1,2,0,135,0,34,36,0,72,134,10,36,1,0,26,0,130,134,11,36,2,0,14,0,108,134,11,32,3,138,23,32,4,138,11,34,
6303 5,0,20,134,33,34,0,0,6,132,23,32,1,134,15,32,18,130,25,133,11,37,1,0,13,0,49,0,133,11,36,2,0,7,0,38,134,11,36,3,0,17,0,45,134,11,32,4,138,35,36,5,0,10,0,62,134,23,32,6,132,23,36,3,
6304 0,1,4,9,130,87,131,167,133,11,133,167,133,11,133,167,133,11,37,3,0,34,0,122,0,133,11,133,167,133,11,133,167,133,11,133,167,34,50,0,48,130,1,34,52,0,47,134,5,8,49,49,0,53,98,121,32,
6305 84,114,105,115,116,97,110,32,71,114,105,109,109,101,114,82,101,103,117,108,97,114,84,84,88,32,80,114,111,103,103,121,67,108,101,97,110,84,84,50,48,48,52,47,130,2,53,49,53,0,98,0,121,
6306 0,32,0,84,0,114,0,105,0,115,0,116,0,97,0,110,130,15,32,71,132,15,36,109,0,109,0,101,130,9,32,82,130,5,36,103,0,117,0,108,130,29,32,114,130,43,34,84,0,88,130,35,32,80,130,25,34,111,
6307 0,103,130,1,34,121,0,67,130,27,32,101,132,59,32,84,130,31,33,0,0,65,155,9,34,20,0,0,65,11,6,130,8,135,2,33,1,1,130,9,8,120,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,
6308 1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,0,18,0,19,0,20,0,21,0,
6309 22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,130,187,8,66,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,0,45,0,46,0,47,0,48,0,49,0,50,0,51,0,52,0,53,0,54,0,55,0,56,0,
6310 57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,130,243,9,75,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,
6311 92,0,93,0,94,0,95,0,96,0,97,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49,1,50,1,51,1,52,1,53,1,54,1,55,1,56,1,57,1,58,1,59,1,60,1,61,1,62,1,
6312 63,1,64,1,65,0,172,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,164,0,239,0,138,0,218,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,
6313 0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,0,204,0,205,0,206,0,233,0,102,0,211,0,208,0,209,0,175,0,103,0,240,0,145,0,214,0,
6314 212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,
6315 161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,14,117,110,105,99,111,100,101,35,48,120,48,48,48,49,141,14,32,50,141,14,32,51,141,14,32,52,141,14,32,53,141,14,32,54,141,14,32,55,141,
6316 14,32,56,141,14,32,57,141,14,32,97,141,14,32,98,141,14,32,99,141,14,32,100,141,14,32,101,141,14,32,102,140,14,33,49,48,141,14,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,
6317 141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,45,49,102,6,100,101,108,101,116,101,4,69,117,114,
6318 111,140,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,
6319 32,56,141,236,32,56,141,236,32,56,65,220,13,32,57,65,220,13,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,
6320 239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,35,57,102,0,0,5,250,72,249,98,247,
6321};
6322
6323static const char* GetDefaultCompressedFontDataTTF(int* out_size)
6324{
6325 *out_size = proggy_clean_ttf_compressed_size;
6326 return (const char*)proggy_clean_ttf_compressed_data;
6327}
6328#endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT
6329
6330#endif // #ifndef IMGUI_DISABLE
6331

source code of imgui/imgui_draw.cpp